Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 50
  1. #21
    Player
    Daimen's Avatar
    Join Date
    Dec 2013
    Posts
    49
    Character
    Daimen Zorander
    World
    Malboro
    Main Class
    Alchemist Lv 60
    if they 'left' because they couldn't do it themselves, then they aren't really working together now are they? ;/ they are still playing 'solo', which happarently SE doesn't want it to be, they want crafting to be a 'team game' also.

    So I guess people need to adapt... =) make friends people.. and work TOGETHER... it's actually so much more fun working with a team of crafters... FC people say it looks like a sweatshop in front of the plaza cause all the crafters are crafting

    Quote Originally Posted by Millen1 View Post
    Yeah, I have already made friends to make specialist work in 3.1. Most of the crafters I became friends with have since left the game as the are tried of the specialist system, So I lost the friends I made in the game to this system. Maybe other servers are better, Behemoth is not a good server to have looks specialist on. The cost of mats for 3.2 3 star crafting is low compared to other crafting yet the remaining crafters are selling the i220 gear for 25m to 50m on the MB.
    (0)

  2. #22
    Player
    ArturVernon's Avatar
    Join Date
    May 2015
    Posts
    8
    Character
    Artur Vernon
    World
    Odin
    Main Class
    Armorer Lv 60
    Quote Originally Posted by Dahlinea View Post
    What are you talking about? We do plenty of stuff with FC members and friends outside crafting like dungeons, Raids, Frontlines, etc. Not EVERYTHING in a social game needs to be done in group activities and crafting was the proof that something like this can exist and work on a social game... that is, until they decided to ruin it.
    Why does crafting have to be removed from that social team play aspect? You do 90% of the msq on your own, you can gather on your own, you can craft everything except maybe 20 out of 1500 recipes on your own and you cry about it. Get over yourselves and get a friend to help you. Unless you are as bitter in the game as you are on the forums then maybe we can understand why you can't find one
    (0)

  3. #23
    Player
    Dahlinea's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Dahlinea Thriss
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ArturVernon View Post
    Why does crafting have to be removed from that social team play aspect? You do 90% of the msq on your own, you can gather on your own, you can craft everything except maybe 20 out of 1500 recipes on your own and you cry about it. Get over yourselves and get a friend to help you. Unless you are as bitter in the game as you are on the forums then maybe we can understand why you can't find one
    Who said 'remove' from your social team? You could always craft with your teammates if you want and had no one forcing you to do it. You had the option to craft in community or not. Now they forcing people, who once had their right to choose to do it alone or not, to partake in crafting in a way they dislike. I don't see any fairness in it at all.

    And to be true, worked better before than now.
    (6)
    Last edited by Dahlinea; 02-24-2016 at 10:55 AM.

  4. #24
    Player
    VonMeep's Avatar
    Join Date
    Feb 2016
    Posts
    6
    Character
    Eliza Reinhart
    World
    Adamantoise
    Main Class
    Monk Lv 60
    I don't want to raise 16 million for my relic. or pay someone 12 mill to craft a coffin for my FC house. On my server everyone so far i have met always has a price i can't afford. I believe if they lowered the soul stone to 200 red scrips i will feel better about the whole specialist thing. If it were 200 red scrips i can change specialist twice a week or even just once and still save up for my ilvl 180 crafting tool, 480 red scrips is a steep price you have 8 crafting classes, tools & armor. Everything takes 3 weeks to acquire 1 item. Let alone acquiring the gathering materials purified coke etc which involves the limited red scrips. Slow down the whole process imo. I was excited for every new recipe per patch, not anymore bcz i know it just another headache now finding a person or try to be friends with them to get a better price etc. I just want to craft items, make gil, give out random high level gear to new players.
    (1)

  5. #25
    Player
    AstralKaos's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah
    Posts
    562
    Character
    Sophia Aintree
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by FoxyAreku View Post
    I don't think I'll ever understand the complaints.

    All the complaints can be solved easily by selling your specialist recipes to buy other people's or by being social and getting people to help you.
    And the opposite can be said, I will never understand why people are fine letting themselves be limited to only three sets of recipes, all because some person made a terrible idea on lunch break to twist and pervert the original intent of the specialist system. If you need any number and magnitude of all the different reasons people don't like it then for one, this very forum is full of them, whether you chose to understand the reasons or not is naturally, up to you, but there's enough of them to go around.

