Walking Dead is a buff, though. It's clearly got the little arrow pointing up.
It also doesn't need other ways to be removed. Taking Walking Dead off while at half health is gonna likely get you killed again, since your healers are asleep at the wheel. Removing it at 1 HP isn't even helpful. I don't understand why people are touting these as good suggestions...
That said, this whole thread is looking in the exact wrong direction.
There's nothing wrong with Living Dead, when it's used properly. When I play healer, it's incredibly obvious when the skill has been cast already (It's a striking bright red debuff among the sea of purple and yellow that Dark Knight has access to) and, being the not-shit player I am, I then watch for the death transition to Walking Dead and heal up afterwards. Because, gonna be honest - if you've dropped to 1 hp left (no matter the situation) and do not get healed back at least your maximum health within the next 10 seconds, it's the healers that are to blame, not the skill.
Even if Benediction is on cooldown, you have 3 Lustrates per 60s, 1 Tetragrammaton per 60s, 1 Essential Dignity per 40s (which scales with how little health the target has left!) -- coupled with a fairy and/or Regen that should be healing the tank. There's really, honestly, no excuse for letting your Dark Knight die to Walking Dead unless both healers are eating dirt.
Sure, it's extra taxing on your mana, I suppose, but those heals are all gonna go out after a Holmgang, anyway, even if not immediately. It is literally exactly the same.
Also important to note is that Benediction and Living Dead have the exact same cooldown, so in a raid setting, if you have WHM+DRK, they can just coordinate together and never run into issues.

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