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  1. #61
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Right, but if you're going from Fending -> Slaying you're losing a large chunk of HP, even with VIT melded. So is that slight (yes, that is a slight increase) in crit % chance worth giving up that HP for? I'd have to go check, but I'm 99% sure you can avoid Parry entirely at least on accessories with Fending, so I'm not even sure if this matters at all. I think people are genuinely stuck in this mindset from 2.0-3.1 that Slaying can still matter, but when it did we were giving up some HP for a lot of AP - that's when it was worth it, especially pentamelds vs Fending/Slaying. Now it's like... is a minor increase in AP (literally like 1-2 a piece, if that) plus some slight increase in crit chance worth giving up a solid chunk of HP? I really can't get behind that logic.
    (1)

  2. #62
    Player
    Bikkusu's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Jonra Greyhawk
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    You need enough HP to survive the tank buster and then the blow immediately following it. Extra HP is not necessary and it is better to begin min-maxing at this point. Due to damage from tanks no longer meaning anything, assigning more points into vitality doesn't help more than assigning it into strength. The rest of these points should be focused on secondary stats.

    Accuracy, once at cap has no point in getting any further.
    Determination helps with overall damage, but overall damage meaning nothing any longer, again no point in doing this.
    Skill speed, lets you get hits off faster but as we aren't focusing on damage any longer this means nothing as well.
    Parry, lol parry has been broken since 3.0.
    Critical Hit Rate, the last of the stats, the only one that affects more than just damage output. This is where we should focus.
    (1)

  3. #63
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Right, however, that HP does have a worth - it does equate to an increase in healer DPS, GCD to GCD, as they base their healing/DPS GCDS required based on your HP% at certain points. So your minor increase in damage and minor increase in crit rate will equate to a loss of healer DPS, and therefore a loss of gDPS. You will cost yourself DPS in the end, have less HP, and just be an unnecessary hindrance to your group. If we're talking about min/max BiS, then you can just go with the Fending accessories that avoid Parry. For progression you want to be using full VIT, not trying to meet HP thresholds, because your group doesn't know the mechanics and you're going to want that extra HP, on top of the fact that you'll only be dealing slightly more personal DPS if you try and min/max at that point which may even, as I said, cost you gDPS in which case you've literally gained nothing and only lost.

    I have been tanking as WAR since 2.0. I discovered STR tanking in early 2.1. I know everything there is to know about it. It is no longer worth considering. If you would like to be a hindrance to your group because you think that it's still a thing, be my guest. Enjoy your slightly higher crit Equilibrium rate.
    (6)

  4. #64
    Player
    Bikkusu's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Jonra Greyhawk
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    You're not losing any healer DPS to an extra 2460 HP on the tank.

    The idea that this is about strength versus vitality anymore is ridiculous. The tank damage is now negligible and your HP pools are more than set, this is all about secondary stats on the equipment.
    (1)
    Last edited by Bikkusu; 03-04-2016 at 09:43 PM.

  5. #65
    Player
    Adera's Avatar
    Join Date
    Aug 2013
    Posts
    104
    Character
    Adera Sareen
    World
    Odin
    Main Class
    Dark Knight Lv 70
    1 broil is more dps than the extra you can put out with slaying or pentameld accessories.
    (3)

  6. #66
    Player
    Bikkusu's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Jonra Greyhawk
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Adera View Post
    1 broil is more dps than the extra you can put out with slaying or pentameld accessories.
    Neat. Please read the previous posts about the secondary stats explained. Thanks.
    (0)

  7. #67
    Player
    CarnivalNights's Avatar
    Join Date
    Aug 2013
    Location
    The desert one
    Posts
    160
    Character
    Freis Lavande
    World
    Leviathan
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Adera View Post
    1 broil is more dps than the extra you can put out with slaying or pentameld accessories.
    Not sure if serious. You better expand on this.
    (0)

  8. #68
    Player
    Adera's Avatar
    Join Date
    Aug 2013
    Posts
    104
    Character
    Adera Sareen
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by CarnivalNights View Post
    Not sure if serious. You better expand on this.
    Using best slaying over worst fending you gain about 5,22 AP from right side gear. Let's assume you have 900AP. 5,22/900 = 0,0058 = 0,58% more. So You'll effectively gain give or take 0,6% personal dps. Let's say you do 800 dps with with full fending. After the switch you will do 1,0058 x 800dps. = 804,6 . So that is 4,6 dps more.

    Now let's say a single broil does 1200 damage (which is heavily less than it actually would.). If you cast 1 broil per minute that's 20 dps. If you cast 1 broil per 4 minutes thats 5 dps.

    So basically your ~5dps more is worth 1 broil every 4 minutes by a scholar that isn't even geared properly. Have fun with your slaying accessories.
    (8)
    Last edited by Adera; 03-04-2016 at 10:04 PM.

  9. #69
    Player
    Bikkusu's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Jonra Greyhawk
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Adera View Post
    Using best slaying over worst fending you cain about 5,22 AP from right side gear. Let's assume you have 900AP. 5,22/900 = 0,0058 = 0,58% more. So You'll effectively gain give or take 0,6% personal dps. Let's say you do 800 dps with with full fending. After the switch you will do 1,0058 x 800dps. = 804,6 . So that is 4,6 dps more.

    Now let's say a single broil does 1200 damage (which is heavily less than it actually would.). If you cast 1 broil per minute that's 20 dps. If you cast 1 broil per 4 minutes thats 5 dps.

    So basically your ~5dps more is worth 1 broil every 4 minutes by a scholar that isn't even geared properly. Have fun with your slaying accessories.
    These are correct numbers.

    Let's go back and read the previous posts and pretend it's not about Attack Power, but the overall effectiveness of the critical hit rate secondary stat on the tank's abilities like it was stated in them?

    Thanks again.
    (0)

  10. #70
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Bikkusu View Post
    Let's go back and read the previous posts and pretend it's not about Attack Power, but the overall effectiveness of the critical hit rate secondary stat on the tank's abilities like it was stated in them?
    In which you are trading said health for a slightly higher chance to crit Equilibrium.
    (2)

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