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  1. #1
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    dinnertime's Avatar
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    Quote Originally Posted by Kaurie View Post
    TLDR: Healing in this game is easy. Healers can put out amazing DPS. If you don't DPS as a healer in this game, you're doing it wrong and you're a bad player. This system sucks, please make healers heal.
    You're wrong if you think raids, trials etc. also need minimal healing like in dungeons, especially something like savage raids and Sephirot EX which is such a healer-intensive fight during the adds phases. And predictable? During enrage, sure, but you're so incorrect about this.

    If nobody is taking damage or suffering detrimental effects in the expert dungeons then that could mean the party is good at avoiding all these bad things and the tank is good at mitigating damage with their own cooldowns, giving an easier life for the healer. If you actually want them to suffer more damage and debuffs just so you can have the satisfaction of healing them more then feel free to ask them to intentionally get hit by all the mechanics.

    Healers are meant to DPS during downtime anyway. I mean, they were given Cleric Stance and were given offensive skills at 52-60, especially WHM with the most given like Aero III, Assize and Stone III.
    Both healing and contributing to DPS means you're helping the party even more. Lacking in one means you're not playing the role as efficiently. It's been mentioned in the Novice Hall itself that healers should be casting damaging magicks if the party is fine so nobody can't really deny that healers weren't meant to DPS.

    No other roles have such flexibility to heal other than the healer themselves. The tank can but it's not as efficient. You heal to keep the party up, that simply makes you a healer.

    If a healer is actually opposed to DPSing when there's downtime then they're incompetent. Healers heal when necessary, they DPS when there's no need to heal. That's how the game works, and I see this as something that'll never change because that's the concept they're built on. I'll never understand this mindset of "If i'm expected to DPS as a healer then I should've just rolled a DPS class/job instead" when all of the roles already have so much opportunities and tools to DPS. You're just putting all of that to waste.
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    Last edited by dinnertime; 03-15-2016 at 02:05 AM.

  2. #2
    Player
    Tint's Avatar
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    Quote Originally Posted by dinnertime View Post
    If a healer is actually opposed to DPSing when there's downtime then they're incompetent. Healers heal when necessary, they DPS when there's no need to heal. That's how the game works, and I see this as something that'll never change because that's the concept they're built on.
    my problem is the downtime is almost 100%. when i am spending more time dpsing than healing than i think this is bad game design. especially with the lack of accuracy and mana.

    i was in there at day one, full blind run with minimum ilvl option and it already was a joke.

    yes, a healer is meant to dps in his downtimes, i can agree to that. but i dislike the amount of downtimes. in the 2.x era i couldn't stay all day in cleric, so something HAS changed...
    (2)
    Last edited by Tint; 03-15-2016 at 02:15 AM.

  3. #3
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    dinnertime's Avatar
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    Quote Originally Posted by Tint View Post
    my problem is the downtime is almost 100%. when i am spending more time dpsing than healing than i think this is bad game design. especially with the lack of accuracy and mana.

    i was in there at day one, full blind run with minimum ilvl option and it already was a joke.

    yes, a healer is meant to dps in his downtimes, i can agree to that. but i dislike the amount of downtimes. in the 2.x era i couldn't stay all day in cleric.
    I'll give you accuracy but you shouldn't be burning all your MP on DPSing at all. But yeah having so much downtime from healing is definitely because of the tank changes.

    I may have been a little harsh about what I've said though that healers should be DPS and that i'm rubbing it on people who are opposed to it. Like Kallera said, it's something optional for healers to do but I just believe not doing it at all is just incompetence on the healer's part. Still, you're free not to contribute to DPS.
    I actually enjoy DPSing as a healer and keeping the party up simultaneously so I dunno why others can't feel the same, honestly.
    (0)

  4. #4
    Player Kaurie's Avatar
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    Quote Originally Posted by dinnertime View Post
    I'll give you accuracy but you shouldn't be burning all your MP on DPSing at all. But yeah having so much downtime from healing is definitely because of the tank changes.
    Again. It has nothing to do with tank changes. The encounters put out less damage per second. Having more VIT doesn't make you take less damage, it just adds a higher buffer before you have to heal. These dungeons don't require you to heal, because the damage per second to the tank is approximately 1/3 of what it was previously. Coincidentally, Eos does 1/3 of my healing, so I am set.
    (1)

