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  1. #28
    Player
    Sousoulsu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    139
    Character
    Kuus Hime
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Alistaire View Post
    Your suggestion makes it 100% easily removeable long as you can target a mob; that's too easy.

    It's been brought up before that it's harder to heal due to tanks having more HP now in other threads, and I still think the suggestion I put forth is the best and simplest:

    1.Figure out the % HP tanks on average have now more than before.

    2.Add a healing potency received to the "walking dead status" to match. (That is, only the grey icon portion of living dead, not the red icon status)

    ...with that change there's literally no change to walking dead until the part where healers need to heal their max HP, and the part where they do becomes the same potencies needed as it was before the STR/VIT change.
    If you remove it from yourself when you're below 10k, you're just going to get yourself killed.
    It requires healers to bump you up; but my suggestion would give you control over it, and wouldn't tax healers so much more than HG or Holmgang. Alongside that, it's largely guesswork on the healer's part how close they are to dispelling WD.
    I listed these reasons in the OP. If you disagree with these reasons, I'm interested to hear why.

    That said, I think a healing increase during WD's buff time would also be a good solution. A flat 20% wouldn't tax healers nearly as hard.
    We would still have the issue of the UI not displaying adequate detail on the progress of healing off WD. It's something you get used to "counting out", but to me that seems a bit too archaic.
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    Last edited by Sousoulsu; 03-21-2016 at 03:45 PM.
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