    All the complaints can be solved easily by not limiting how many Specialist Stones you can use, if someone wants to go extra (increase the amount need to by an extra stone for each subsequent one owned) amount to not have to put up with this putrid filth system then they should be able to. Do extra, get extra, much like it was before. And at that rate, those that want them can get them and those that don't can continue to limit what they can make.

    It will always, until the filth is burnt from the game, be something I despise and want rid of. I hope one day that happens, not holding my breath though.

    Oh, and for the whole social crap reasoning... I do everything that's needed or able of more than one in this game in a party, or am always helping out people on my friends list, chatting and sitting around areas and being... you know, social... crafting was my alone time thing, go out, gather some stuff, go and craft and if asked do some crafts for friends (even my alone time thing had social elements OMG!)... I enjoyed that, and so did many others, progressing at a personal rate with no barrier put up and achieving self-sufficiency through hard work and enjoyment as a side thing to do when not doing all the ACTUAL SOCIAL progression required things this game has to offer... but no more because SE (didn't do it for this reason at all, get real...) wants you to be social or whatever by going to some guy gouging you out of the rear to make something you have the stats for but can't make because of this filth.
    (8)
    Last edited by AstralKaos; 02-24-2016 at 12:05 PM.

  6. #26
    Player
    Bien's Avatar
    Join Date
    Nov 2013
    Posts
    11
    Character
    Major Rager
    World
    Tonberry
    Main Class
    Botanist Lv 60
    People won't understand. I hate specialist recipe restrictions because I take pride in wearing gear I crafted myself. I want my name signed on the bottom of the info window, no one else's. For a game which lets you do "everything" with one character, specialists don't make sense. And for those who keep bringing up the "socialize" argument, I don't want to hold other people accountable for failing a synth. I prefer to do it myself. If I fail, it's on me, not anyone else. Before 3.0 I had no problems socializing, I would meet total strangers and offer to craft anything I can afford for them. The addition of the specialist system did not help that aspect.

    The biggest sign that this specialist system is garbage is the fact that 99% of crafters didn't use the specialist skills for their important crafts.
    (6)

  7. #27
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Just found out no matter what you specilize, as a leatherworker you will always be short one intermediate specialized good in order to make all their recipies. Since they require BSM, WVR and GSM.
    (1)
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  8. #28
    Player
    MrWarMachine's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Hatorade Black
    World
    Leviathan
    Main Class
    Warrior Lv 68
    I'm not in favor of the specialist locked recipes at all. The specialist system, providing advantages to a crafting class is fine, especially when it helps people without the cross-class skills make HQ goods for their chosen profession.

    I don't even see why it's necessary to have recipes "specialist locked" at the three-star-recipe level because the stat requirements for these recipes are huge. If you don't have the entire class specific red-scrip or two-star-class-specific-set (with melds) then you won't achieve the minimum stats.

    (broke into two posts, due to reply length restrictions)
    (2)

  9. #29
    Player
    MrWarMachine's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Hatorade Black
    World
    Leviathan
    Main Class
    Warrior Lv 68
    (part 2)

    In my humble opinion, if someone has been able to gear up 4+ of their crafters to have the stat requirements to craft 3 star recipes on all of them, which is a very time-consuming and impressive feat, then they should be allowed to reap the rewards for their efforts. That's what many people loved about the crafting prior to the specialist crap; you were rewarded for your efforts. The more effort you put in, the better rewarded you were. Now we're just being handicapped on purpose to "make a level playing field? /sarcasm". The number of people with four or more 3-star capable crafters is probably very very tiny, so specialist locking the high end recipes is completely unnecessary and serves no purpose other than to show to people that "here is the line from which you will progress no further with crafting". I just ask why? It's completely unnecessary.
    (3)

  10. #30
    Player
    MrWarMachine's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Hatorade Black
    World
    Leviathan
    Main Class
    Warrior Lv 68
    (part 3: TLDR)

    TLDR: the gear requirements alone prevent people from being omnicrafters and having recipes specialist locked is ruining the crafting end-game because it is removing the potential for you to grow and develop your character.
    (3)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast