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  1. #1
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70

    Can Accuracy and Parry be removed already?

    Its kind of a silly stat; think about it. If you don't have accuracy; you can't even hit the monster which is simply artificial gating. There is literally nothing to think about and no skill attached to this stat. You need an X amount of accuracy or your skills just don't work.

    Secondary stats need to be cool, helpful, and actually meaningful. All this does is pretty much artificially gate players. Its not really an important stat to be honest.


    Parry is the same, the statistics for it are so low right now it doesn't really matter. You can have 5000 parry and it would still feel like a pointless stat.



    How about we remove these joke secondaries and replace them with more meaningful ones?

    "-% Threat"
    "+% Threat"
    "Thorns" = reflect damage + damage reduction.
    "+% TP Reduction"
    "+% Mana Reduction"
    "+% Reuse Speed"
    "+% Casting Speed."

    Skill Speed, and Spell Speed are kind of worthless too. After all the Skill/Spell speed on my gear it barely raises it to anything. Its NOT even 5%. Why even have the stats if they don't feel significant?
    (9)

  2. #2
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    DC universe online went with % based stat increases at the beginning. They ended up having to give enemie attacks an "armor piercing" effect since the defense stats trivialized content. People then complained what's the point of raising stats if the mobs are just gonna armor pierce proportionally anyway.
    (4)

  3. #3
    Player
    azlewood's Avatar
    Join Date
    Jun 2014
    Posts
    179
    Character
    Zar'tan Vosloo
    World
    Lamia
    Main Class
    Conjurer Lv 34
    Quote Originally Posted by Ragology View Post
    DC universe online went with % based stat increases at the beginning. They ended up having to give enemie attacks an "armor piercing" effect since the defense stats trivialized content. People then complained what's the point of raising stats if the mobs are just gonna armor pierce proportionally anyway.
    Straight up! whats the point of having 23k hp or doing 10k point of damage if it only still take off the same % of a bossed health... the numbers are getting ridiculous, time to re-adjust them, this is gonna end up like wow with 100k dmg hits coming from starting skill...lol lol lol lol
    (0)
    Quote Originally Posted by MiniTofu View Post
    I'll just leave this here:

    MMORPG - Many Men Online Role Playing as Girls

  4. #4
    Player
    Evilkitten's Avatar
    Join Date
    Oct 2014
    Posts
    95
    Character
    Evil Kitten
    World
    Cerberus
    Main Class
    Arcanist Lv 70
    I personally find each of the stats significant even Parry, even though this stat has been argued above and beyond I personally don't see why it should be removed.

    However, I would find additional stat more interesting, like the ones you've mention, and allow players to further explore how to develop their gear into something really nice.
    (7)

  5. #5
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Where's my daily baked deliciousness, Toruyna?
    (0)

  6. #6
    Player
    Torunya's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    361
    Character
    Lindis Hrafnvandrar
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Iagainsti View Post
    Where's my daily baked deliciousness, Toruyna?
    Coming right up!


    Homemade RED VELVET BROWNIES layered with Oreo frosting, chocolate ganache, and topped with Oreos.

    Ingredients:

    2 large eggs
    1/2 cup (115g) unsalted butter
    1 cup (200g) granulated sugar
    2 teaspoons vanilla extract
    1/4 cup (21g) unsweetened cocoa powder
    1/8 teaspoon salt
    1 Tablespoon liquid or gel red food coloring
    3/4 teaspoon white vinegar
    3/4 cup (95g) all-purpose flour (measured correctly)
    COOKIES 'N CREAM FROSTING
    1/4 cup (60g) unsalted butter, softened to room temperature
    1 and 3/4 cups (210g) confectioners' sugar
    2-3 Tablespoons (30-45ml) heavy cream (aka double cream, whipping cream)
    6 Oreos, crushed
    CHOCOLATE GANACHE
    4 ounces semi-sweet chocolate*
    1/2 cup (120ml) heavy cream (aka double cream, whipping cream)
    2 Tablespoons (30g) unsalted butter, softened to room temperature

