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  1. #1
    Player

    Join Date
    Mar 2011
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    Gridania
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    451
    I hope people can keep in mind that these recipe changes are simply a part of a larger system.

    Materia system : Creates increased demand for NQ items, as the only way to create a piece of materia is to destroy a piece of gear. This will make it easier to sell those NQ items.

    HQ changes : With the upcoming change in 1.20, that HQ ingredients will create an HQ finished item 100%, it seems quite necessary that said ingredient synths only create quantity one.

    Will the new system be balanced and perfect right out of the gate? Not at all. 1.19 is an awkward "in between" phase, like the FFXIV's adolescence.
    (3)

  2. #2
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Amineri View Post
    I hope people can keep in mind that these recipe changes are simply a part of a larger system.

    Materia system : Creates increased demand for NQ items, as the only way to create a piece of materia is to destroy a piece of gear. This will make it easier to sell those NQ items.

    HQ changes : With the upcoming change in 1.20, that HQ ingredients will create an HQ finished item 100%, it seems quite necessary that said ingredient synths only create quantity one.

    Will the new system be balanced and perfect right out of the gate? Not at all. 1.19 is an awkward "in between" phase, like the FFXIV's adolescence.
    The changes you listed only effect making money off your Craft. The changes announced today are about Changing the way we level which inevitably lead to Massive XP unbalancing. The lost recipes, even if they are phased out over time, are going to create large gaps in grinding recipes(yes you can grind on finish products, but its going to take so long it wont be worth it). It's to bad Yoshida refuses to give crafters any real content. If he did, this wouldn't be causing any problems at all...
    (2)

  3. #3
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Amineri View Post
    I hope people can keep in mind that these recipe changes are simply a part of a larger system.

    Materia system : Creates increased demand for NQ items, as the only way to create a piece of materia is to destroy a piece of gear. This will make it easier to sell those NQ items.

    HQ changes : With the upcoming change in 1.20, that HQ ingredients will create an HQ finished item 100%, it seems quite necessary that said ingredient synths only create quantity one.

    Will the new system be balanced and perfect right out of the gate? Not at all. 1.19 is an awkward "in between" phase, like the FFXIV's adolescence.
    1.19 wont be the only awkward inbetween patch, 1.18 was the same way.

    And... whered they say that HQ ingredients will always yield HQ crafts?
    (0)

  4. #4
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Reika View Post
    1.19 wont be the only awkward inbetween patch, 1.18 was the same way.

    And... whered they say that HQ ingredients will always yield HQ crafts?
    It was mentioned in a dev post somewhere. If you get a full set of HQ materials and craft an item it'll have a 100% chance of being a HQ item. It's also the only way to make a HQ item, and there won't be +1, +2 or +3 anymore, just +1, but +1 will be the equivalent of +3

  5. #5
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Konachibi View Post
    It was mentioned in a dev post somewhere. If you get a full set of HQ materials and craft an item it'll have a 100% chance of being a HQ item. It's also the only way to make a HQ item, and there won't be +1, +2 or +3 anymore, just +1, but +1 will be the equivalent of +3
    On nice, i totally missed that one .
    (0)