I'm gonna kiss your post and slam it hard in my tank's faceDo not bet on this. 'Good' slaying accesoires beat the 'bad' fending ones by about 5 AP (while it was >50 AP before 3.2), which is ~0.5% dps increase (like from 1000 to 1005 dps).
A single additional attack like broil for about 1500 dmg from a healer every 5 minutes of a fight is the same contribution to raid dps.
Assuming the healer starts in CS he may have to drop it 1-2 GCDs earlier, because tank hp will be on floor 1-2 GCDs earlier. That's a dps loss.
As a now 1050ish crit scholar...
I don't care i can tank too with my unlimited critadlo
I actually use Cover on that if I'm OT to absord half the stacks. I switch on Shield Oath and activate Cover after the 3rd stack. Works like a charm. Then I switch back to Sword Oath and keep OTing.
Hallowed Ground also literally negates one Uplander Doom.
Of course, none of that probably works in Savage, but it works great with PUGs on Normal.
Bad tanks will be bad. This just makes it that much easier to tell who is the bad tank.
With full fending as a paladin, tank swaps can be pretty easily ignored in m5, m7, and m8 on normal assuming your healers have boss awareness of when to queue up the bigger heals. There is 0 reason to use slaying accessories at this point. As mentioned, the slight benefit you gain would be outweighed by giving your healers even just a single gcd extra worth of dps time. Now if only they would do SOMETHING with parry. Get rid of it or make it useful. There are many suggestions and have been for years. Pick one. Don't just feed us an empty stat.
You would be surprised at how many people in this game don't read patch notes, don't know that there are little tooltips for seeing what each stat does by hovering over your stats on your status screen (or that they have changed in 3.2), or some combination of the two. I have met tons of both of these sorts of players in my time playing this.
You can still meld strength in the vit accessories, which honestly weighs much more than det and crit
I will continue to use the accessory combinations that leave me with enough HP and maximum dps. Not much has changed. For now I am rocking 3 fending, 1 STR, and 1 220 melded.
I have no parry on my accessories.
Yeah, def. I still cringe every time a new 220 or 230 piece has Parry on it, but eh, higher IL is higher IL until you can give yourself the luxury of choosing among BiS slots. But just ignoring the amount of HP a Fending acc gives you (on top of the melded Str) because of Parry is a bit silly at this point in the new patch IMO. Unless you have the FC capacity to have everything crafted and pentamelded, in which case I'm still pretty sure you would end up with some Slaying accs and that might have a negative impact in the progression you're surely going to try.
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