I agree with the added healing potency received. For now we'll just have to settle with convalensce.Your suggestion makes it 100% easily removeable long as you can target a mob; that's too easy.
It's been brought up before that it's harder to heal due to tanks having more HP now in other threads, and I still think the suggestion I put forth is the best and simplest:
1.Figure out the % HP tanks on average have now more than before.
2.Add a healing potency received to the "walking dead status" to match. (That is, only the grey icon portion of living dead, not the red icon status)
...with that change there's literally no change to walking dead until the part where healers need to heal their max HP, and the part where they do becomes the same potencies needed as it was before the STR/VIT change.
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