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  1. #21
    Player
    Staldragon8's Avatar
    Join Date
    Mar 2016
    Posts
    2
    Character
    Tuushtai Iigl
    World
    Adamantoise
    Main Class
    Dark Knight Lv 60
    Hello, first time poster, frequent lurker.

    Unfortunately I have some very different difficulties with using LD before I think need to be addressed before the ability gets a rework. The problem I have is that when I have an "OH SHIT!" moment and hit LD the cool down starts at the beginning of the animation, but the actual LD buff doesn't apply until the end of the (rather lengthy) animation. This has created numerous occasions where I'll pop LD, die anyway, and get Raised with very little MP/TP and now missing what was supposed to be my ultimate cool down that didn't do anything for me.
    (0)

  2. #22
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Staldragon8 View Post
    Hello, first time poster, frequent lurker.

    Unfortunately I have some very different difficulties with using LD before I think need to be addressed before the ability gets a rework. The problem I have is that when I have an "OH SHIT!" moment and hit LD the cool down starts at the beginning of the animation, but the actual LD buff doesn't apply until the end of the (rather lengthy) animation. This has created numerous occasions where I'll pop LD, die anyway, and get Raised with very little MP/TP and now missing what was supposed to be my ultimate cool down that didn't do anything for me.
    Welcome to being a tank. PLD's Hallowed Ground and WAR's Holmgang have the exact same issue.
    (3)

  3. #23
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    You basically can't treat LD/Holmgang/Hallowed like "o shit" buttons, like all your other CDs you have to plan to use them ahead of time.
    (2)

  4. #24
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    I like Living Dead, but also hate it. You're always at the mercy of healers, and the punishment is death. While they could rework the punishment, to say a non-removable pacify or something, I had an idea that I liked even more...

    My idea was to have the DRK create a shadowed/void/etc clone(there's a large degree of leeway here to come up with something, skeleton minions, etc.) of themselves that took all enmity from the Tank and auto attacked the player's target. This clone would be treated as a companion somewhat, and in the case of A4S would be sucked into the quarantine if that question ever came up. At the end of the 10sec(adjustable for balance purposes) all debuffs on the clone would be transferred back to the DRK along with all current enmity.
    (0)

  5. #25
    Player
    Torunya's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    361
    Character
    Lindis Hrafnvandrar
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    Quote Originally Posted by SpookyGhost View Post
    snip
    Very much this. The term "oh shit button" is a phrase I strongly dislike personally, as the skills shouldn't be viewed as such. LD, Holmgang and Hallowed are all a part of a tank's toolkit, and they should preferrably be planned out and included in a tank's cooldown rotation. Holding on to them in case of a wipe is far less effective and usually ends up being a waste anyway.
    (0)
    Quote Originally Posted by Iagainsti View Post
    Where's my daily baked deliciousness, Toruyna?

  6. #26
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Your suggestion makes it 100% easily removeable long as you can target a mob; that's too easy.

    It's been brought up before that it's harder to heal due to tanks having more HP now in other threads, and I still think the suggestion I put forth is the best and simplest:

    1.Figure out the % HP tanks on average have now more than before.

    2.Add a healing potency received to the "walking dead status" to match. (That is, only the grey icon portion of living dead, not the red icon status)

    ...with that change there's literally no change to walking dead until the part where healers need to heal their max HP, and the part where they do becomes the same potencies needed as it was before the STR/VIT change.
    (0)

  7. #27
    Player
    Sailysium's Avatar
    Join Date
    Apr 2015
    Posts
    140
    Character
    Sailysium Leingod
    World
    Diabolos
    Main Class
    Monk Lv 90
    Quote Originally Posted by Alistaire View Post
    Your suggestion makes it 100% easily removeable long as you can target a mob; that's too easy.

    It's been brought up before that it's harder to heal due to tanks having more HP now in other threads, and I still think the suggestion I put forth is the best and simplest:

    1.Figure out the % HP tanks on average have now more than before.

    2.Add a healing potency received to the "walking dead status" to match. (That is, only the grey icon portion of living dead, not the red icon status)

    ...with that change there's literally no change to walking dead until the part where healers need to heal their max HP, and the part where they do becomes the same potencies needed as it was before the STR/VIT change.
    I agree with the added healing potency received. For now we'll just have to settle with convalensce.
    (0)

  8. #28
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Sailysium View Post
    I agree with the added healing potency received. For now we'll just have to settle with convalensce.
    Ya know I was thinking about this and there is also the possibility SE wants it to be harder to heal through it, maybe they thought it was too easy before and didn't have a way to make it as hard as they wanted to, but with this change it gave a "solution".
    (0)

  9. #29
    Player
    Sousoulsu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    139
    Character
    Kuus Hime
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Alistaire View Post
    Your suggestion makes it 100% easily removeable long as you can target a mob; that's too easy.

    It's been brought up before that it's harder to heal due to tanks having more HP now in other threads, and I still think the suggestion I put forth is the best and simplest:

    1.Figure out the % HP tanks on average have now more than before.

    2.Add a healing potency received to the "walking dead status" to match. (That is, only the grey icon portion of living dead, not the red icon status)

    ...with that change there's literally no change to walking dead until the part where healers need to heal their max HP, and the part where they do becomes the same potencies needed as it was before the STR/VIT change.
    If you remove it from yourself when you're below 10k, you're just going to get yourself killed.
    It requires healers to bump you up; but my suggestion would give you control over it, and wouldn't tax healers so much more than HG or Holmgang. Alongside that, it's largely guesswork on the healer's part how close they are to dispelling WD.
    I listed these reasons in the OP. If you disagree with these reasons, I'm interested to hear why.

    That said, I think a healing increase during WD's buff time would also be a good solution. A flat 20% wouldn't tax healers nearly as hard.
    We would still have the issue of the UI not displaying adequate detail on the progress of healing off WD. It's something you get used to "counting out", but to me that seems a bit too archaic.
    (0)
    Last edited by Sousoulsu; 03-21-2016 at 03:45 PM.
    -----/*l
    -__/__\__
    =(-*w*-)= Nyew're
    --)------(--// AMEOWZING!
    -(_____)-//

  10. #30
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Sousoulsu View Post
    If you remove it from yourself when you're below 10k, you're just going to get yourself killed.
    It requires healers to bump you up; but my suggestion would give you control over it, and wouldn't tax healers so much more than HG or Holmgang. Alongside that, it's largely guesswork on the healer's part how close they are to dispelling WD.
    I listed these reasons in the OP. If you disagree with these reasons, I'm interested to hear why.

    That said, I think a healing increase during WD's buff time would also be a good solution. A flat 20% wouldn't tax healers nearly as hard.
    We would still have the issue of the UI not displaying adequate detail on the progress of healing off WD. It's something you get used to "counting out", but to me that seems a bit too archaic.
    Not sure what you mean, I'm not talking about removing anything from yourself...

    OP suggestion is basically "perform a normal 3-hit combo and you're fine", which is completely absurd.
    (0)

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