


So, the rankings right now for 4v4 solo do not matter? Or will there be rewards for it? I thought the season had not started yet though.
Man... I've been lucky, apparently... I've had so many matches where we went the full timer because both teams refused to let up, several Draws, in fact... I've had very few matches that were just a complete whitewash...
My sole issue is how rating works, and perhaps later Job balance, though so far I've gone from worry that Dark Knight will be utterly pathetic with it's lack of utility, to enjoying the heck out of terrorizing people all match long... Rating is the only thing annoying me at the moment though, losing a win (or more) because you got paired with a bad group is simply frustrating... Wish they'd change the rating reward/reduction to be based on parties rank/rating composition, so losing with a group of no-ranks loses you less rating, while beating a group of Bronze+ nets you more points.
No rewards yet, we're pre-season still. That said, I think it is entirely worth doing for practice, but more importantly feedback. SE said they're giving us a pre-season in order to balance the game for the upcoming season, so I would imagine they're listening extra hard right now... Very much worth getting a feel for this and sending off feedback, IMO.
Last edited by Nalien; 03-13-2016 at 03:23 AM.



Thanks for the response!
This is exactly my experience. Matches go longer than not for me, and often times it is really close or one team ends up winning the last minute. No draws though, one team always seems to be greater than the other by some metal.



Lately in 8v8, I've been getting runs where one or both healers floor their MP rather quickly and Manasong is only a short term bandaid given it's long cooldown. So, two questions. Is Ballad's regen even worth the damage reduction to sustained, non-burst dps? And also, I have no idea about how valuable stats are or aren't, so would I be better of cutting the +6 Dex trait in exchange for a further 60 seconds off of Manasong? Or should I just concern myself with runs where healers have better MP management?
(If it is legitimately difficult for healers to not floor MP at times depending on their teams then I do apologise. I honestly have no idea and am going off of what a friend said when he told me they were just inexperienced).


That's a real shame, I've had my ass saved quite a few times with a clutch clemency and the like. Most pld's I've had in my groups have been pretty good as far as teamwork goes.
Those PvP stat things are imo totally useless, i rather take skill upgrades as those have alot larger impact that few stat points. If healers want VIT then its just better to use one or two Fendings instead of wasting points in those PvP VIT traits.



In Frontlines, it was extremely rare to ever need to use Manasong so the Dex points were really the only viable option left, even if I had no idea just how much value they actually equated to. Albeit that's proving to be a different story here so if that's really the case then I'll happily change it ^^
Some traits are functionally useless though. Enliven isn't even touched on my bar now that TP isnt used for sprint. Damage traits on abilities like stun gun, blast arrow and retrogradiation are nigh useless (due to damage penalty and no cleric stance respectively). In line with some changes, I feel that they really need to make adjustments to some PvP abilties now, and this was the case even before the feast (such as mana draw on MCH)
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