Quote Originally Posted by Kosmos992k View Post
That makes zero sense to me sir.

Accuracy is how accurate you hit, it's a fundamental aspect of any fighting system.
Parrying is a fundamental aspect of physical combat where blows can be parried by your weapon, and could reasonably extend to magic with magical weapons.
Two separate Speed stats is silly, you never have both, so only one is needed. Speed is a core aspect of how players move. High speed should equal more action in less time, I don't see why or how removing SkillSpeed/SpellSpeed is a positive change at all.
I meant stats that artificially gate players in EQ/WoW/Rift/Blabla. Accuracy is significant in a game that uses mostly autoattacks, accuracy is a good stat if its 'only for autoattacks' however 'autoattacks' play a very small role in the game, unlike a game like Everquest where you have:

- DPS Mod
- Attack Speed
- Double Attack
- Triple Attack
- Autoattack Modifier.
- Accuracy
- Strikethrough

Yes - it got ridiculous. However, accuracy isn't needed in a game like FFXIV that is mostly just spells and combat arts.