As a person who plays summoner... Yeah, it's a little too powerful right now... but our weakness lies in the fact that once we blow our stacks, we really don't have much burst. So, a good healer or team could outlast a summoner if they are careful and coordinated. Melee like to tear us apart. Groups with more PvP experience (not just doing it for fun) will easily be able to counter us if they coordinate.

I'm curious to see what adjustments are made. I do hope we won't be weaker than the rest of the compositions, now. That would be sad and depressing. I think maybe the problem with SMN in PvP is how devastating Deathflare can be. Perhaps they'll give it a nerf in PvP similar to the way BLM's Flare works (diminished returns after a certain amount of targets), but since it is 4v4, they would have to make it do something like half damage to all targets except the main one. I wouldn't be surprised if that's their solution, specifically for PvP content.

Regardless, I am looking forward to being on a more even playing field... provided we aren't nerfed into the ground. I notice SE is very careful about the adjustments they make (keep nerfing something until they feel it is adequate), so I'm not too concerned. I thought the nerf on the weight from Miasma/Miasma 2 (back in the day) was fair. At 50, SMN wasn't so bad to deal with... but at 60... if I walk up to someone, Tri-Disaster, Fester, Painflare, Energy Drain, Deathflare (in the span of a few seconds)... they're going down unless they have help from a healer or mitigation. Plus, as long as they don't Purify the dots as soon as they are on, I won't lose stacks (Fester will hit, and the other two don't matter). That's soooooo deadly. I do wonder what they are planning to do.