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  1. #211
    Player
    Ruisu's Avatar
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    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    I find the new equipment to look terrible, to be honest. Way too overdone, but not in a good sense. There is plenty of variation that could be done that doesn't look so over the top. FFXII is a great example. I could see those weapons jump into this game and fit right in, yet stick out.

    FFXIII had some really neat spears/lances, FFX weapons looked pretty nice as well, if you were able to catch them. I just don't care how they look at the moment, especially PLG and ARC.
    (3)

  2. #212
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    Ifrit weapons = perfect weapons, the blend right into the game.
    (2)

  3. #213
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Tsuga View Post
    I'm saying that by the OP's line of logic, a weapon that is as big as your character should not exist in Hydaelyn.
    Now I wouldn't go so far as to say that. The strength in the designs isn't necessarily in their believability (though it is a good portion), but in their naturalistic style. I'm a little bugged by the glowing horn weapons, but at least they make contextual sense in the fact that they are made from the body of a fallen deity. (would have made more sense if he dropped his horns on death and you could craft the weapons. but then what would you do about trading untradable weapons huh?)

    That being said, if great swords where to come into play, I don't think I'd like them the size of my character. Perhaps a little longer than a longsword with a broader blade to come off as heavier requiring the use of two hands.

    Quote Originally Posted by Dubont View Post
    FFXI had weapons such as the Ifrit weapons before WoW even came out. You people need to get off of that debate because you aren't going to win it. The Ifrit weapons are not "WoWish" by any means. The previous weapons all had very bland designs and according to the polls, I'm not the only one to believe this. I welcome this new design and hope to see more like this: http://imageshack.us/photo/my-images...he5tr.jpg/sr=1
    We need to stop looking at other games to justify XIV's design choices. Every design needs to be judged by the context of the game itself and not other games where such styles would be more fitting.

    Also, I would like to see these polls about the weapon design.
    (1)
    Last edited by Gramul; 09-30-2011 at 04:43 PM. Reason: expanding on idea

  4. #214
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Dubont View Post
    FFXI had weapons such as the Ifrit weapons before WoW even came out. You people need to get off of that debate because you aren't going to win it. The Ifrit weapons are not "WoWish" by any means. The previous weapons all had very bland designs and according to the polls, I'm not the only one to believe this. I welcome this new design and hope to see more like this: http://imageshack.us/photo/my-images...he5tr.jpg/sr=1
    It's funny, because the concept for the weapons is clearly Monster Hunter influenced.

    In MonHun, you kill a monster, acquire its hide/horns/claws/ect., and forge awesome gigantic weapons and armor out of them. As a result the weapons resemble the pieces of the monster that you used to make it. Similarly these weapons seem to contain parts of Ifrit that you will most likely use to forge each one. Hence why the weapons are huge, they're created from the parts of a gigantic beast (much like Monster Hunter's gear). As far as I'm concerned this is awesome. The weapons SHOULD look like they came from the monster who's parts you're using to forge it. Also, gigantic weapons MAKE SENSE in a world where you're slaying GIGANTIC BEASTS.

    And if you're of the opinion that these weapons look "ugly", my heart goes out to you. I happen to think that more than half of the gear in this game is bland, and I welcome more unique, interesting looking gear.

    Quote Originally Posted by Gramul View Post
    That being said, if great swords where to come into play, I don't think I'd like them the size of my character. Perhaps a little longer than a longsword with a broader blade to come off as heavier requiring the use of two hands.
    The absurd size is kinda the appeal of the GS, I thought? Doesn't everyone want to be Cloud Strife?

    Quote Originally Posted by Gramul View Post
    Now I wouldn't go so far as to say that. The strength in the designs isn't necessarily in their believability (though it is a good portion), but in their naturalistic style.
    The OP pretty much says that the absurd size, or "fatness" of the weapons is unrealistic, and so it seems out of place and "cartoony" - like WoW. I was simply saying that by that logic, Great Swords fall into the same boat, then (which they don't. These weapons are nothing like WoW's Disneyland shoulder pads).
    (1)
    Last edited by Tsuga; 09-30-2011 at 04:47 PM.

