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  1. #1
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Aenarion View Post
    you never made 500s of anything because you simply haven't gotten to the ranks where that happens.

    you prefer to rank up using finished items, that's not very practical in the current/old system. You may be able to do so in the new system, but the question is whether that will be comparable to the parts-grind that exist in the current system for people who doesn't have a strange attachment to making finished item to rank crafting.
    making finished items to rank crafting is just as intelligent to saying i want to go grind nm's to rank my battle class. grinding parts for crafting is absolutely no different than grinding mobs to rank a battleclass. there is no difference, but these anti crafting people are actually destroying a good system. yes, the system needed improvements, but this is pathetic.
    (1)


    http://crystalknights.guildwork.com/

  2. #2
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I actually really like these changes, as well as all the new equipment being added for each equipment type. Been long awaiting the linen and woolen doublets.

    I do wonder if they are changing the ranks of things though. By adding in Steel, Mithril, and Cobalt Celatas, what then becomes of the Iron Celata, which is already R48. Or the Tarred Canvas Trousers, The Iron Cuirass and its other pieces, and so many other equipment that their adding new metals, or new pieces with steel, that surpass iron for. I Would assume the ranks of these are going to drop, a lot. If ranks on existing gear drops it will be a big rage for a lot of people.

    I am still happy that gear is finally following proper material tiers rather than being all over the place at random. I expect the ranks of the recipes to follow suite.
    (2)

  3. #3
    Player HiirNoivl's Avatar
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    Mar 2011
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    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Aenarion View Post
    you never made 500s of anything because you simply haven't gotten to the ranks where that happens.

    you prefer to rank up using finished items, that's not very practical in the current/old system. You may be able to do so in the new system, but the question is whether that will be comparable to the parts-grind that exist in the current system for people who doesn't have a strange attachment to making finished item to rank crafting.
    Well, like I said, we don't know. But here's what I do know: When I have an over supply of items in my inventory, I'll look at the recipes on a website and see what I can make out of what I have and still get good SP. The truth is there are lots of recipes in the current system that are good to grind on and produce finished products. They're just so INEFFICIENT and that was what got in the way. My gear give-aways in the Linkshell were quite fun and I liked doing it. I was able to then sell what I had left over for a good profit in the wards.

    The recipes changes will allow me to do this a lot more. Meaning, I will get the same SP making finished items as I did on grinding the useless parts. It doesn't mean that I will make 100 of the SAME item. It will mean that I can make a lot more finished things for the same SP as making 100s of parts with no drop in efficiency.

    you are who is not grounded in reality. 12>1 so if it takes you 12 synths to make the same amount of an item that one synth did before that's 12x as long. what part of that is so hard to understand
    I'm not sure what recipe you are referring to. However, this really sounds like the current system where it takes half a dozen parts from all kinds of different classes and levels to make one item.

    you can fabircate all you want, but i have made items the entire time i was crafting. there has never been a point in which i could not make items.
    Hm... but you didn't grind on those finished items did you? No, you think that's an awful idea. You can make items all through the time you're leveling crafting but you can't do it efficiently. That's why you don't do it.

    I have all my craft ranks to 35 and I still couldn't make an r38 Heavy Iron Lance. I had to ask for help from 2 crafters (a BSM for the head and a CRP for the completion). And I had to buy the wing glue off someone else because the ingredients are annoying to get.

    In the new system: Wing Glue has been eliminated. I could make Iron Lances for the whole LS if I wanted to.
    (1)
    Last edited by HiirNoivl; 09-30-2011 at 12:08 AM.

  4. #4
    Player
    darkstarpoet1's Avatar
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    Darkstar Poet
    World
    Excalibur
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    Carpenter Lv 60
    Quote Originally Posted by HiirNoivl View Post
    I'm not sure what recipe you are referring to. However, this really sounds like the current system where it takes half a dozen parts from all kinds of different classes and levels to make one item.
    ok ignoring the rest of the ignorant drivel and will just comment on this one thing.

    if you have problems reading this thread then you may not have already seen what it is pointing out.

    making cotton yarn....follow so far?

    now it takes 2 cotton bolls to make 12 cotton yarn. still with me?

    after it takes 2 cotton bolls to make 1 cotton yarn. do you understand still?

    before 1 synth makes 12 items....after it takes 12 synths to get the same amount of materials. to grind 12 parts or 12 finished items it will take 12x the number of synths to get the same amount of material.

    maybe i should say count from 1 to 12 and see which one you get to first.
    (2)


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  5. #5
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    ok ignoring the rest of the ignorant drivel and will just comment on this one thing.

    if you have problems reading this thread then you may not have already seen what it is pointing out.

    making cotton yarn....follow so far?

    now it takes 2 cotton bolls to make 12 cotton yarn. still with me?

    after it takes 2 cotton bolls to make 1 cotton yarn. do you understand still?

    before 1 synth makes 12 items....after it takes 12 synths to get the same amount of materials. to grind 12 parts or 12 finished items it will take 12x the number of synths to get the same amount of material.

    maybe i should say count from 1 to 12 and see which one you get to first.
    whats wrong with that, you can grind on mats now, which sounds good to me.

    youll be able to make a 100 synths and only take up 1 inv spot
    (1)
    Last edited by syntaxlies; 09-30-2011 at 01:12 AM.

