I have to say they look to have delivered a significant patch here. MANY of the issues I have hated about this game seem to be getting fixed in this patch. The claiming system and link system alone makes this patch fantastic.
I have to say they look to have delivered a significant patch here. MANY of the issues I have hated about this game seem to be getting fixed in this patch. The claiming system and link system alone makes this patch fantastic.

hahaha Reinheart the subligar>maelstrom imo :P haha jp

Yeah pretty much the next few patches as well will be things that should have been in the game since release.

"I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris
While I wouldnt call it a mini-expansion, it certainly is a game changer. Crafting is going to be a whole different ball game for new players. The list of items they are deleting from the game entirely or are no longer used for crafting is gigantic. I also get the impression that we are going to have to spend a great deal MORE time gathering to get the same amount of items as before.


Oh of course. People screamed and screamed for gathering fatigue to be removed and now SE does it enjoy spending 10 hours gathering what used to take 2.
FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com


I saw no mention of LFG update. perhaps the tutorials will really help with people using the party function
MAGIC MUSHY ROOMS

Im thinking that level 15 non instanced dungeon will be weird what if theres more than one group?


"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//

•[dev1150] Upon being raised, players will be unable to input a command for a duration of seven seconds.
dont know how i feel about this lol. also what does spirit bond actually do (does it make the item more potent and is there a spiritbond cap)
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