Quote Originally Posted by Shurrikhan View Post
So.../Imagining ..for instance.
Not exactly. My post was just a conceptual example.When stats only contribute to throughput there is a mathematically correct and solvable "answer" to gearing.

The first step would be to make all output stats roughly equal. No matter what you stack things are tuned so that it's as close to possible to parity. Then, secondary effects:

DET - Increases the size of your AoEs & range of spells.
SPEED - Increases movement rate.
CRIT - Increases proc rates.

Now, gearing isn't primarily about what makes you do the most healing or damage, but about the secondary aspects. This includes consistency vs burst (det vs healing) like you outlined but also the rather incomparable:

Do I want det to make movement more forgiving for the party? Speed to make dodging easier, or Critical to get more out of my utility? (again these are conceptual examples not concrete suggestions. These actual benefits could be unbalanced poo.)