Fracture is actually a really good filler skill.
With the ramping up of both the absolute value and gain/point of skill speed, as well as SE forcing it down our throats constantly, we see a lot of our combo's coming faster and faster, disjointing our rotations can sometimes force us to pop fracture > clipping dots, which can be important given our lower potencies.
We also have ways to restore TP, though with SE contriving to force it down our throats our level of TP balance is always in decline. I admit TP is becoming an issue, but the damage boost that fracture offers at specific SkS breakpoints (i.e. 1 complete GCD of time left on effects that would be a dps loss to overwrite early), and not much else to do we can use fracture as a reliable filler.
I mean, currently we can keep Touch of Death, Demolish, Twin Snakes and Dragon Kick up at the same times without much of a worry, with space for fracture every other rotation (1 bootshine combo 1 dk combo) opposite of Touch of Death is a dps gain if you can maintain the tp. Once tp > 500, you should cut it out due to it's cost/return being too low, but maybe a nice nin/ast will give you tp regen!
EDIT: What do you mean this isn't a monk thread...
Last edited by Violette; 04-21-2016 at 08:32 AM. Reason: Wrong Subforum
It might be better if it was made into a DoT that would be activated by it's emnity combo or something similar to that.
For the PLD class, using Fracture is a DPS loss... Why? Because TP? No. Because it doesn't hit hard? No, in fact it has a small DoT tick. So why is it a DPS loss then? Because, since it's not an ability (Like Spirits Within) it interferes with the Combo DPS potential. Try it on open world lvl 58+ mobs and feel/see the difference in DPS if you where to use all combo weapon skills + abilities (use abilities in between every other WS).
Personally, I experimented with fracture for 2 weeks before making my decision on this topic. Cure(worse case comparison) trumps Fracture- only because you can cast Divine Veil then cure (on yourself) to give the party a quick SS (if you're feeling generous). But I'd prefer Mercy Stroke (Best case) so I can fit it into my DPS rotation when the target is equal to or less than 20%. ; Mercy Stroke is an instant ability, that can be used immediately after/before using a weapon skill.
Last edited by BeautifulNerf; 04-21-2016 at 03:17 PM.
It's definitely a DPS loss for PLD due to the ease of reaching 9GCD without any SkS at all. People have also been arguing that you are losing out 1/5 Fell Cleave every Fracture usage too, mostly only using it for every Berserk uptime + 5stacks of Abandon for more CRIT%.For any class But MRD, using Fracture is a DPS loss... Why? Because TP? No. Because it doesn't hit hard? No, in fact it has a small DoT tick. So why is it a DPS loss then? Because, since it's not an ability (Like Spirits Within) it interferes with the Combo DPS potential. Try it on open world lvl 58+ mobs and feel/see the difference in DPS if you where to use all combo weapon skills + abilities (use abilities in between every other WS).
Personally, I experimented with fracture for 2 weeks before making my decision on this topic. Cure(worse case comparison) trumps Fracture- only because you can cast Divine Veil then cure (on yourself) to give the party a quick SS (if you're feeling generous). But I'd prefer Mercy Stroke (Best case) so I can fit it into my DPS rotation when the target is equal to or less than 20%. ; Mercy Stroke is an instant ability, that can be used immediately after/before using a weapon skill.
My remark is mainly directed at the PLD class.
Monk does use it primarily because of filling in before clipping their own DoTs, and to the fact that most of their skills don't do huge burst like DRG and from my experience for lvl50 DRG, Fracture is 100% a DPS loss. Dragoon has access to 2 DoTs (Phlebotomize and Chaos Thrust) doing good amount, Full Thrust, 2 enhanced jumps from BotD, 4th chain combo via BotD + 3xGeirskogul. 300pot from Fracture sounds really low vs what Dragoon has. Monk pretty much has less potency for most of their kits, making it a good filler if you have a lot of SkS.
Fracture for WAR is always a DPS increase, even if you have to double-eye to facilitate SE upkeep between using Fracture and Fell Cleave.
If you have to double-eye, Fracture is a DPS increase of about 22.2~ potency, whereas if you don't need to double-eye to sustain SE, you are gaining 49.96 potency from using Fracture (whilst otherwise rotating SE/BB normally). All these numbers are after the usual modifiers (Deliverance/Maim/SE) and with dot interaction accounted in for (ergo, only the initial hit being buffed by SE, not the dot component).
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