  5. #5
    Player Kaurie's Avatar
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    Quote Originally Posted by dinnertime View Post
    You're wrong if you think raids, trials etc. also need minimal healing like in dungeons, especially something like savage raids and Sephirot EX which is such a healer-intensive fight during the adds phases. And predictable? During enrage, sure, but you're so incorrect about this.
    I am not sure if I am misunderstanding you, but are you saying that damage in raids is not predictable? I agree, Seph EX requires a lot more healing than dungeons. Despite this, I have no issue getting in damage consistently throughout the entire thing. I've been healing in a raiding environment in FFXIV for a long time - I mention this as it sounds like you think I am new to the game or new to healing or something. I've personally healed in T1, T2, T4, T5, T6, T9, T10, T11, T12, T13, A1S, A2S, Garuda Ex, Titan Ex, Ifrit Ex, Leviathan Ex, Ramuh Ex, Shiva Ex, Ravana Ex, Bismarck Ex, Sephirot Ex, Thordan Ex, Moogle Ex.

    If nobody is taking damage or suffering detrimental effects in the expert dungeons then that could mean the party is good at avoiding all these bad things and the tank is good at mitigating damage with their own cooldowns, giving an easier life for the healer. If you actually want them to suffer more damage and debuffs just so you can have the satisfaction of healing them more then feel free to ask them to intentionally get hit by all the mechanics.
    Well that would be quite idiotic.

    Healers are meant to DPS during downtime anyway. I mean, they were given Cleric Stance and were given offensive skills at 52-60, especially WHM with the most given like Aero III, Assize and Stone III.
    Both healing and contributing to DPS means you're helping the party even more. Lacking in one means you're not playing the role as efficiently. It's been mentioned in the Novice Hall itself that healers should be casting damaging magicks if the party is fine so nobody can't really deny that healers weren't meant to DPS.
    I am not sure the relevance of this as directed to me. Or was just the first half of your post directed at me? If this part is, then I believe you didn't read my posts entirety or misunderstood something along the way. As a healer, I have DPSed in every encounter. I understand the game is designed with this in mind, but that doesn't make me think that the design isn't bad.

    No other roles have such flexibility to heal other than the healer themselves. The tank can but it's not as efficient. You heal to keep the party up, that simply makes you a healer.
    ?

    If a healer is actually opposed to DPSing when there's downtime then they're incompetent. Healers heal when necessary, they DPS when there's no need to heal. That's how the game works, and I see this as something that'll never change because that's the concept they're built on. I'll never understand this mindset of "If i'm expected to DPS as a healer then I should've just rolled a DPS class/job instead" when all of the roles already have so much opportunities and tools to DPS. You're just putting all of that to waste.
    Unfortunate truths here.
    (1)

  6. #6
    Player
    dinnertime's Avatar
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    Quote Originally Posted by Kaurie View Post
    I am not sure if I am misunderstanding you, but are you saying that damage in raids is not predictable? I agree, Seph EX requires a lot more healing than dungeons. Despite this, I have no issue getting in damage consistently throughout the entire thing. I've been healing in a raiding environment in FFXIV for a long time - I mention this as it sounds like you think I am new to the game or new to healing or something. I've personally healed in T1, T2, T4, T5, T6, T9, T10, T11, T12, T13, A1S, A2S, Garuda Ex, Titan Ex, Ifrit Ex, Leviathan Ex, Ramuh Ex, Shiva Ex, Ravana Ex, Bismarck Ex, Sephirot Ex, Thordan Ex, Moogle Ex.
    No I am not implying you are new at all. While most fights we have are scripted, it doesn't mean it will always go as planned with the party with some people who would make mistakes like for example: a party member killing too much adds simultaneously in Sephirot Ex or getting debuffs, and there are certainly some random mechanics as well.
    By the way they example you gave is just as predictable as most fights in FFXIV if you know the monster is getting near a certain party member. It's comparable to cast timers.

    Well that would be quite idiotic.
    Then don't hope for it.

    I am not sure the relevance of this as directed to me. Or was just the first half of your post directed at me? If this part is, then I believe you didn't read my posts entirety or misunderstood something along the way. As a healer, I have DPSed in every encounter. I understand the game is designed with this in mind, but that doesn't make me think that the design isn't bad.
    Most of what I've said isn't really directed to you specifically but it's related to the thread discussion here.

    ?
    Same as above. People believe healers shouldn't be called a healer if they're advised to DPS.

    Unfortunate truths here.
    It's unfortunate that you are opposed to this.

    Quote Originally Posted by Tint View Post
    why do i have to put all my healing spells to waste? i have lots of them, not just regen o.ô
    Because there's a specific time for them, same with damage spells.
    (0)
    Last edited by dinnertime; 03-15-2016 at 02:46 AM.

