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  1. #41
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Quor View Post
    Given how SkS synergizes with Berserk on Fracture, I'm not surprised. A well-timed Balance or Arrow would create a stout Fracture dot.
    Arrow doesn't change your skill speed, so it doesn't boost the per tick damage.
    (0)

  2. #42
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by StouterTaru View Post
    Arrow doesn't change your skill speed, so it doesn't boost the per tick damage.
    Is it Spear that does that then? I always mix them up.
    (0)

  3. #43
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Quor View Post
    Is it Spear that does that then? I always mix them up.
    Selene's Fey used to, but now Fey/Arrow/Ley Lines/Greased Lightning/Huton/whatever else just increases attack speed, lowering GCD by a fixed amount. They do nothing for your actual spell/skill speed.
    (0)

  4. #44
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Fracture is actually a really good filler skill.


    With the ramping up of both the absolute value and gain/point of skill speed, as well as SE forcing it down our throats constantly, we see a lot of our combo's coming faster and faster, disjointing our rotations can sometimes force us to pop fracture > clipping dots, which can be important given our lower potencies.
    We also have ways to restore TP, though with SE contriving to force it down our throats our level of TP balance is always in decline. I admit TP is becoming an issue, but the damage boost that fracture offers at specific SkS breakpoints (i.e. 1 complete GCD of time left on effects that would be a dps loss to overwrite early), and not much else to do we can use fracture as a reliable filler.


    I mean, currently we can keep Touch of Death, Demolish, Twin Snakes and Dragon Kick up at the same times without much of a worry, with space for fracture every other rotation (1 bootshine combo 1 dk combo) opposite of Touch of Death is a dps gain if you can maintain the tp. Once tp > 500, you should cut it out due to it's cost/return being too low, but maybe a nice nin/ast will give you tp regen!

    EDIT: What do you mean this isn't a monk thread...
    (0)
    Last edited by Violette; 04-21-2016 at 08:32 AM. Reason: Wrong Subforum

  5. #45
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    It might be better if it was made into a DoT that would be activated by it's emnity combo or something similar to that.
    (0)

  6. #46
    Player
    BeautifulNerf's Avatar
    Join Date
    Jan 2016
    Posts
    196
    Character
    Choochoo Gonepoo
    World
    Siren
    Main Class
    White Mage Lv 100
    For the PLD class, using Fracture is a DPS loss... Why? Because TP? No. Because it doesn't hit hard? No, in fact it has a small DoT tick. So why is it a DPS loss then? Because, since it's not an ability (Like Spirits Within) it interferes with the Combo DPS potential. Try it on open world lvl 58+ mobs and feel/see the difference in DPS if you where to use all combo weapon skills + abilities (use abilities in between every other WS).

    Personally, I experimented with fracture for 2 weeks before making my decision on this topic. Cure(worse case comparison) trumps Fracture- only because you can cast Divine Veil then cure (on yourself) to give the party a quick SS (if you're feeling generous). But I'd prefer Mercy Stroke (Best case) so I can fit it into my DPS rotation when the target is equal to or less than 20%. ; Mercy Stroke is an instant ability, that can be used immediately after/before using a weapon skill.
    (0)
    Last edited by BeautifulNerf; 04-21-2016 at 03:17 PM.

  7. #47
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by BeautifulNerf View Post
    For any class But MRD, using Fracture is a DPS loss... Why? Because TP? No. Because it doesn't hit hard? No, in fact it has a small DoT tick. So why is it a DPS loss then? Because, since it's not an ability (Like Spirits Within) it interferes with the Combo DPS potential. Try it on open world lvl 58+ mobs and feel/see the difference in DPS if you where to use all combo weapon skills + abilities (use abilities in between every other WS).

    Personally, I experimented with fracture for 2 weeks before making my decision on this topic. Cure(worse case comparison) trumps Fracture- only because you can cast Divine Veil then cure (on yourself) to give the party a quick SS (if you're feeling generous). But I'd prefer Mercy Stroke (Best case) so I can fit it into my DPS rotation when the target is equal to or less than 20%. ; Mercy Stroke is an instant ability, that can be used immediately after/before using a weapon skill.

    My remark is mainly directed at the PLD class.
    It's definitely a DPS loss for PLD due to the ease of reaching 9GCD without any SkS at all. People have also been arguing that you are losing out 1/5 Fell Cleave every Fracture usage too, mostly only using it for every Berserk uptime + 5stacks of Abandon for more CRIT%.

    Monk does use it primarily because of filling in before clipping their own DoTs, and to the fact that most of their skills don't do huge burst like DRG and from my experience for lvl50 DRG, Fracture is 100% a DPS loss. Dragoon has access to 2 DoTs (Phlebotomize and Chaos Thrust) doing good amount, Full Thrust, 2 enhanced jumps from BotD, 4th chain combo via BotD + 3xGeirskogul. 300pot from Fracture sounds really low vs what Dragoon has. Monk pretty much has less potency for most of their kits, making it a good filler if you have a lot of SkS.
    (0)

  8. #48
    Player
    Tranquil's Avatar
    Join Date
    Oct 2013
    Posts
    416
    Character
    Rin Shiraishi
    World
    Phoenix
    Main Class
    Warrior Lv 60
    Fracture for WAR is always a DPS increase, even if you have to double-eye to facilitate SE upkeep between using Fracture and Fell Cleave.

    If you have to double-eye, Fracture is a DPS increase of about 22.2~ potency, whereas if you don't need to double-eye to sustain SE, you are gaining 49.96 potency from using Fracture (whilst otherwise rotating SE/BB normally). All these numbers are after the usual modifiers (Deliverance/Maim/SE) and with dot interaction accounted in for (ergo, only the initial hit being buffed by SE, not the dot component).
    (0)

  9. #49
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Sarcatica View Post
    People have also been arguing that you are losing out 1/5 Fell Cleave every Fracture usage too, mostly only using it for every Berserk uptime + 5stacks of Abandon for more CRIT%.
    https://www.reddit.com/r/ffxiv/comme...stacks/d1uwf0d
    (0)

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