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Thread: Tri-bind

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  1. #1
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Exira View Post
    snip
    I can agree with you that Tri-bind was very powerful in potential, however I have rarely seen an occasion in 4v4(feast) where Tri-bind caught enough players to see it's AoE potential shine. My problem however is not that it was nerfed. I agree that a 12s AoE bind is definitely powerful. However it's their sense of balance I have an issue with. The fact that they raced to nerf SMN, and not only nerfed its potency, but also nerfed its CC, without touching already existing powerful CC such as sleep is my main issue.

    I have no problem with nerfs. It's the way they did them and what they left alone I have a problem with. If they had also nerfed sleep I would have been okay with it. They're both pretty powerful forms of CC, but they honestly could have either waited and done them both at the same time in 3.25, or done them both right now.

    The way they did it just doesn't make me feel like they understand what needs to be fixed and when it needs to be fixed.

    Basically I'm not saying that Tri-bind itself wasn't strong. Just that Tri-Bind is not as powerful as sleep, yet Tri-Bind was nerfed and sleep was unchanged.

    If the devs felt Tri-Bind was too strong then sleep should have also been touched.

    They nerfed one and left the other the same. So it's just weird to me. Sleep is indeed stronger than bind. So it makes no sense to nerf a bind and leave sleep as is. Binds are not as powerful as sleep.

    If they felt like Tri-Bind was stronger than sleep then I question their understanding of balance.
    (3)
    Last edited by Cynric; 03-18-2016 at 01:12 AM.