Quote Originally Posted by Syzygian View Post

Parrying a TB that would have otherwise killed you means the pull lasts longer > you see/practice more mechanics > you progress faster. Can it be relied on? Well no shit it can't. But I'd rather have a chance to live and see more of the fight in some circumstances.
First if you are being saved by a parry on a tank buster your healers or tank is doing something very wrong. Parry in context should absolutely not be relevant during a tank buster. The "what if" scenario of a parry during the tank buster is not even remotely considerable in regards to rational comparison between the opportunity costs of taking it or not, hence the reason no one is really talking about it. Especially considering you can mitigate ENTIRE tank busters on some fights by pushing dps. Seph ex is again another example here. A good team is only getting 3 TB on first phase with the phase ending before the next purple circle layout. The damage avoided by pushing the phase and missing the a TB or mechanic is greater than that would be accrued by an marginal increase of parry rate.

Also "extra dps" is DIRECT RECOVERY for both War and Drk AND mitigation via phase push, all of which are more reliable than parry. The whole "magnum' comparison is kinda silly and irrelevant as dps provides a team contribution. And while dps checks may be lenient on faceroll midas normal, midas savage I would have to disagree. DPS checks are high enough in savage where min maxing is relevant enough to require higher ilevel or a higher lvl weapon than just 210 sets for 99% of the player population.

I agree with options, hence parry isn't usable outside of MT and a very small subset of situations as OT making it LESS adaptable as it is useless when not MT where damage is applicable to both across the board.