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  1. #1
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Players are now able to color-customize items in a single step by combining it with dye and a base ingredient.
    Furthermore, universal dyes have been introduced that can be used across all material types (lumber, cloth, metal, and leather).


    Does that mean you can dye whatever color you want now? Or are they still restricted by certain equipment only having certain color variations?
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  2. #2
    Player
    Picoman's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    Quote Originally Posted by Teknoman View Post
    Players are now able to color-customize items in a single step by combining it with dye and a base ingredient.
    Furthermore, universal dyes have been introduced that can be used across all material types (lumber, cloth, metal, and leather).


    Does that mean you can dye whatever color you want now? Or are they still restricted by certain equipment only having certain color variations?
    I think its more that you don't specifically need 'red cloth dye' therefore simplifying it to 'red dye'.
    (0)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  3. #3
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    The following class abbreviations have been changed:

    * GLD → GSM
    * CON → CNJ
    * TAN → LTW
    uh...okay then.
    (1)

  4. #4
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Gramul View Post
    uh...okay then.
    People wantes goldsmith to be changed to GSM, but im not exactly sure why there changing con and tan
    (0)

  5. #5
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    The classes name isn't Tanner. lol

    CON Idk.
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    462
    Con for the obvious mmo term use, was conflicting!
    (1)

    ~Rationality falls quite short for those living in their own world~
    "See the world for what it is, not for what you want it to be!"

  7. #7
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Delsus View Post
    People wanted goldsmith to be changed to GSM,
    Quote Originally Posted by Betelgeuzah View Post
    The classes name isn't Tanner. lol
    Quote Originally Posted by Misha View Post
    Con for the obvious mmo term use, was conflicting!
    Oh.
    Well there you have it.
    (1)

  8. #8
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Hi All / Yoshida-san,

    First off, I'm super excited by most of the 1.19 Changes. Some major improvements across too many areas to reiterate here. But a few key things hit me:

    • New Interface Tutorials: Even though I no longer need them, I'm really glad to see SE taking the time to make it friendly for any new players to get into the game. I remember sitting in Open Beta (and explaining to my friends when it got released Day 1) how to just even get out of the opening sequence (how to open Main Menu, attack, etc.). This is a good update.
    • I love the new content for Grand Companies - So much more stuff to do. Repeatable Grand Company Leves, Caravans, etc.
    • Beastmen Strongholds! Love it!
    • New Low Level Dungeon (Open World) for newer players or those ranking new class.
    • Locked Chests! This has that excitement / fantasy / adventure feeling to get a special Key and go hunting for a Locked Chest. I wonder what's in there?
    • Ifrit Battle!
    • Chocobos and Airships. Joy!
    That being said, I think Square / Yoshida-san made a few questionable mistakes in 1.19 already:

    Those who defeat Ifrit in a party formed exclusively of members from their own Grand Company will earn greater rewards.
    Square keeps telling us, "Oh don't worry about what Grand Company you join!" and they add this "little" caveat above?!

    It's not all about Gear or Rewards (just doing the Ifrit Fight will be really fun), but it's questionable what they were thinking when adding this. Of course it's going to promote your friends and/or LS mates to want to join the same Grand Company.

    It sets a precedence for future Dungeon / Raids to "those in the same Grand Company will earn even cooler stuff (again) and (again) etc. in 1.20 and beyond."

    Maybe they were hoping that it'd promote just grabbing strangers / pick up groups, but I think it will do the opposite (especially since this is for Ifrit Hard Mode).

    • Promoting even MORE Centralization of Ul'dah.
    I understand that for the lore, the Goblin who brought Materia to Eorzea had to land somewhere and start his business, but for all the "decentralization" that Yoshida-san and his team is trying to do (to get people to LL or Gridania), they pull off this mistake:

    For the Materia System (THE new, critical method for developing Gear for Low or High Level):

    Players may step into the world of materia by undertaking the quest "Risky Business" offered by the the NPC Aistan, posted in Ul'dah Merchant Strip (6,3).
    Creating materia requires the “materia assimilator” key item, an apparatus which can be obtained via the quest "Forging the Spirit" offered by the NPC Swynbroes, located in central Thanalan (29,20).

