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  1. #41
    Player
    HPDelron's Avatar
    Join Date
    Feb 2016
    Posts
    177
    Character
    Duran Felden
    World
    Jenova
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Shurrikhan View Post
    So.../Imagining ..for instance.
    Not exactly. My post was just a conceptual example.When stats only contribute to throughput there is a mathematically correct and solvable "answer" to gearing.

    The first step would be to make all output stats roughly equal. No matter what you stack things are tuned so that it's as close to possible to parity. Then, secondary effects:

    DET - Increases the size of your AoEs & range of spells.
    SPEED - Increases movement rate.
    CRIT - Increases proc rates.

    Now, gearing isn't primarily about what makes you do the most healing or damage, but about the secondary aspects. This includes consistency vs burst (det vs healing) like you outlined but also the rather incomparable:

    Do I want det to make movement more forgiving for the party? Speed to make dodging easier, or Critical to get more out of my utility? (again these are conceptual examples not concrete suggestions. These actual benefits could be unbalanced poo.)
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  2. #42
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by HPDelron View Post
    Not exactly. My post was just a conceptual example.When stats only contribute to throughput there is a mathematically correct and solvable "answer" to gearing.

    The first step would be to make all output stats roughly equal. No matter what you stack things are tuned so that it's as close to possible to parity. Then, secondary effects:

    DET - Increases the size of your AoEs & range of spells.
    SPEED - Increases movement rate.
    CRIT - Increases proc rates.

    Now, gearing isn't primarily about what makes you do the most healing or damage, but about the secondary aspects. This includes consistency vs burst (det vs healing) like you outlined but also the rather incomparable:

    Do I want det to make movement more forgiving for the party? Speed to make dodging easier, or Critical to get more out of my utility? (again these are conceptual examples not concrete suggestions. These actual benefits could be unbalanced poo.)
    Just as counter-example, though, fight per fight, even increased AoE range could potentially equate to increased throughput. Which is great. If not, you'd be playing around with that +/- 5% damage and barely rehealing people to survivable levels before a second AoE, for instance, to feel like your stats are significant. This allows for a bit more... creative meaningfulness. Sadly, unless these bonus effects have a way of varying situationally, they might still throw a given stat into the mud, especially once all three output secondaries are roughly equal. So many "leniency" contributors tend to end up contributing less than the purest output stats, after all, unless the content demands them, which might then end up feeling far worse.

    Still trying to figure out how to do that, though. Effect adjustment per specific CDs/buffs, maybe?
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  3. #43
    Player
    HPDelron's Avatar
    Join Date
    Feb 2016
    Posts
    177
    Character
    Duran Felden
    World
    Jenova
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Shurrikhan View Post
    Just as counter-example, though, fight per fight, even increased AoE ...

    Still trying to figure out how to do that, though. Effect adjustment per specific CDs/buffs, maybe?
    These inherently vary by the situation. An AoE/Range increase is not useful in a claustrophobic fight on top of a small platform it's very useful a frantic fight with lots of folks running in different directions.
    People doing bleed-edge world firsts are always going go through this stuff with a finer-toothed comb than the rest of us and maybe even maintain multiple gear sets to always have all solutions on hand. Probably less so for the rest of us.

    My examples could be crap, I'm not emotionally attached. Whatever the effects they should be easy to digest and feel substantively different in moment-to-moment gameplay. Sadly the extraordinarly small character limit on posts is making expressing myself difficult.
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  4. #44
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by HPDelron View Post
    These inherently vary by the situation. An AoE/Range increase is not useful in a claustrophobic fight on top of a small platform it's very useful a frantic fight with lots of folks running in different directions.
    People doing bleed-edge world firsts are always going go through this stuff with a finer-toothed comb than the rest of us and maybe even maintain multiple gear sets to always have all solutions on hand. Probably less so for the rest of us.

    My examples could be crap, I'm not emotionally attached. Whatever the effects they should be easy to digest and feel substantively different in moment-to-moment gameplay. Sadly the extraordinarly small character limit on posts is making expressing myself difficult.
    Oh, I get that. I just figured that it would be easier to balance stats around multiple or adjustable associated effects, as to make them more situational (in terms of emergencies, preparation, maximization, etc.) rather that something that might be easily niched by the arena or fight phasing itself. I realize that these ideas are just rough examples, and my feedback has been at least as rough, if not far more spit-balled. I tend to consider anything that doesn't vary based on what the team has actually done or has been affected by as niche, and only things that follow through as adaptation or situational adjustment. For whatever reason I think about anything before that as merely "prep". And with gear, I tend to prefer things that (by that ambiguous definition) have situational, rather than fixed, use.

    By the way, you can edit the posts after to bypass this limit, as admittedly stupid a loop to jump through as that is.
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    Last edited by Shurrikhan; 03-17-2016 at 02:43 PM.

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