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  1. #1
    Player
    stoxastic's Avatar
    Join Date
    Apr 2014
    Posts
    215
    Character
    Stox Diamond
    World
    Leviathan
    Main Class
    Marauder Lv 60
    Quick eyeball test shows 1% parry rate per 35-40 parry stat assuming linearity. This lines up well with the data collected on crit stat, which increases crit rate AND crit damage by 1% for every ~40 crit stat. Crit rate baseline is 5% and crit damage baseline is 145% I believe. There was a reddit thread on this a couple weeks back.

    So what would you rather have? +1% crit rate/dmg or +1% parry rate? I like crit more. Maybe if parry increased parry strength it would be a lot better.
    (0)

  2. #2
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by stoxastic View Post
    Quick eyeball test shows 1% parry rate per 35-40 parry stat assuming linearity. This lines up well with the data collected on crit stat, which increases crit rate AND crit damage by 1% for every ~40 crit stat. Crit rate baseline is 5% and crit damage baseline is 145% I believe. There was a reddit thread on this a couple weeks back.
    The Crit scales 0.00023310023% per point. That's for both Chance and Damage. And yup, 5% Base with 145% damage mod.

    So, if it scales around... ~35 per point…

    Someone try this and tell me how accurate it is:

    ((Parry-354)/(858*4))+0.05 (for pld)
    (1)

  3. #3
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Dervy View Post
    The Crit scales 0.00023310023% per point. That's for both Chance and Damage. And yup, 5% Base with 145% damage mod.

    So, if it scales around... ~35 per point…

    Someone try this and tell me how accurate it is:

    ((Parry-354)/(858*4))+0.05 (for pld)
    I think you need to factor in your block rate to find actual parry percentage. So assuming a 20% block rate, your parry would be something like:

    (((Parry-354)/(858*4))+0.05)*0.8

    Also enemy crit chance should be factored in for an absolute per-enemy chance. Making the function more like:
    (((Parry-354)/(858*4))+0.05)*0.8 *(100-enemy crit%)
    (0)

  4. #4
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    Based on My result I believe it's definitely less then 40 given 734 Parry Drk.

    1001 Hits 43 swings, 221 parries.
    221/958.
    23.06% Parry rate.
    Could a) divide the whole rate by 734.

    B) subtract the 354 base % rate then divide by 380.

    Either way that's ~31-34. Give or take a point.

    I would wager base Parry rate for War/Drk is actually 11% or close to 11% and not 10%.
    (0)

  5. #5
    Player
    Docfiord_Fowling's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Docfiord Fowling
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Glad to see a lot of people chiming in now. Anyone have some updated results? Based on these numbers, can we safely assume DRK naturally has a higher base parry rate?
    (0)

  6. #6
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    I have never been so happy for a necropost in my life, I don't think.

    I didn't know this thread was a thing. Apparently the 35 point : 1% Parry conversion is as of Heavensward. Feel free to help me shove my foot into my mouth on that particular data point.

    That said, let me math some. It takes 350 Parry to mitigate 2% of physical damage (350pt*1%/35pt = 10% *20% = 2%), when we compare that to Crit gains, according to the coefficient a few posts above you're trading right around 8.16% Crit for that 2% mitigation. When we adjust total damage dealt, assuming flat base stats, it becomes 91.84 + 150%*8.16 = 104.08 = 4.08% damage boost. Now, this doesn't account for the exponential scaling provided by Crit, but regardless, let's work with that 4.08% figure a minute. Let's give tanks the benefit of the doubt, and say everyone contributes even damage for the duration of a fight. In a 4-man group, that translates to a 1.02% increase in group DPS. It is doubtful that killing it 1.02% faster will outweigh 2% physical mitigation provided by equivalent Parry. So let's ballpark some more coefficients here: we'll say only 70% of incoming damage is parry-able, and you're not being attacked for 20% of the fight, so 80%*70% = 56%. And let's also say that tanks can contribute only 15% of a small party's DPS (so 60% of what we had before). That brings effective parry mitigation to 1.12%, and group DPS boost from Crit to 0.72%. Unless killing the boss .72% faster will mitigate more damage in a small party than the 1.12% mitigation you get from Parry, Parry is still the best option for mitigation.

    Now, thanks to the exponential nature of Crit scaling, there IS a threshold where Crit will cause a tank to do substantial enough additional DPS to mitigate more total damage than equivalent Parry. But I have a sneaking suspicion that they built it in such a way that top tier gear pre-4.0 will cause them to be equal. It will also take a calculus equation to determine the actual effectiveness of Crit, which I am too rusty at math to perform (it's...been a decade since AP Calc. I feel old. :|). It is also difficult to gauge the additional value of Crit for WAR and DRK, who employ self-heals based on damage dealt, without comparing amount healed to amount damage received - data which is inaccessible without a ToS violating parser (or hours of meticulous analysis).

