

Its not really a DPS Gain.That wrath stack won't make up for the gain of Fracture in the dps department. It does give you 1/5 of an Inner Beast and the mitigation/HP gain that comes with it, as well as saving you some TP if that's an issue with your group.
In deliverance, WAR rotation is under 250 potency/GCD outside Berserk, fracture is 300. With Berserk up, Fracture is an even bigger dps boost if it doesn't cost you a Berserk FC.
Its a loss of TP.
Its a loss of Enmity Gain.
Its a loss of a Wrath Stack.
Its pretty much a lose-lose situation; should be remade to be OGCD.
It is.
We have infinite TP.Its a loss of TP.
Enmity is a non-issue, even with the changes.Its a loss of Enmity Gain.
This is the only caveat of Fracture, and only if you intend to have IB up at a specific GCD that's been pushed back due to Fracture. WAR does have a plethora of other tools to deal with that situation, though, and a lot of the fun of WAR is mapping out all your GCDs in a given fight.Its a loss of a Wrath Stack.


Yes; because you lose a stack of Wrath its a DPS loss, its also a sustain loss. Its also a threat loss; even though you think that is pointless; its also a TP loss regardless if you have infinite or not. Then again I love using overpower. Not really for single target fights though.It is.
We have infinite TP.
Enmity is a non-issue, even with the changes.
This is the only caveat of Fracture, and only if you intend to have IB up at a specific GCD that's been pushed back due to Fracture. WAR does have a plethora of other tools to deal with that situation, though, and a lot of the fun of WAR is mapping out all your GCDs in a given fight.
Losing a stack of Wrath doesn't = DPS loss. Also I've no idea why we're talking about Wrath when you can still tank near everything in Deliverance.
Because it is. You are still generating threat when using Fracture, just not nearly as much as a Skull Sunder or Butcher's Block. However, if you have enough aggro (which, with an Unchained opener, you will) then you no longer need to worry about it until you're in a situation where you might lose it.Its also a threat loss; even though you think that is pointless
For said TP loss to matter, we would need to reach the point where we actually run out of it. If we don't run out, then TP loss doesn't matter.its also a TP loss regardless if you have infinite or not.
Irrelevant entirely.Then again I love using overpower.


Its a DPS loss;Losing a stack of Wrath doesn't = DPS loss. Also I've no idea why we're talking about Wrath when you can still tank near everything in Deliverance.
Because it is. You are still generating threat when using Fracture, just not nearly as much as a Skull Sunder or Butcher's Block. However, if you have enough aggro (which, with an Unchained opener, you will) then you no longer need to worry about it until you're in a situation where you might lose it.
For said TP loss to matter, we would need to reach the point where we actually run out of it. If we don't run out, then TP loss doesn't matter.
Irrelevant entirely.
Its a sustain loss;
Its a TP loss;
Do the math; it doesn't give a stack and doesn't work with combos.
I can put my head in the ground and go: "La LA la la LA!" too; but I am just saying some facts.
More Wrath = More Fel Cleaves, more Unchained, more everything.
Just because its irrelevant to you doesn't mean its irrelevant to me.
Your gear is about the same as my Warriors; and I can tell you do a lot of dungeons which means you should be using overpower a lot. So TP /IS/ relevant! :O
Your 300 Potency 80 TP attack kind of sucks; face it.![]()
Last edited by Nektulos-Tuor; 03-24-2016 at 08:55 AM.
But when the math says it's a DPS upgrade against single target, I'm not sure why you're telling them to do the math. You yourself haven't provided any proof that Fracture is useless and yet you go saying you're only talking facts and others have their ears plugged. If you average potency per GCD is 250 (taken earlier from this thread) and Fracture is 300, it's a DPS gain to use it. Unless that one situation where you might lose one FC because you used Fracture, but that's when your personal skill as a player should come through to know to skip that one Fracture.Its a DPS loss;
Its a sustain loss;
Its a TP loss;
Do the math; it doesn't give a stack and doesn't work with combos.
I can put my head in the ground and go: "La LA la la LA!" too; but I am just saying some facts.
More Wrath = More Fel Cleaves, more Unchained, more everything.
Just because its irrelevant to you doesn't mean its irrelevant to me.
Your gear is about the same as my Warriors; and I can tell you do a lot of dungeons which means you should be using overpower a lot. So TP /IS/ relevant! :O
Your 300 Potency 80 TP attack kind of sucks; face it.
Also inf - x = inf. If you can't run out of TP doing your normal stuff, it doesn't matter at all how much something costs. Fracture could have a 500 TP cost and if you could sustain it, the cost wouldn't matter.
Overpower is irrelevant, because you're not using it in your single target rotation, likewise you're not using Fracture in AoE situations.
Are you next going to tell us that DRGs shouldn't use Phlebotomize, because it delays their BotD stuff by one GCD?
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

Hate to break it to you, but you might want to look at the top WARs' DPS on fflogs, and how much Fracture's uptime is for them.
ill give you a hint (Its over 60% of the duration of a fight.)
edit* This is pointed towards Nektulos-Tuor
Why'd the TP cost matter if you never run out of TP in the first place? If you're tanking mobs then yeah better spend your TP on overpower, but on single target idk how it'd be a "loss" when your net TP gain is always positive with equilibrium.Yes; because you lose a stack of Wrath its a DPS loss, its also a sustain loss. Its also a threat loss; even though you think that is pointless; its also a TP loss regardless if you have infinite or not. Then again I love using overpower. Not really for single target fights though.
Wrath/Abandon stack loss seem irrelevant since you'd lose 1 fell cleave for every 6+ fracture, at which point I believe the potency gain over your average skill potency has surpassed the potency gain of fell cleave over your average, with the exception of short phase/fights where you'd end up losing a fell cleave for 1-2 fracture (for example phases where you'd end up with 4 stacks if you use fracture, then you'd better skip a fracture or two to get that one extra stack for another fell cleave).
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