Quote Originally Posted by Fue View Post
It wont die aslong as its an increase. Whenever tanks hit the hp needed to stay alive it'll become relevant.
Do not bet on this. 'Good' slaying accesoires beat the 'bad' fending ones by about 5 AP (while it was >50 AP before 3.2), which is ~0.5% dps increase (like from 1000 to 1005 dps).

A single additional attack like broil for about 1500 dmg from a healer every 5 minutes of a fight is the same contribution to raid dps.
Assuming the healer starts in CS he may have to drop it 1-2 GCDs earlier, because tank hp will be on floor 1-2 GCDs earlier. That's a dps loss.