Not a bad idea except that having cleared something does not mean you are any good at it. People can be carried through a lot of content in this game.
Not a bad idea except that having cleared something does not mean you are any good at it. People can be carried through a lot of content in this game.
We already went over this some pages back. Having a clear may not mean that you know the fight, but at the very least it guarantees that you've seen the whole thing. If you don't have a clear but feel confident, you can always talk to the party leader. Sneaking into the party without saying anything and going against the PF leader's wishes is not the answer.
So label it No first timers or must have achievement. Its easy to find their Achievements on the lodestone. If leaders are so bothered they will go and check up on their members. Again i don't see how not having bonus and having a kill means you will instantly be able to farm the fight, ive seen lots ppl constantly screw up who have cleared it many times. Just seems like a waste of time developing this system when perhaps they could add in a practice mode for players to train on, still does the same as ex but they must complete practice mode in order to enter Extreme to farm it.
That way people who wanna be carried can not sneak into a farm group.
Achievements are hidden by default and when someone does have a bonus the game doesn't say who it is, which wastes everyone's time as they try to figure out who it is. Restricting the PF to people with a clear doesn't guarantee everyone can do it with no mistakes, but those people are more likely to know the fight.So label it No first timers or must have achievement. Its easy to find their Achievements on the lodestone. If leaders are so bothered they will go and check up on their members. Again i don't see how not having bonus and having a kill means you will instantly be able to farm the fight, ive seen lots ppl constantly screw up who have cleared it many times. Just seems like a waste of time developing this system when perhaps they could add in a practice mode for players to train on, still does the same as ex but they must complete practice mode in order to enter Extreme to farm it.
That way people who wanna be carried can not sneak into a farm group.
Your suggestion of a practice system is no different from making a learning party saying "new players welcome", while the OP's suggestion guarantees that people without a clear can't join and waste time.
Does it really matter what the terminology is in PF? "No bonus" = "Must have clear"
Not everything people farm has an achievement, and making achievements pubic is disabled by default on the lodestone.
Pretend I'm hiring 7 people to do a job that requires a specific skill set. I post "must have degree and experience in related field." Should I hire anyone that applies for the job, because the education and experience doesn't mean you can perform the job, and lack of education and experience doesn't mean you can't perform it?
That's entirely the problem. Even if you do put it up, it doesn't necessarily stop people from sneaking in or lying because there's no hard feature that prevents so. Not to mention achievements are lodestone are hidden by default.So label it No first timers or must have achievement. Its easy to find their Achievements on the lodestone. If leaders are so bothered they will go and check up on their members. Again i don't see how not having bonus and having a kill means you will instantly be able to farm the fight, ive seen lots ppl constantly screw up who have cleared it many times. Just seems like a waste of time developing this system when perhaps they could add in a practice mode for players to train on, still does the same as ex but they must complete practice mode in order to enter Extreme to farm it.
That way people who wanna be carried can not sneak into a farm group.
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I think a simple solution would be to have getting the win for the first time be an achievement which someone could see on your Lodestone profile. Then if anyone joins, or requests to join a PF group, anyone in the party could simply look that person up on the Lodestone, check out their achievements and if they don't see the achievement for getting the clear for whatever fight the PF is for they can either kick that person from the party or deny them the ability to join.
No need to add coding to the game that checks a character's data to see if they have a clear for a fight and then factors that into whether or not they can join a PF group which requires that they have the clear. This also eliminates the need to add a special option to party finder that would prevent player's who do not have a clear from being able to join. Due to the number of fights available, I can see coding the game to perform the function that is being requested as being quite time consuming and that time could be better spent elsewhere, in my opinion.
It seems that the easier solution would be to have achievements for clears and then the ability for that information to be available on a character's Lodestone profile.
i just see it as even more of a tool to sort of isolate groups but hey it would help in a way, but i also see it will have some bad negatives.
It wouldn't isolate it more than it already is. You already have PFs that ask for "no bonus" or "must cleared", anything along the lines. You don't want people being dishonest about that and screwing 7 other people. Even if they were to implement this feature, there's nothing stopping from select people who haven't cleared (but are capable of doing so) from PMing the party leader anyway (which honestly, wouldn't change their stance regardless of if this was implemented or not)
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