    Directions:
    • 1. Set out the butter you'll need for the frosting and the ganache, so they come to room temperature as you prepare the brownies.
    • 2. Preheat the oven to 350F degrees. Line an 8x8 baking pan with aluminum foil, leaving enough overhang on the sides to lift the brownies out of the pan. Set aside.
    • 3. Make the brownies: In a small bowl, beat the 2 eggs together. Set aside. Melt the butter in a large microwave safe bowl in 30 second increments until melted. Stir in 1 cup sugar, 2 teaspoons vanilla extract, cocoa powder, salt, food coloring, and vinegar. Mix each of those ingredients into the batter in that order. Whisk in the eggs, then fold in the flour until completely incorporated. Do not overmix. Pour the brownie batter into prepared baking pan. Bake the brownies for 22-24 minutes or until a toothpick inserted in the middle comes out mostly clean, with a few small moist crumbs. Allow the brownies to cool at room temperature for 30 minutes, then transfer to the refrigerator to cool completely.
    • 4. Make the frosting: With a handheld or stand mixer fitted with a paddle attachment, beat the butter on medium-high until light and creamy - about 1 minute. Add the confectioners' sugar and 2 Tbsp cream, beating on medium until creamy. Add 1 more Tbsp cream until the frosting is spreadable consistency. You want it to be thick so that the frosting layer stays neat when you cut into the brownies. Fold in the crushed Oreos. Lift the cooled brownies out of the pan and spread them with the frosting. Stick them into the refrigerator as your prepare the ganache. You want the frosting to slightly chill on the brownies.
    • 5. Make the ganache: Break up the chocolate into small pieces in a medium bowl. Heat the heavy cream until boiling, either in the microwave or on the stovetop. Pour boiling cream over the chocolate and stir until the chocolate is melted and smooth.
    • 6. Cut in the butter, one small piece at a time, and stir until smooth. Spread over frosted brownies. Chill for at least 30 minutes before cutting.
      Cut the brownies into squares, wiping your large knife off with a wet paper towel between cuts so that the layers stay neat. Cover brownies tightly and keep chilled in the refrigerator for up to 5 days.
    Courtesy of Sally's Baking Addiction. <3
    (13)
    Last edited by Torunya; 03-17-2016 at 11:13 AM. Reason: char limit

  7. #7
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Torunya View Post
    Coming right up!
    Can't wait to try it when I get home, the best part is everyone asks me, "Where do you get these recipes?", "A Paladin told me" xD #FFXIV
    (3)

  8. #8
    Player
    Torunya's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    361
    Character
    Lindis Hrafnvandrar
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Iagainsti View Post
    snip
    Bwahaha, this Paladin can indeed cook. xD But just fyi I took my latest recipes from Sally's Baking Addiction, she makes a lot of dangerously delicious stuff.

    Quote Originally Posted by LordNickage View Post
    Your contributions always make my day.
    Quote Originally Posted by LordNickage View Post
    Oops that was meant for Torunya to be quoted with. Oh well!
    Hahaha, thank you kindly. I didn't start the trend, but I'll do my best not to disappoint!
    (1)
    Quote Originally Posted by Iagainsti View Post
    Where's my daily baked deliciousness, Toruyna?

  9. #9
    Player
    LordNickage's Avatar
    Join Date
    Mar 2011
    Posts
    101
    Character
    Lord Nick
    World
    Hyperion
    Main Class
    Gladiator Lv 62
    Your contributions always make my day.
    (1)

  10. #10
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    ::rolls eyes::
    Get your popcorn folks, this is one of those threads...

    To answer the OP, no thanks, rather than removing them, I'd rather see some common sense applied to them.

    1) Accuracy is a measure of how well you place your weapon when striking something, if you are accurate enough you hit. So...Accuracy should affect Parry.

    2) Parry sucks because there is no way to alter the strength of the parry, the scaling of parry was screwed up completely and for PLD, Parry happens after blocking is evaluated, reducing parry's impact tremendously for PLD. I'd rather see each chance of blocking and parrying being evaluated separately, and only if a blow is both blocked and parried would blocking take precedence over parry.

    Throwing in 7 new secondaries all but one of which are % based is just adding needless complexity.

    SkillSpeed and SpellSpeed being separate stats is a bit nonsensical to me, I will agree since they both measure speed and you never have both stacked, so DoW always stack SkillSpeed and DoM always stack Spell Speed. Would be better to simply have Speed which works for both, and doesn't need two types of materia.

    Rather than adding new stats, I think it would be better to re-evaluate the existing ones and the impacts that they have, each of the primary and secondary stats should have a good reason to exist, and a good reason to be used by one or another class/job. Presently there are too many stats that have very little impact on play and Parry is one of the worst offenders.

    I'd suggest giving Accuracy a 0.1 (plucking a number from thin air) Parry weighting, so a high accuracy will have a beneficial impact on the parry rate.
    I'd suggest allowing the attack power (or determination) of a player to vary the strength of the parry.
    I'd suggest merging both SkillSpeed and SpellSpeed into a single Speed stat, and replace all Skill Speed/Spell Speed with tier equivalent 'Speed' materia.

    I'd like to see determination have an impact on things like cure strength, block strength, parry strength (but not attack power or damage) and even our resistance to status effects and elements. Critical Hit is as it should be, it should also be possible to critical a parry.

    Two secondary stats I would like to see added would be stats that apply directly to your physical or magic defense. Materia for this would not be able to me melded to armor, but only to accessories. The impact of this should be mild, so perhaps 0.25 DEF per stat point. This would let players increase their defense more dynamically, and independent of armor worn. It would also allow PLD & DRG to increase their magic defense, if they wanted, for example.

    Note: Please note that much like the OP, these suggestions are all 'off-the-cuff' and are not meant to be fully realized proposals for specific changes....
    (13)
    Last edited by Kosmos992k; 03-17-2016 at 06:12 AM.

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