Now he say can't keep up an I understand him, this system is not working out for everybody, I don\\'t see the health here besides super high prices til patch runs out..
Now he say can't keep up an I understand him, this system is not working out for everybody, I don\\'t see the health here besides super high prices til patch runs out..





The specialist system makes no sense in a game where you can be every combat class on one character. If they want to maintain it, then lift the restriction on souls so players can work toward gaining them all. As for the social aspect, I'm in an active FC and I am one of the main FC crafters. But my FC mates have had to go outside our FC and pay ridiculous amounts of gil for things they want or need because our crafters can't provide for them the way we used to.


All but the top end, content pushing, 99.9th percentile players are limited to one-two jobs with the best gear available while its relevant.
Granted they don't get locked out of a dungeon for not having it, but pretending you're going to make every single recipe regularly is kind of ridiculous.
Last edited by Kabooa; 03-01-2016 at 01:24 AM.

And yes, before you say it, people with more time to play should see advantages, since they are playing more, I agree, but they can't be insurmountable. In combat, the people with more time to play tend to gear up faster. Tend to be more skilled. And tend to be able to fill any team role need. This give them an advantage for the time they play, but it isn't one that over negatively effects the man who can only fill one role. He'll gear slower. And he'll be locked to his role, but he can still do everything and reasonable compete.
The same, IMO, is now somewhat true of crafting. The people with more time can be the best at 3 crafting classes at time. But not all of them. This gives casuals some hope of finding a nitch at the end game. Granted, IMO, they need to go further then this alone, as even with specialist only recipes, Omni crafters are at a massive advances still, but it's a start. It's a step in the right direction IMO.


I just wanted to add my name to the "I don't like the crafter specialist system". I also love crafting things and knowing I'm going to be limited later (I have one lv 50 crafter and six in the 40s) is vexing to say the least.

A character with all the combat classes maxed, isn't "self sufficient". They can only fill one role at a time, and need teammates to play the games highest level of content. This how it should be. This allows people with all the free time in the world to level up all the combat classes they want, without giving them any real advantage over the player who only has time to level one combat class and do it justice.
This kind of balance is lost with crafting when players can level all the different classes, and god forbid, the gathering classes. Once a crafter is "self sufficient", they are at an insurmountable advantage over a player who can only level one or two. This is bad, IMO. It discourages people who may to try there hand at it, because they latterly have no hope of competing with an Omni crafter other then to be one themselves.

This balances the people with a ton of free time, they get the advantage of being able to play any role, but still includes the people who can only level one. Crafting doesn't work that way, and being able too do it all, isn't an advantage, it's an win button. If you want to compete with your follow crafters, you need to do what they did, learn everything, or else you simply can't. And there's no way to fix that without limiting the options. At least, none i can think of. What would you do i wonder?
Battle classes and Crafting/Gathering classes are entirely different worlds. I don't really want to go into lengthy detail on how combat classes have easier time gearing, that a person with multiple jobs are more valuable then a person with a single job in statics and Cleric Stance/Tank Stance. Having to party to run content in battle classes is quite different then side content like crafting.I see people say this a lot, but it's just not always true. Especially not in mmo style games were the developers must strive to balance there game so that everyone has a fun and fair experience. Sometimes they have to limit what some players can do, or can achieve, to keep the game competitive. Sometimes, like in combat, you can still allow your player base to learn all the skills, but not use them all at the same time. So yeah, you know everything, but you can't tank/dps/heal all at the same time, you pick a role.
The reason that you were required to level every craft (or almost every craft) to 50 is because of cross class skills, if the speciality system was done right the skills granted with that system would be on par with the 50 cross class skills but currently they are not. If it did a WVR speciality should have the same competition as an Omnicrafter WVR, the advantage with omnicrafter WVR though is he can farm and craft materials like leather or gems that a specialist WVR can't make by himself. If a Omni WVR wants to compete with specialists in their specialty crafting recipes they will have to become specialtists as well. This would mean that the general materials are cheaper and plentiful while the advanced crafts are competitive.This balances the people with a ton of free time, they get the advantage of being able to play any role, but still includes the people who can only level one. Crafting doesn't work that way, and being able too do it all, isn't an advantage, it's an win button. If you want to compete with your follow crafters, you need to do what they did, learn everything, or else you simply can't. And there's no way to fix that without limiting the options. At least, none i can think of. What would you do i wonder?
If I were to change the system, i170 left and right side pieces would be a single set across classes while i180 would be more like the AF gear but they would have to be on par with max melded i170 gear. Specialist skills would be reworked to be as valuable as cross class skills, the soul of crafter would skill have it's bonus stats. New recipes would be specialist only until new recipes are added in a next patch, within reason (some housing items and glamour can remain specialist allowing their value to remain). Honestly imo the biggest drawback to this system is the gear requirement for multiple classes, the i60 crafting gear was a blessing for it's time.
*You can add more text to your post via the edit button. It bypasses they character limit.

At the end of the day, I want to craft everything and I want my name on it. Not the name of my two main chars and an alt. So far, I have Crafted everything new. I take pride in my crafts. THE ONLY THING specialist has done is waste my time gearing and jumping between 3 chars. So SE, really. I mean REALLY? Omni crafting isn't going to die, you are just going to leave us unhappy at the end of the day.
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