    Fingerprints of the Gods can be learned via the quest "Joining the Spirit" offered to Disciples of the Land level 18 and above. To undertake the quest, speak to the NPC Kokosamu located in central Thanalan (29,20).

    <Attaching Materia>
    To undertake the quest, speak to the NPC F'hobhas located in central Thanalan (29, 20).

    To exchange your regular melder for the augmented version, simiply speak to the NPC Mutamix located in central Thanalan (29,20).

    It is possible to have equipment purged of materia by paying a fee in gil to the NPC Mutamix located in central Thanalan (29,20).
    All of these design choices, just further cement Ul'dah as the central city (including the Main Storyline which sends everyone over there).

    It's fine for me and many others, as we're used to going to Ul'dah or staying there permanently now, but for all their hard work, it's strange that SE and Yoshida-san just decides to plop so much critical stuff back in... Ul'dah and Thanalan.


    Overall, I really look forward to 1.19, but a few changes are going to be interesting to say the least.

    I can't wait for next week!
    (2)
    Last edited by Kiara; 10-01-2011 at 01:29 AM.

  9. #9
    Player
    Rizon's Avatar
    Join Date
    Mar 2011
    Location
    Quincy, Il
    Posts
    939
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81
    Quote Originally Posted by Kiara View Post
    Hi All / Yoshida-san,

    First off, I'm super excited by most of the 1.19 Changes. Some major improvements across too many areas to reiterate here. But a few key things hit me:

    • New Interface Tutorials: Even though I no longer need them, I'm really glad to see SE taking the time to make it friendly for any new players to get into the game. I remember sitting in Open Beta (and explaining to my friends when it got released Day 1) how to just even get out of the opening sequence (how to open Main Menu, attack, etc.). This is a good update.
    • I love the new content for Grand Companies - So much more stuff to do. Repeatable Grand Company Leves, Caravans, etc.
    • Beastmen Strongholds! Love it!
    • New Low Level Dungeon (Open World) for newer players or those ranking new class.
    • Locked Chests! This has that excitement / fantasy / adventure feeling to get a special Key and go hunting for a Locked Chest. I wonder what's in there?
    • Ifrit Battle!
    • Chocobos and Airships. Joy!
    That being said, I think Square / Yoshida-san made a few questionable mistakes in 1.19 already:

    Square keeps telling us, "Oh don't worry about what Grand Company you join!" and they add this "little" caveat above?!

    It's not all about Gear or Rewards (just doing the Ifrit Fight will be really fun), but it's questionable what they were thinking when adding this. Of course it's going to promote your friends and/or LS mates to want to join the same Grand Company.

    It sets a precedence for future Dungeon / Raids to "those in the same Grand Company will earn even cooler stuff (again) and (again) etc. in 1.20 and beyond."

    Maybe they were hoping that it'd promote just grabbing strangers / pick up groups, but I think it will do the opposite (especially since this is for Ifrit Hard Mode).

    • Promoting even MORE Centralization of Ul'dah.
    I understand that for the lore, the Goblin who brought Materia to Eorzea had to land somewhere and start his business, but for all the "decentralization" that Yoshida-san and his team is trying to do (to get people to LL or Gridania), they pull off this mistake:

    For the Materia System (THE new, critical method for developing Gear for Low or High Level):





    All of these design choices, just further cement Ul'dah as the central city (including the Main Storyline which sends everyone over there).

    It's fine for me and many others, as we're used to going to Ul'dah or staying there permanently now, but for all their hard work, it's strange that SE and Yoshida-san just decides to plop so much critical stuff back in... Ul'dah and Thanalan.


    Overall, I really look forward to 1.19, but a few changes are going to be interesting to say the least.

    I can't wait for next week!

    I think their idea was to make it a central point that the citizens of all three cities could easily access. Would have been great for a more diversified population but I fear that with the current consentration in Ul'Dah what you predict will come true.
    (0)

  10. #10
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Maybe the ancient magic will get an animation overhaul in 1.19a or the release day patch notes? I know they should be much stronger after all the rebalancing we'll see, but yeah they still look weak visually.


    I think the "extra" rewards for the Ifrit battle will just be minor things.
    (1)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

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