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  1. #1
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Healers got their accuracy capped completely for free in WoW, I dunno why they don't do that here.
    (0)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by FoxyAreku View Post
    Healers got their accuracy capped completely for free in WoW, I dunno why they don't do that here.
    Healers in WoW also focus on healing and rarely DPS unless their class mechanics demand that they do so (Holy Paladins come to mind).
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Fufupel's Avatar
    Join Date
    Sep 2014
    Posts
    56
    Character
    Kiui Malaguld
    World
    Siren
    Main Class
    White Mage Lv 70
    I'd just meld accuracy. I feel like the stats you meld will BARELY improve your healing, however missing an Aero 3 on 1 or 2 targets is the worst feeling ever and almost a dump of 2k mana.
    (2)

  4. #4
    Player
    MXMoondoggie's Avatar
    Join Date
    Sep 2013
    Posts
    762
    Character
    Pikarin Makai
    World
    Twintania
    Main Class
    Conjurer Lv 90
    They should add an accuracy increase to Cleric Stance it'd make sense and doesn't hurt balance in any way it just means that Healers get more return for actively using the skill and not losing mana and CD's on failed hits. But yes accuracy itself is a boring stat the way it works in this game is like a frustrating game of wack a mole until you hit cap then it means nothing much at all. I mean shouldn't a stat like accuracy increase likelihood of crits and give more damage since lore wise it'd mean your attacks are more accurate at hitting targets like weak spots?
    (0)

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