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  1. #21
    Player
    Ciri_Wolf's Avatar
    Join Date
    Jan 2016
    Posts
    168
    Character
    Cat Mommy
    World
    Sargatanas
    Main Class
    Bard Lv 90
    Maybe SE could remove slaying gear from the game since they're a noob trap.
    (0)

  2. #22
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Ciri_Wolf View Post
    Maybe SE could remove slaying gear from the game since they're a noob trap.
    The dragoons would beat us to death in our sleep.
    (2)

  3. #23
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Then put job limitation to accesories
    That's all

    It should solve the problem

    As a healer my rule is the tank will get as much heal as he have VIT
    You have non on accessories you get no healing
    Simple as that
    I will NOT work double nor squeeze my DPS because you're LAZY and want to up your DPS

    And I will always be right
    Heal rules !
    (2)

  4. #24
    Player
    Ciri_Wolf's Avatar
    Join Date
    Jan 2016
    Posts
    168
    Character
    Cat Mommy
    World
    Sargatanas
    Main Class
    Bard Lv 90
    True, maybe just not let tanks use them then.
    (1)

  5. #25
    Player
    Fue's Avatar
    Join Date
    Jan 2014
    Posts
    160
    Character
    Washed Up
    World
    Phoenix
    Main Class
    Monk Lv 80
    Quote Originally Posted by Fernosaur View Post
    It doesn't need fixing. If tanks going to Midas normal are still wearing Slaying accs then they're gonna die the moment the boss has hate on them.

    I agree that Parry could use a buff, but the people going full-Slaying aren't gonna get anywhere.
    It does need it regardless. Its getting tiresome each patch just avoiding parry like plague.

    And its been like this since 2.0 (Didnt play before 2.0 so no idea if it was as bad before).

    The issue with parry is that aside from bad scaling. The way encounters are designed it has little effect on survivability and that it doesnt do anything while youre off tanking. They would be far better off just removing it from gear and just putting it on the weapon kinda like pld shield has block in it.
    (0)
    Last edited by Fue; 03-02-2016 at 07:37 PM.

  6. #26
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    I'd rather keep my crafted fending pieces over a crappy str ring anyday that's for sure. And guess what I put in them? STR. I get the AP value and I get hp? No way!?

    Honestly str tanking is over if that 5% to you is more valuable then surviving mechanics you're gonna have a rude awakening. Had a co tank in midas 2 who took a single cannon blast with 1 stack and a rampart, he had full slaying and died. Nuff said.
    (0)

  7. #27
    Player
    Fue's Avatar
    Join Date
    Jan 2014
    Posts
    160
    Character
    Washed Up
    World
    Phoenix
    Main Class
    Monk Lv 80
    Quote Originally Posted by Awful View Post
    I'd rather keep my crafted fending pieces over a crappy str ring anyday that's for sure. And guess what I put in them? STR. I get the AP value and I get hp? No way!?

    Honestly str tanking is over if that 5% to you is more valuable then surviving mechanics you're gonna have a rude awakening. Had a co tank in midas 2 who took a single cannon blast with 1 stack and a rampart, he had full slaying and died. Nuff said.
    It wont die aslong as its an increase. Whenever tanks hit the hp needed to stay alive it'll become relevant.
    (1)

  8. #28
    Player
    Werhusky's Avatar
    Join Date
    Oct 2013
    Posts
    872
    Character
    Nazreen Eby
    World
    Cerberus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Kumori_Kumo View Post
    Are you sure they're not still wearing STR accessories because they just haven't had time to get new ones yet?
    That is how I am I am somewhat hybrid: I got 2 Gordian fending pieces and bought 2 unupgraded ESO pieces (Earring/Wrist) but as long as they only 200 compared to i210 slaying I still have I lose attack power, still I use the 200 fendings for Sephi the few times I try to tank it :3
    (0)
    >.> The derp is within you! JUST BELIEVE <.<
    .................\o/\o/ YADDA \o/\o/....................
    Want to join the Eorzean Derp? Use recruitment code M482YUK on Mogstation for a free Friendship Circlet which gives bonus XP up to level 25 ^^

  9. #29
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Fue View Post
    It wont die aslong as its an increase. Whenever tanks hit the hp needed to stay alive it'll become relevant.
    Do not bet on this. 'Good' slaying accesoires beat the 'bad' fending ones by about 5 AP (while it was >50 AP before 3.2), which is ~0.5% dps increase (like from 1000 to 1005 dps).

    A single additional attack like broil for about 1500 dmg from a healer every 5 minutes of a fight is the same contribution to raid dps.
    Assuming the healer starts in CS he may have to drop it 1-2 GCDs earlier, because tank hp will be on floor 1-2 GCDs earlier. That's a dps loss.
    (6)

  10. #30
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Some STR accessories can be weighted higher than the VIT ones, but it's really not worth considering until you're in the i230-i240 realm depending on what content you're doing. The DPS increase you'll get will be super minimal especially compared to VIT -> STR / VIT -> Pentas pre-3.2 (which is when it was actually worth thinking about this stuff). You can feel free to min/max as long as you're first meeting the HP threshold for what you're doing, but it's kinda sorta pointless.
    (3)

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