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  1. #1
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by SpookyGhost View Post
    tbf Hallowed is "press a button and you're fine"
    A lot shorter duration and longer cooldown though, which is a big part of that balance.
    (0)

  2. #2
    Player
    Sailysium's Avatar
    Join Date
    Apr 2015
    Posts
    140
    Character
    Sailysium Leingod
    World
    Diabolos
    Main Class
    Monk Lv 90
    Quote Originally Posted by Alistaire View Post
    Your suggestion makes it 100% easily removeable long as you can target a mob; that's too easy.

    It's been brought up before that it's harder to heal due to tanks having more HP now in other threads, and I still think the suggestion I put forth is the best and simplest:

    1.Figure out the % HP tanks on average have now more than before.

    2.Add a healing potency received to the "walking dead status" to match. (That is, only the grey icon portion of living dead, not the red icon status)

    ...with that change there's literally no change to walking dead until the part where healers need to heal their max HP, and the part where they do becomes the same potencies needed as it was before the STR/VIT change.
    I agree with the added healing potency received. For now we'll just have to settle with convalensce.
    (0)

  3. #3
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Sailysium View Post
    I agree with the added healing potency received. For now we'll just have to settle with convalensce.
    Ya know I was thinking about this and there is also the possibility SE wants it to be harder to heal through it, maybe they thought it was too easy before and didn't have a way to make it as hard as they wanted to, but with this change it gave a "solution".
    (0)

  4. #4
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,072
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    How about...

    Walking Dead activates when the tank's HP reaches 0 during Living Dead. During WD (10 seconds) the tank can't die and the tank's self heals and received heals have no effect on the tank's HP. When WD expires, the tank's health becomes 10% of maximum regardless of any healing they have received.

    Healers still need to stay alert and it's still triggered by HP reaching 0, but the healing requirement is not as crazy because there is more time to react (at least 10 seconds of WD before the need to heal) and only 90% of HP needs returned. A well timed precast works as well as a healing cooldown so being proactive with healing is rewarded. You also see exactly how much you need to heal for the tank to be safe. Tanks would need to be aware to not end up with 10% HP just before a tank buster. The cooldown would be better the more vitality the tank has because the safety margin increases with higher maximum health.
    (0)
    Last edited by Reinha; 03-21-2016 at 09:48 PM.

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