Page 23 of 32 FirstFirst ... 13 21 22 23 24 25 ... LastLast
Results 221 to 230 of 315
  1. #221
    Player

    Join Date
    Mar 2011
    Posts
    71
    All the weapons in those pics look perfectly fine and unlike any of the ifrit-travesties.
    I seriously HATE how serious about this you are. Ifrit Travesties? Get real dude. All the weapons look badass, and I hope the art team keeps going in this more interesting direction. You sound seriously, SO pretentious in every single one of your posts. I am tired of reading your groaning. Things are going to change whether you like it or not... so get used to it.
    (1)

  2. #222
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    I seriously HATE how serious about this you are. Ifrit Travesties? Get real dude. All the weapons look badass, and I hope the art team keeps going in this more interesting direction. You sound seriously, SO pretentious in every single one of your posts. I am tired of reading your groaning. Things are going to change whether you like it or not... so get used to it.
    What he said, about time we see a gear piece that we would get motivated to obtain.
    (0)

  3. #223
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by LavellaNyteshade View Post
    That DRK scythe looks absolutely nothing like these ifrit loots and is a complete /fail at proving your point. The scythe fit very well with the job design. These ifrit loot drops dont even fit in with the environment!! Have you SEEN the pug weapon? How can anybody in their right mind not think that looks ridiculous?? Remember NBA jam for Super Nintendo? Cheat code unlocks big heads? Thats what this BS reminds me of. A joke.
    Talking about fails, you completely missed my post containing the sword: Organics from FFXI that looks pretty close to the Ifrit sword....but then again, you're just another troll that likes bland looking weapons so I shouldn't expect much.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  4. #224
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by KalaKenshu View Post
    I seriously HATE how serious about this you are.
    To be more accurate, it shouldn't be a plural. Only the bow is really horrible out of the 7 weapons.

    Some of them do look quite ugly, but in a rather appealing sense. Slightly gritty perhaps.

    Overall, they wanted to try something different but overdid it- and that goes for many changes in the game, so it's not particularly suprising.

    Things are going to change whether you like it or not... so get used to it.
    And I'm going to keep posting whether you like it or not... so deal with it.
    (2)

  5. #225
    Player
    DexterityJones's Avatar
    Join Date
    Aug 2011
    Location
    Gridana
    Posts
    141
    Character
    Dexterity Jones
    World
    Balmung
    Main Class
    Leatherworker Lv 57
    I just dont like the pug weapons and the bow, they seem far to large.
    (1)


  6. #226
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Tsuga View Post
    Drawing from XI's designs makes the most sense, considering the aesthetics between the two games are almost identical. Also drawing comparisons between XIV and MonHun is logical because XIV is obviously very influenced by some aspects of MonHun (the leve system, the gathering/crafting relationships, and the monster/armor/weapons designs all take some serious queues from MonHun).
    I wouldn't call the aesthetics between XI and XIV really all that identical. Sure there are similarities, but XI has clearly more Asian influence in style and setting (and I'm not talking about atypical shrines and kimonos. Everything from the character design and color palette is heavily Asian. There are some Polynesian touches as well.) while XIV takes a more early European Renaissance flavor, opting for more naturalistic tones and touches like ornate metal and wood work.


    Quote Originally Posted by Meleena View Post
    So wheres the problem?
    Honestly there really isn't too much of one. The glowing is explained in clear context (Ifrit's body parts for crying out loud), but the weapons style may be in too high contrast with the rest of the weapons, girth organic design where none have been presented before, being a strong factor.
    We don't expect an organic weapon because we've never seen one in the game, and to a lot of us, it's disjointing to see it for the first time. Especially in comparison with the more traditional style weapons we've grown accustomed to this past year.
    (0)
    Last edited by Gramul; 09-30-2011 at 05:13 PM. Reason: minor revelation

  7. #227
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Honestly there really isn't too much of one. The glowing is explained in clear context (Ifrit's body parts for crying out loud), but the weapons style may be in too high contrast with the rest of the weapons, girth being a strong factor.
    Precisely. It's not the end of the world, but it is worth bringing up especially if we have a new developer creating the designs of items in the future. Getting rid of these small but noticeable inconsistencies at this stage will definitely help in the long run.

    We can not have items or features in the game that feel detached from the rest of the game or the setting. It's easy to get fooled by the "awesome" designs (if you don't appreciate the game having highly developed artistic style) but if they are out of context when it comes to the rest of the game, that will weaken the experience.

    It's basically the same deal as with animations in some games. Some people may not notice that the characters are skipping frames or moving unnaturally but it is really visually detaching if not hidden well or made 'a part of the appeal' so to speak.
    (3)
    Last edited by Betelgeuzah; 09-30-2011 at 05:16 PM.

  8. #228
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    Honestly there really isn't too much of one. The glowing is explained in clear context (Ifrit's body parts for crying out loud), but the weapons style may be in too high contrast with the rest of the weapons, girth being a strong factor.
    Well considering what these weapons are, they fit right into the lore of the game, there are no incosistences at all.
    I dont like the pug weapons either, but then again its just one more of the pieces of gear that I dont like (same with the jester hat) and there are quite alot.
    I will not complain about the art style cause the guy who makes the art, knows more about me regarding what fits into and whatnot.

    Sure I can complain, but not in an extreme fashion, like many people here make it sound like a major disaster (which is not).

    What I want for my Monk is "Wolf head" knuckles, can I have that please?
    I dont care if its not "practical"....
    (1)

  9. #229
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    I will not complain about the art style cause the guy who makes the art, knows more about me regarding what fits into and whatnot.
    The guy making the art is replacing the original designer who worked on this game up until now. It wouldn't be particularly suprising if he has some trouble adjusting to keep the consistency even though he is a professional and that can be seen here too. If you don't like the pug weapon you should say it instead of thinking you don't have the right to because you aren't professional. Giving an outside perspective on someone's work can not hurt anyone, and if he is truly a professional, he will appreciate the feedback and reflect on it instead of rejecting it.
    (2)

  10. #230
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Meleena View Post
    Well considering what these weapons are, they fit right into the lore of the game, there are no incosistences at all.
    I dont like the pug weapons either, but then again its just one more of the pieces of gear that I dont like (same with the jester hat) and there are quite alot.
    I will not complain about the art style cause the guy who makes the art, knows more about me regarding what fits into and whatnot.

    Sure I can complain, but not in an extreme fashion, like many people here make it sound like a major disaster (which is not).

    What I want for my Monk is "Wolf head" knuckles, can I have that please?
    I dont care if its not "practical"....
    The Wolf Head weapon is made of inorganic material, has an ornate design, and is based on a classical element of romanticism (in this case, the wolf as the predator).
    Fits right in.
    (0)

Page 23 of 32 FirstFirst ... 13 21 22 23 24 25 ... LastLast