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  1. #81
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by therpgfanatic View Post
    snip
    You're forgetting that healer ACC has not changed, while the ACC required for even the new dungeons has skyrocketed. 1 in every 3 Holies now misses, resulting in a huge chunk of lost MP (goes for almost every WHM spell).

    It's obvious that these changes are SE's way to put more pressure on DPS jobs to perform...they are taking away some power from tanks and healers to prevent carrying and force DPS to do their job properly. Before 3.2 DPS were only required to do 80% of the party's total DPS while the healer and tanks carried the last 20%. Now it's more like SE is forcing DPS to do what DPS are supposed to do and give them 90% of the party's damage responsibility. Arbitrary numbers, but an example that fits into the larger picture. 3.2 starts the age when DPS need to literally "git gud" because they can't be carried anymore.
    (3)

  2. #82
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Velox View Post
    You're forgetting that healer ACC has not changed, while the ACC required for even the new dungeons has skyrocketed.
    I mean. You can meld Accuracy. Whether it'll be enough to get a high hit chance on certain Savage turns or not is another thing all together, though.
    (0)

  3. #83
    Player
    Riki_Namu's Avatar
    Join Date
    Dec 2014
    Posts
    64
    Character
    Dark Namu
    World
    Behemoth
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Seriously considering ditching my tank. Went through a long, slow wipe that I could've very easily recovered from if my life leeching was more than 1.5k... This DPS nerf blows chunks.
    That means your team blew it. Doesn't mean op tank should self heal and solo the fcking rest of it.
    (10)

  4. #84
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ragnorak View Post
    So many tanks have left the tanklyfe because of nerfs but im Tank4lyfe theres a reason i main tank and it aint for massive numbers (altho it was nice doing crazy dps). So bye bye is alls i gotta say
    They made the role of MT fun, but OT is just lackluster now.
    (3)

  5. #85
    Player
    Doudousteve's Avatar
    Join Date
    Jul 2015
    Posts
    30
    Character
    Doudou Steve
    World
    Jenova
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Jhett_Magnum View Post
    They made the role of MT fun, but OT is just lackluster now.
    I agree, MTing A8 was so much fun. I finally was able to use cover (in a lifesaving way), sheltron and divine veil (casting it on myself ) on voltron while my drk partner would tank the first part. I think they really nailed the mechanics and the dps checks this patch.
    (0)

  6. #86
    Player
    Kaeoni's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    97
    Character
    Ein Sakuragi
    World
    Midgardsormr
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Blitzace View Post
    Hold up, "Healers can now dps" ? I'm sorry i never had a problem pumping out 500-700 DPS with full STR tanks.
    This change honestly. Is just bs, Just baddies crying that they get outdamaged by a tank.

    Won't make me stop playing PLD. Still love the job, But holy shiz, Don't pretend like healers couldn't DPS cause of STR tanks. Even with this change with tanks having 20k+ HP Wanna bet more than half of the healers will still fiddle their thumbs waiting to overheal us when we get hit once?
    You're right.

    It was easier to heal Str tanks fools, War's and Drk's specifically. They could help heal themselves more effectively! And we healers didn't have any issues DPSing if the tank knew how to use CD's and the Healer knew how to use theirs. If as a Healer, I can run through Shadow flare, Bio, Miasma, Bio 2, Bane, run in, Miasma2 and the tank isn't dead using Str Accessories then there is NO problem here. Then after that, you kick off Clerics, Heal the tank to full, maybe an aldloquium for giggles and more dps time, Switch back into cleric stance and spam Broil. Or you could just overcure all day, you know, whatever floats your boat right?


    Off topic:

    Ppl might find this interesting... I was doing Antitower today and I was doin my thing on Scholar. All of a sudden I notice Bio and Bio2 are up, But Miasma isn't. so i'm like, "Wtf yo, I'm sure i had cast it" and it kept on happening consistently. So I figured Mby I cut it off by moving too soon? I figured my Spell speed mighta changed cuz Im catching up on some gear for 210. But It wasn't me, i'm like... flat out missing dots. I guess cuz we don't have accuracy on our gear anymore? I know healer DPS isn't Huge or anything and isn't taken into account like tanks isn't. But Like Blitzace is saying... I actually enjoy healing and doing Dots and I actually would be sitting on my thumbs most of the time If I didn't...
    (2)

  7. #87
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    I dont have anything against staying in tank stance for pve. But like someone else said, it was fun switching stances to dps here and there... especially to finish off trash mobs with a fell cleave. I dunno. It just felt good you know? I tried a few seal rocks today, and it felt awful. I'm willing to stick around until maybe patch 3.25 or so - when Feast season 1 starts - because SE said they will make class balance changes during 3.21 to 3.25. If they make changes I like then I'll stay, if not I'll either level a dps class or just quit until they make warrior dps viable again.

    I could have stomached a 10 percent, or even 15% dps nerf... but 20 in pve and 30 in pvp is way, way too much. It's just too much of a drastic change...
    (5)

  8. #88
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    @Keoni

    "Sitting on my thumbs" is exactly how I feel as a warrior without dps in seal rock. =/

    Could they maybe add some pvp abiltiies or something? Give me something to do when thrill or war and mythril tempest is on cooldown?

    Anyway, and you know what? I noticed that I was missing people in seal rock too! I dont think my accuracy went down, did it?
    (1)

  9. #89
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    It is interesting that SE didn't consider the PVP implications when doing these balance changes, especially when they introduced a new PVP mode this patch. I don't think PVE changes should be held back because they might affect PVP, but I think that they should've added or changed a PVP specific trait to nullify the difference there.
    (1)

  10. #90
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by SpookyGhost View Post
    snip.
    They did take it into account. They're just going to be enforcing the trinity inside PVP as well now. They made comments about how in the feast their desired strategy was to have the tank pick up medals and killing the opposing DPS.

    New Tank HP + Tank Stance/ Cooldown = Mitigation


    Picking up medals will give you a vulnerability down debuff the more you have. The more medals you have the more you drop when you die and the more likely you will be targeted to be killed.

    This is a way of forcing players to attack the tank inside PVP if the tank picks up the medals, which they will be able to mitigate the vulnerability down with CD usage.

    The problem with this change is Feast doesn't come out for 2 weeks and Seal Rock doesn't have mechanics to make tanks become the focus. The amount of Damage/CC we do in Frontlines is far more important. The nerf to damage inside PVP is in preparation for the feast re-enforcing the Trinity.

    It just sucks for players who have been PVPing as tanks this entire time as Heavy defense style DPS to suddenly be forced to abide by the Trinity.

    Frontlines PVP balance is going to be all over the place for two weeks.

    Feast PVP balance will be much better at least tank wise. (Currently PLD>War>DRK, after feast Prediction will probably depend more on teamwork with the tanks being about equal to each other though DRK will fall behind slightly on CC)
    (3)
    Last edited by Cynric; 02-25-2016 at 11:58 PM.

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