    It's also worth noting that fights with extended periods of no damage and/or high magic damage will degrade Parry's value, and similarly, fights with extended periods of time wherein the boss cannot be attacked will degrade the value of Crit. Parry also has very little value for someone in an off-tank spot. And it is further of note that Crit's effectiveness is cut by at least half in a Full Party, while Parry's effectiveness is untouched.

    So for main tanks of either Small Parties or Full Parties it seems that Parry has much more value for mitigation than other stats. However, for off-tanks, it seems like it's still advisable to optimize DPS.
    (1)

  7. #7
    Player
    Grux's Avatar
    Join Date
    Dec 2013
    Posts
    61
    Character
    Locke Cole
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Jpec07 View Post
    snip
    Interesting insight as always, Jpec.
    And we all want to support the underdog materia.

    My opinion is that, for DRKs and WARs, the idea of that small % of getting a crit for self sustaining heals (esp DRKs - a crit DA SE is about give or take 10% heal) is a lot more attractive than that small % of parry. Especially so when DA SE is part of DRKs rotation.

    DRKs have the self sustaining toolkit whereas PLDs are designed to be more of a turtle tank.

    This is all in terms of mitigation and post-mitigation, not damage dealt.

    Requesting for others to chip in, esp. Syz.
    (0)

  8. #8
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Grux View Post
    DRKs have the self sustaining toolkit whereas PLDs are designed to be more of a turtle tank.
    Blocking takes priority over parry, so I'd imagine parry would be less effective on plds. If anything, drks would get the most usage out of parry because parries have a chance to reset the cooldown on low blow and let them use reprisal. Also, with tank swaps being a thing again, I'm not sure you can really have a mt stack parry and an ot avoid parry. Unless you're just doing casual content, in which case your secondaries probably won't even matter.
    (0)

  9. #9
    Player
    WeekendSoja's Avatar
    Join Date
    Jun 2014
    Posts
    236
    Character
    Luku Asura
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by stoxastic View Post
    Didn't mean it as an insult. You have something against princesses?
    God, I was going to read the whole thread out of boredom...but than this...great response! Thumbs up! Lol
    (0)

  10. #10
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    My position on Parry is always going to be a welcoming one during progression. Reprisal is too powerful of an ability to risk not having the highest uptime possible both for you and your raid (high Reprisal uptime is what closes the gap in passive mitigation between DRK and PLD, since DRK doesn't have a shield. An MT DRK should aim to be taking that -10% less damage at least 50% of the time). I would NEVER meld Parry, but I will take Parry pieces with the best of them as I gear up. Once you hit a hard enrage and/or DPS check then I start looking for pieces without Parry. I did this with my left side gear even back before 3.2 when I was wearing all STR/melds on my right side.

    And to all the people that are going to... well... not agree with this, I have this to say: tank BiS is a myth. Yes you get a DPS BiS but that isn't until long after progression (unless you're filthy rich and were able to buy a full set of 220 crafted and meld it out this tier - the fact that that is even a thing is a can of worms that deserves its own thread, but I digress). A tank's job is not mitigation or DPS so much as adaptability. We are the most changeable job-type in the game gear-wise. There's a different gear set for every boss in every raid tier. Even Layla speced for Parry in T12. Parry on tank gear is far less offensive now given that we can easily meld DPS secondaries to those gear pieces.

    The worst tank is the tank that is a one-trick pony.

    ***(This is from a DRK perspective and DRK has personal DPS, personal mitigation, and raid mitigation gains from Parry. For WAR, Parry well and truly is pretty darn useless. For tanks that are their de-facto group OT (not that there is a such thing in current content with all these swaps), its also pretty useless. And PLD has a shield which usurps Parry rolls. So take Parry's minute benefits with a grain of salt and no matter what gear you wear, always aim to hit your DPS ceiling within that gear set.)

    THIS ALL HAVING BEEN SAID... Parry is still not a good stat, and the scaling revealed in this thread is pretty damning. It could be so much more than it is. But, that doesn't mean it isn't helpful when you're learning encounters and getting your ripe little tank cherry brutally popped by whatever hellish curbstomps/donkeypunches a given boss has in store for you.
    (1)
    Last edited by Syzygian; 03-08-2016 at 02:20 PM.

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