  7. #7
    Player Kaurie's Avatar
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    Quote Originally Posted by dinnertime View Post
    snip.
    Ah OK that makes more sense. I felt your reply to my post didn't make a lot of sense. That said, your points make a lot of sense.

    I agree in the current game that healers should DPS and if you are not then you are playing poorly.

    I disagree that the comparison is the same of Guild Wars 1 to this. In GW1 it was unexpected of when people were going to get hit. In FFXIV everything is on a timer. I know that I can do this exact rotation as a SCH in Seph EX every time:

    -Adlo/Depoy or Succor prepull, Cleric Stance
    -Bio II
    -Miasma
    -Bio
    -Swiftcast Shadowflare
    -E-Drain
    -Aero
    -E-Drain
    -Cleric Off
    -Succor
    -Adlo tank
    -Succor
    -Cleric on
    -Bio
    -Miasma
    -Aero
    -Sacred Soil
    -Stack/Aetherflow
    -Bio II
    -Cleric off
    -Rouse***
    -Succor
    -Whispering Dawn
    -Adlo Tank
    -Emergency Tactics
    -Adlo tank (tank buster)
    -Cleric on
    -Bio II
    -Miasma
    -Bio
    -Swift/Shadowflare
    -E-drain
    -Aero
    -E-drain
    -Cleric off
    -move for circles
    -move back in
    -Succor
    -Adlo tank
    -Emergency Tactics
    -Adlo tank
    -Cleric on
    -Bio
    -Miasma
    -Aero
    -Bio II
    -Sacred Soil
    -Aetherflow
    -Cleric off
    -Succor

    (NOTE for above rotation, I do fit in quite a few Broils, but that I don't have counted and just fit them in where I can)

    repeat from *** until add phase

    etc etc.. I mean, every time, without fail. There is like 0 AI, 0 unexpected damage, 0 variation.

    In terms of the add phase, that is a little bit more GW1 in what I am saying, in that I know to succor as adds get low on HP - especially pre cochma death and post cocham indom/succor. That said, aoe healing isn't that fun. I'd rather have unexpected damage spikes on the DPS that I need to be ready for and ready to heal asap or they are going to die. Putting on cleric stance and DPSing would be this huge risk and likely result in deaths. Instead, I can pop it on relatively risk free in 'healing intensive' encounters.
    (2)
    Last edited by Kaurie; 03-15-2016 at 03:35 AM.

  8. #8
    Player
    dinnertime's Avatar
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    Quote Originally Posted by Kaurie View Post
    I disagree that the comparison is the same of Guild Wars 1 to this. In GW1 it was unexpected of when people were going to get hit. In FFXIV everything is on a timer.

    In terms of the add phase, that is a little bit more GW1 in what I am saying, in that I know to succor as adds get low on HP - especially pre cochma death and post cocham indom/succor. That said, aoe healing isn't that fun. I'd rather have unexpected damage spikes on the DPS that I need to be ready for and ready to heal asap or they are going to die. Putting on cleric stance and DPSing would be this huge risk and likely result in deaths. Instead, I can pop it on relatively risk free in 'healing intensive' encounters.
    Well yeah I was actually wrong about the comparison now that I think about it because it'll depend on things like the distance and duration of the mob getting near that person (unless it's a ranged attack) and there might be no clarification to who and when they're attacking since I assume this isn't as scripted as FFXIV's encounters then yeah, I'm wrong.
    Taking some reflection, I have to agree that FFXIV's fights is awfully scripted sadly but said it wasn't predictable because it depends on the party's performance. I guess I'm wrong again.

    I don't really have a problem with fights these days lacking the opportunity to heal and I don't really mind DPSing as a healer most of the time either, I enjoy doing both but to be honest I enjoy DPSing more because healing is just snooze-fest easy anyway. Unexpected damage would be pretty surprising and I can see the fun in that.
    I mean, I can see why people would want rather heal more since pretty much it's been stressed that they're playing healers for it, it's just that healing is rather boring in most encounters so far, so I find more fun in DPSing.
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  9. #9
    Player
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    Quote Originally Posted by dinnertime View Post
    I'll never understand this mindset of "If i'm expected to DPS as a healer then I should've just rolled a DPS class/job instead" when all of the roles already have so much opportunities and tools to DPS. You're just putting all of that to waste.
    why do i have to put all my healing spells to waste? i have lots of them, not just regen o.ô
    (1)