  5. #215
    Player
    Dubont's Avatar
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    Mar 2011
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    Ul'dah
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    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Gramul View Post
    We need to stop looking at other games to justify XIV's design choices. Every design needs to be judged by the context of the game itself and not other games where such styles would be more fitting.

    Also, I would like to see these polls about the weapon design.
    Why would we not look at a game designed by the same company to compare designs? As for the poll, it was in regards to the art design itself, rather than specifically weapon design.

    As I stated previously (and Tsuga agrees with), the previous gear designs have been extremely bland and boring.
    (1)
    Healer strike is ridiculously foolish and accomplishes nothing

  6. #216
    Player
    Gramul's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Tsuga View Post
    Doesn't everyone want to be Cloud Strife?
    NO.

    Quote Originally Posted by Tsuga View Post
    The OP pretty much says that the absurd size, or "fatness" of the weapons is unrealistic, and so it seems out of place and "cartoony" - like WoW. I was simply saying that by that logic, Great Swords fall into the same boat, then (which they don't. These weapons are nothing like WoW's Disneyland shoulder pads).
    That, I can understand. Though I don't care for the girth of the Bow or Blade in particular, it's nowhere near WoW level absurdity.

    Quote Originally Posted by Dubont View Post
    Why would we not look at a game designed by the same company to compare designs? As for the poll, it was in regards to the art design itself, rather than specifically weapon design.
    Because not every game falls under the same style.

    Would you say the Ing of Metroid Prime 2 fit into Kirby's Epic Yarn? Art style and all?


    Actually no. Better example. Would you expect to see the cartoony moblins of Wind Waker in Twilight Princess?
    It's just a matter of artistic continuity within a self contained game world.

    Do you have a link to said poll? I would still like to see it.
    (1)
    Last edited by Gramul; 09-30-2011 at 04:56 PM. Reason: Better example

  7. #217
    Player
    Tombah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    62
    Character
    Luca Ruca
    World
    Masamune
    Main Class
    Conjurer Lv 50
    I'd like to think of the new weapons as plus-size models. They are just as chubby as a lalafell tbh. Yeah that's what I think... and the glow could be more subtle.
    (0)

  8. #218
    Player
    Tsuga's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Gramul View Post
    NO.

    /10char
    Hahaha. Sorry, that was my attempt at interweb sarcasm.


    Quote Originally Posted by Gramul View Post
    We need to stop looking at other games to justify XIV's design choices. Every design needs to be judged by the context of the game itself and not other games where such styles would be more fitting.
    Drawing from XI's designs makes the most sense, considering the aesthetics between the two games are almost identical. Also drawing comparisons between XIV and MonHun is logical because XIV is obviously very influenced by some aspects of MonHun (the leve system, the gathering/crafting relationships, and the monster/armor/weapons designs all take some serious queues from MonHun).
    (0)

  9. #219
    Player
    Meleena's Avatar
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    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    It's just a matter of artistic continuity within a self contained game world.
    So wheres the problem?
    (0)

  10. #220
    Player
    LavellaNyteshade's Avatar
    Join Date
    Jul 2011
    Posts
    101
    Character
    Lavella Nyteshade
    World
    Excalibur
    Main Class
    Gladiator Lv 73
    Quote Originally Posted by Dubont View Post
    FFXI had weapons such as the Ifrit weapons before WoW even came out. You people need to get off of that debate because you aren't going to win it. The Ifrit weapons are not "WoWish" by any means. The previous weapons all had very bland designs and according to the polls, I'm not the only one to believe this. I welcome this new design and hope to see more like this: http://imageshack.us/photo/my-images...he5tr.jpg/sr=1
    That DRK scythe looks absolutely nothing like these ifrit loots and is a complete /fail at proving your point. The scythe fit very well with the job design. These ifrit loot drops dont even fit in with the environment!! Have you SEEN the pug weapon? How can anybody in their right mind not think that looks ridiculous?? Remember NBA jam for Super Nintendo? Cheat code unlocks big heads? Thats what this BS reminds me of. A joke.

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