That should please Reinheart.Aw man...exclusive Ul'dahn pants for disciples of war are subligar
That should please Reinheart.Aw man...exclusive Ul'dahn pants for disciples of war are subligar
Pumped about liking everything except one thing. WTF at price increasing as level increases(airship). I know we have more money but it seems like you are just makig 5000gil for gits and shiggles because we have more gil. I would like to hear their explanation for this.
Everything else though I loved.
Last edited by zaviermhigo; 10-01-2011 at 03:19 AM.
I don't know why everyone assumes people are going to join ul'dah.
There is no longer any prohibitive cost to travel between cities, and Ul'dah and Limsa both have extremely dorky company salutes. Add onto that the fact that Gridania's story line so far is easily the most interesting of the three, and I think Ul'dah's days of dominating the Grand Companies are over before they even started.
Everyone will still hang out in Ul'dah though, because you have to unless you are some weird loner/nonconformist.
I also chose Ul'dah because I like the theme (desert), but I think I might have to relent and join the Twin Adders in order to be in the same company as my LS (depending on how exactly this works with "rewards").
Wierd loner/nonconformist. hmmm.....do we know each other
That wasn't meant to be a personal attack on you. I'm just saying that people hang out in Ul'dah because people hang out in Ul'dah. Square Enix not only can't stop that, but they shouldn't try to mess with it. It builds community for people to have a central place to congregate.
After reading this I have a feeling that we will be seeing a number of storage NPCs that will be accessable from all 3 cities. Just a guess.
There is a lot to love in this new patch. I am especially pleased with changes to Gladiator. Ive always hated the Guard mechanic. Also I am really interested in those new exp bonus items. Where would we get them, what are their restrictions? Are they scrolls or something like the exp rings from FFXI? It would fit in nicely I suppose with what Yoshi haa said recently about chargeable accessories.
I have to say they look to have delivered a significant patch here. MANY of the issues I have hated about this game seem to be getting fixed in this patch. The claiming system and link system alone makes this patch fantastic.
Hi All / Yoshida-san,
First off, I'm super excited by most of the 1.19 Changes. Some major improvements across too many areas to reiterate here. But a few key things hit me:
- New Interface Tutorials: Even though I no longer need them, I'm really glad to see SE taking the time to make it friendly for any new players to get into the game. I remember sitting in Open Beta (and explaining to my friends when it got released Day 1) how to just even get out of the opening sequence (how to open Main Menu, attack, etc.).
This is a good update.
- I love the new content for Grand Companies - So much more stuff to do. Repeatable Grand Company Leves, Caravans, etc.
- Beastmen Strongholds! Love it!
- New Low Level Dungeon (Open World) for newer players or those ranking new class.
- Locked Chests! This has that excitement / fantasy / adventure feeling to get a special Key and go hunting for a Locked Chest. I wonder what's in there?
- Ifrit Battle!
That being said, I think Square / Yoshida-san made a few questionable mistakes in 1.19 already:
- Chocobos and Airships.
Joy!
Square keeps telling us, "Oh don't worry about what Grand Company you join!" and they add this "little" caveat above?!![]()
It's not all about Gear or Rewards (just doing the Ifrit Fight will be really fun), but it's questionable what they were thinking when adding this. Of course it's going to promote your friends and/or LS mates to want to join the same Grand Company.
It sets a precedence for future Dungeon / Raids to "those in the same Grand Company will earn even cooler stuff (again) and (again) etc. in 1.20 and beyond."
Maybe they were hoping that it'd promote just grabbing strangers / pick up groups, but I think it will do the opposite (especially since this is for Ifrit Hard Mode).
I understand that for the lore, the Goblin who brought Materia to Eorzea had to land somewhere and start his business, but for all the "decentralization" that Yoshida-san and his team is trying to do (to get people to LL or Gridania), they pull off this mistake:
- Promoting even MORE Centralization of Ul'dah.
For the Materia System (THE new, critical method for developing Gear for Low or High Level):
All of these design choices, just further cement Ul'dah as the central city (including the Main Storyline which sends everyone over there).
It's fine for me and many others, as we're used to going to Ul'dah or staying there permanently now, but for all their hard work, it's strange that SE and Yoshida-san just decides to plop so much critical stuff back in... Ul'dah and Thanalan.![]()
Overall, I really look forward to 1.19, but a few changes are going to be interesting to say the least.
I can't wait for next week!
I think their idea was to make it a central point that the citizens of all three cities could easily access. Would have been great for a more diversified population but I fear that with the current consentration in Ul'Dah what you predict will come true.
I have been at work trying to read through this LOL.Taking forever and I have no real complaints but one question. Why are there only 2 spots compared to the other cities in Limsa for new side quests? O.o
That is all I have to ask otherwise I'm so excited reading this stuff ...I really am so anxious to just DO EEEETTTTT and PLAY! lmao![]()
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