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  1. #1
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Jpec07 View Post
    I've seen this thrown around a bunch, and it has me slightly confused; since cross-class Fracture is a 220-potency attack (100+20*6), doesn't that put it slightly above the PLD average Potency-per-GCD? If they never clip it, then, doesn't it represent a DPS gain? Or does this expression factor in TP cost?
    Truthfully I'm just echoing hearsay, I've no empirical data to back it up. I imagine the crux of it is largely TP related even if it's higher PPS, as not only is Fracture less of a DPS increase for PLD now than it was in 2.0 but you also don't have access to the plethora of free TP generated from GCD Shield Swipe. It might still have uses regardless, like in A5S when running away for Boost while only being able to do Fast Blade or Fracture.
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  2. #2
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by SpookyGhost View Post
    Truthfully I'm just echoing hearsay, I've no empirical data to back it up. I imagine the crux of it is largely TP related even if it's higher PPS, as not only is Fracture less of a DPS increase for PLD now than it was in 2.0 but you also don't have access to the plethora of free TP generated from GCD Shield Swipe. It might still have uses regardless, like in A5S when running away for Boost while only being able to do Fast Blade or Fracture.
    Likewise. I generally accepted it because of the high TP cost, but if you're able to work in more MP skills then I wonder if it might just balance out. You will OOT pretty quickly if you're just doing a DPS rotation with it, though. Even with the changes to ability costs in 3.2, any extra drain on TP is going to cause problems. It could be used to smooth out DPS while taking time to cast things, but it seems like it might require changing up gameplay pretty substantially to make work.
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