You're wrong if you think raids, trials etc. also need minimal healing like in dungeons, especially something like savage raids and Sephirot EX which is such a healer-intensive fight during the adds phases. And predictable? During enrage, sure, but you're so incorrect about this.
If nobody is taking damage or suffering detrimental effects in the expert dungeons then that could mean the party is good at avoiding all these bad things and the tank is good at mitigating damage with their own cooldowns, giving an easier life for the healer. If you actually want them to suffer more damage and debuffs just so you can have the satisfaction of healing them more then feel free to ask them to intentionally get hit by all the mechanics.
Healers are meant to DPS during downtime anyway. I mean, they were given Cleric Stance and were given offensive skills at 52-60, especially WHM with the most given like Aero III, Assize and Stone III.
Both healing and contributing to DPS means you're helping the party even more. Lacking in one means you're not playing the role as efficiently. It's been mentioned in the Novice Hall itself that healers should be casting damaging magicks if the party is fine so nobody can't really deny that healers weren't meant to DPS.
No other roles have such flexibility to heal other than the healer themselves. The tank can but it's not as efficient. You heal to keep the party up, that simply makes you a healer.
If a healer is actually opposed to DPSing when there's downtime then they're incompetent. Healers heal when necessary, they DPS when there's no need to heal. That's how the game works, and I see this as something that'll never change because that's the concept they're built on. I'll never understand this mindset of "If i'm expected to DPS as a healer then I should've just rolled a DPS class/job instead" when all of the roles already have so much opportunities and tools to DPS. You're just putting all of that to waste.



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