  6. #6
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by darkstarpoet1 View Post
    ok ignoring the rest of the ignorant drivel and will just comment on this one thing.

    if you have problems reading this thread then you may not have already seen what it is pointing out.

    making cotton yarn....follow so far?

    now it takes 2 cotton bolls to make 12 cotton yarn. still with me?

    after it takes 2 cotton bolls to make 1 cotton yarn. do you understand still?

    before 1 synth makes 12 items....after it takes 12 synths to get the same amount of materials. to grind 12 parts or 12 finished items it will take 12x the number of synths to get the same amount of material.

    maybe i should say count from 1 to 12 and see which one you get to first.
    This is only because you wont have to invest as many total materials into making a finished item. Take the new item Steel Cuirass VS the current Iron Cuirass for example. Iron Cuirasses as they are are a pain in the ass to craft, but after the patch, it will take a lot less time kneeling to produce a Cuirass.

    For me being, wanting to mainly craft weapons and armor since day one, going from ore to ingot in one shot is a godsend alone. Looking at the new recipies for cloth gear, I see that they will also take way less materials total than the old ones did.

    If they left cotton as yielding 12, then all you would need is 2 cotton balls to make 2 finished items.

    Perhaps 1 is way too low, but 12 would be way too high for the current changes to finished items. Maybe if they went to a 2 cotton-2 or 3 yarn conversion it would prove a lot better.

    Tho in a way, it is SE following their bad habit of going from one extreme to the other. Weaver right now is extremely easy to rank up, given that you can make so many materials and just rank up off of linen or woolen cloth in the end. Now they are turning it from having the highest material recipe yield to the lowest, as revenge for the extreme ease in ranking weaver.
    (0)
    Last edited by Reika; 09-30-2011 at 01:32 AM.

  7. #7
    Player
    Fanzeron's Avatar
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    Aug 2011
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    123
    Character
    Fanzeron Darklomor
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    now it takes 2 cotton bolls to make 12 cotton yarn. still with me?

    after it takes 2 cotton bolls to make 1 cotton yarn. do you understand still?

    before 1 synth makes 12 items....after it takes 12 synths to get the same amount of materials. to grind 12 parts or 12 finished items it will take 12x the number of synths to get the same amount of material.
    If this is true, then can we imagine how this will affect the market??!! Prices will rise exponentially?! And even now people are complaining they can't sell their items at low prices.
    (1)

  8. #8
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by HiirNoivl View Post
    Dark, You're not grounding your explanations in reality.

    The truth is when I first started crafting I did make things and I ranked up at the same time.

    Cotton Cowls got me through my first ranks as weaver. Rings, circlets and chokers got me up to r15ish goldsmith in no time. I never made 500 of anything.

    However all that started breaking down once I got higher, because of the sheer amount of parts that I couldn't make because my rank wasn't high enough or that I didn't have access to the materials. I had hit the point where grinding uselessly was necessary to rank up because crafting, actually making things, was no longer possible!

    Had I been ABLE I would have still made things and ranked up. I'm glad they've begun to fix this problem.
    you are who is not grounded in reality. 12>1 so if it takes you 12 synths to make the same amount of an item that one synth did before that's 12x as long. what part of that is so hard to understand. my 6 year old can figure that out for christ sakes.

    you can fabircate all you want, but i have made items the entire time i was crafting. there has never been a point in which i could not make items.

    here i'll take the line battle classes love to use for not liking the new battle system "YOU WERE JUST PLAYING IT WORNG"
    (3)


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  9. #9
    Player
    Fiosha_Maureiba's Avatar
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    Mar 2011
    Location
    Ul'dah -> Gridania
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    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    If I'm misinterpreting the 1.19 Recipe changes correctly, ALL of the existing crafted items will have Dated as a prefix.

    So you'll have a Dated Iron Longsword +3.
    Where new long swords will be Iron Longsword and Iron Longsword HQ.

    New items will have new stats adjusted based on whatever new system is in place.

    @Yuri, if I read the patch notes incorrectly, the lumber portion would require an HQ log that a botanist would hope to have found.
    (1)
    Last edited by Fiosha_Maureiba; 09-30-2011 at 12:44 AM. Reason: formatting got a little messy

  10. #10
    Player

    Join Date
    Jun 2011
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    Gridania
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    497
    Quote Originally Posted by Fiosha_Maureiba View Post
    If I'm misinterpreting the 1.19 Recipe changes correctly, ALL of the existing crafted items will have Dated as a prefix.

    So you'll have a Dated Iron Longsword +3.
    Where new long swords will be Iron Longsword and Iron Longsword HQ.

    New items will have new stats adjusted based on whatever new system is in place.

    @Yuri, if I read the patch notes incorrectly, the lumber portion would require an HQ log that a botanist would hope to have found.
    As i said before and again. Not only stupid people play this game. Gatherers and crafters will very soon have it all figured out and will have a surplus on everything.
    (0)

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