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  1. #31
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Neophyte View Post
    Do not bet on this. 'Good' slaying accesoires beat the 'bad' fending ones by about 5 AP (while it was >50 AP before 3.2), which is ~0.5% dps increase (like from 1000 to 1005 dps).

    A single additional attack like broil for about 1500 dmg from a healer every 5 minutes of a fight is the same contribution to raid dps.
    Assuming the healer starts in CS he may have to drop it 1-2 GCDs earlier, because tank hp will be on floor 1-2 GCDs earlier. That's a dps loss.
    I'm gonna kiss your post and slam it hard in my tank's face
    (1)

  2. #32
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Nekotee View Post
    I'm gonna kiss your post and slam it hard in my tank's face
    Be careful. If he's a slaying tank he may be k.o.'ed.
    (10)

  3. #33
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    As a now 1050ish crit scholar...
    I don't care i can tank too with my unlimited critadlo
    (0)

  4. #34
    Player
    Evaddaragon's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    310
    Character
    Evad D'aragon
    World
    Gilgamesh
    Main Class
    Paladin Lv 88
    Quote Originally Posted by Sarcatica View Post
    Except that you don't need a swap if both healers are any decent and the tank isn't a scumbag for not using CDs for it.
    I actually use Cover on that if I'm OT to absord half the stacks. I switch on Shield Oath and activate Cover after the 3rd stack. Works like a charm. Then I switch back to Sword Oath and keep OTing.

    Hallowed Ground also literally negates one Uplander Doom.

    Of course, none of that probably works in Savage, but it works great with PUGs on Normal.
    (0)

  5. #35
    Player
    Edewen's Avatar
    Join Date
    Oct 2013
    Posts
    279
    Character
    Rydia Stardust
    World
    Midgardsormr
    Main Class
    White Mage Lv 93
    Bad tanks will be bad. This just makes it that much easier to tell who is the bad tank.

    With full fending as a paladin, tank swaps can be pretty easily ignored in m5, m7, and m8 on normal assuming your healers have boss awareness of when to queue up the bigger heals. There is 0 reason to use slaying accessories at this point. As mentioned, the slight benefit you gain would be outweighed by giving your healers even just a single gcd extra worth of dps time. Now if only they would do SOMETHING with parry. Get rid of it or make it useful. There are many suggestions and have been for years. Pick one. Don't just feed us an empty stat.
    (0)

  6. #36
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    You would be surprised at how many people in this game don't read patch notes, don't know that there are little tooltips for seeing what each stat does by hovering over your stats on your status screen (or that they have changed in 3.2), or some combination of the two. I have met tons of both of these sorts of players in my time playing this.
    (2)

  7. #37
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    You can still meld strength in the vit accessories, which honestly weighs much more than det and crit
    (2)

  8. #38
    Player
    Anubis_Nephthys's Avatar
    Join Date
    Aug 2013
    Posts
    343
    Character
    Anubis Nephthys
    World
    Goblin
    Main Class
    Gladiator Lv 60
    I will continue to use the accessory combinations that leave me with enough HP and maximum dps. Not much has changed. For now I am rocking 3 fending, 1 STR, and 1 220 melded.
    I have no parry on my accessories.
    (2)

  9. #39
    Player
    Tsilyi's Avatar
    Join Date
    Mar 2015
    Location
    Limsa Lominsa
    Posts
    223
    Character
    Tsilyi L'sombra
    World
    Behemoth
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Sarcatica View Post
    Receive this Da'at to your squishy face! I hope you learn from this knowledge!
    I approve.
    (0)

  10. #40
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Fue View Post
    snippy

    Yeah, def. I still cringe every time a new 220 or 230 piece has Parry on it, but eh, higher IL is higher IL until you can give yourself the luxury of choosing among BiS slots. But just ignoring the amount of HP a Fending acc gives you (on top of the melded Str) because of Parry is a bit silly at this point in the new patch IMO. Unless you have the FC capacity to have everything crafted and pentamelded, in which case I'm still pretty sure you would end up with some Slaying accs and that might have a negative impact in the progression you're surely going to try.
    (0)

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