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  1. #1
    Player
    AlexiIvaniskavich's Avatar
    Join Date
    Jul 2014
    Posts
    200
    Character
    Hrothgar Grulag
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Burn me for thinking this, but I am not totally against flooring at 4 minutes, this is roughly half of most fights they seem to be kicking out, plus there are enough mechanics/jumps that seem to force natural down time. YES I get that there is a tank that doesn’t have to worry about this issue at all, and the other tank has more …. Edgy things to do when TP floored, but meh. I would honestly like to see it stretched maybe a bit further, but I personally like some flaws to be present. (and now like several others, spamming Clemency as TP management is not the answer)

    Quote Originally Posted by Februs View Post
    Cover was completely ignored.

    Tempered Will was completely ignored. The main problem with these two being that Pld is the ONLY tank job that has moves that they don't, and often can't, use. That's just plain stupid.
    Am I the only one who used “Tempered Will” during ThorEx out of spite?????? Every time I run my PLD out, I seem to press this skill with more venom and spewing disgust than any other skill in the game. Including the fishing ones…

    I’d love to see Cover’s range improved, or to add magic damage (not both – cuz imperfections are fun). Course, when I heal, I get covered all the time, and yelled at by melee DD’s because I am standing in their way.

    *****
    I am going to jump on the bandwagon of keeping SwO on gcd and making ShO off gcd. This puts it as the opposite as DRK(balance). From here, I am not sure what more changes I think PLD needs without knowing SE’s plans for 4.0 and <potential> new skills. *******blinders should be put on here********

    When comparing only the dps combos of PLD to DRK, the potency for PLD is higher by 140 (assuming 2 SE combos and 1 DE combo). Believe it or not, it’s a bigger difference in favor of PLD over WAR on this. (end blinders) Of course, we all know it’s the other buttons that DRK/WAR get to mash that do damage where PLD gets left high and dry, just under a 1500 potency difference in favor of DRK (making the total potency difference 1300 ish). This potency split is, frankly, to great a chasm to cross without a complete re-work of the class. I think it would be a little broken if the entire RA combo was juiced to a total of 1k potency AND the Goring combo was bumped by 600. There isn’t really an adjustment that could be made to SwO (beyond getting silly – and looking only at PLD dps ) that could bridge this gap either.

    Now if SE decides to add new skills that are damage based for PLD in 4.0, major overhaul to today’s skills or stances c/would make the class ridiculously OP. Go ahead and hold your breath for that one though…..

    I would still love to see SE push the class to a more “utility” tank. PLD already has the foundation, it just needs a little bit more, and there is one button I have in mind that could do it. My friend, Tempered Will. Change its name, and add 1 thing: “Increase target’s damage taken by x% for 10s”
    Keep it on it’s silly 3 minute cooldown and give the party, I dunno, 15% bonus attack? (somebody maths for me, I’m all out on a Monday)

    The class has the makings of being the humble servant of shield, it takes damage for others, it can heal others (now new and improved), give it the ability to INSPIRE others on the battle field. (This completes my childhood vision of what a Paladin is).
    (0)
    Last edited by AlexiIvaniskavich; 03-01-2016 at 07:48 AM.

  2. #2
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by AlexiIvaniskavich View Post
    Burn me for thinking this, but I am not totally against flooring at 4 minutes ... I would honestly like to see it stretched maybe a bit further, but I personally like some flaws to be present.
    I'm striking the match ... Just kidding.

    I am going to have to disagree with you, though (first time for everything, right?). Like you, I am totally okay with running out of Tp in 4 minutes. That's not the problem. The problem is that I have no way to manage my Tp. I don't want a perfect job. I want a functional one that requires thought, planning, and execution. In short, I want a little more depth out of my Pld.

    The way things are now, when I run out of TP I'm forced to just sit there and go, "Welp ... Guess I'll just wait for the next TB to pretend to be useful." That's not good. Now, consider a slight hypothetical change in which Riot Blade provides Tp instead of Mp while in SwO. In this situation, instead of just accepting the fact that I ran dry and am helpless, I have a judgement call to make. Do I sacrifice defense in favour of Dps and Tp regeneration? Or do I turtle up and patiently wait it out? It's a choice. Making the correct decision requires forethought and knowledge of the boss mechanics. If I'm expecting a TB, for example, then it's best to wait. If I'm expecting adds to Tank, then it's best to wait. If not ... then maybe it's time to gamble. This is just one possible change they could have made that would have added some depth to the job, as well as justify any future increases to Skill Speed that Pld might see with upcoming gear/expansions.

    Quote Originally Posted by AlexiIvaniskavich View Post
    Am I the only one who used “Tempered Will” during ThorEx out of spite?????? Every time I run my PLD out, I seem to press this skill with more venom and spewing disgust than any other skill in the game. Including the fishing ones…
    No, my friend. Like you, I use TW whenever I can. I even sometimes use it when I know that I don't have to and it has absolutely no use whatsoever, just because it's a button to press (#TankConfessions).

    As for Sword Oath, my wishes for that Oath are not in how much dmg potential it possibly has. I'm more interested in how much uniqueness of play a Pld can get out of it, and how much it could do for the Pld's identity.

    As it is, additional auto attack dmg is, quite frankly, uninspired (sorry, SE, but I call it like I see it). They clearly wanted to do something with the speed of the Pld's weapons, but didn't really know how to do anything meaningful with it. Auto attack dmg increase is fine, I guess, but a flat potency increase is silly and shows a tremendous lack of foresight. Not only does it not play off of any of Pld's current moves, it also leaves no room for working with future additions to the job. At one point, it did provide some measure of hope in that different styled swords could see increased returns from SwO, but they never really went anywhere with that either. In fact, they've been drifting away from this idea, because all of the swords in the game are slowly becoming uniform and homogenized. The same could almost be said for Pld's Oaths.

    War's see different move paths open up to them depending on what stance they are in. Drk's see both different move sets and different attack effects, depending on what stance they're in (Darkside isn't a "stance" ... blah blah blah). Pld plays exactly the same regardless of what Oath they are in. Nothing changes, other than they don't suffer a dmg reduction. That is a very uninspired job design.

    If SE wanted to actually do something meaningful to the Pld job, then they would divide the Oaths by the way that they were actually defined. Shield Oath would be all about the shield. Sword Oath would be all about the sword. This means that the Oath that is in greater need of a fix is actually Shield Oath, because we only have two shield abilities in our entire kit (shield swipe and shield bash), and neither of them are on a combo. That should never have happened. Shield Oath should have shield related mechanics, and Sword Oath should be about sword related mechanics. That way, when players are learning Pld, they can spend their time playing GLD learning their offensive kit and their time playing Pld learning their defensive kit. If they wanted to keep Pld dps lower (for some unknown and arbitrary reason), then they still could. They'd just have to adjust the Oaths as necessary (say, focusing on skill speed instead of potency).
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    Last edited by Februs; 03-01-2016 at 09:06 AM.