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  1. #1
    Player
    Dahlinea's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Dahlinea Thriss
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ArturVernon View Post
    Why does crafting have to be removed from that social team play aspect? You do 90% of the msq on your own, you can gather on your own, you can craft everything except maybe 20 out of 1500 recipes on your own and you cry about it. Get over yourselves and get a friend to help you. Unless you are as bitter in the game as you are on the forums then maybe we can understand why you can't find one
    Who said 'remove' from your social team? You could always craft with your teammates if you want and had no one forcing you to do it. You had the option to craft in community or not. Now they forcing people, who once had their right to choose to do it alone or not, to partake in crafting in a way they dislike. I don't see any fairness in it at all.

    And to be true, worked better before than now.
    (6)
    Last edited by Dahlinea; 02-24-2016 at 10:55 AM.

  2. #2
    Player
    VonMeep's Avatar
    Join Date
    Feb 2016
    Posts
    6
    Character
    Eliza Reinhart
    World
    Adamantoise
    Main Class
    Monk Lv 60
    I don't want to raise 16 million for my relic. or pay someone 12 mill to craft a coffin for my FC house. On my server everyone so far i have met always has a price i can't afford. I believe if they lowered the soul stone to 200 red scrips i will feel better about the whole specialist thing. If it were 200 red scrips i can change specialist twice a week or even just once and still save up for my ilvl 180 crafting tool, 480 red scrips is a steep price you have 8 crafting classes, tools & armor. Everything takes 3 weeks to acquire 1 item. Let alone acquiring the gathering materials purified coke etc which involves the limited red scrips. Slow down the whole process imo. I was excited for every new recipe per patch, not anymore bcz i know it just another headache now finding a person or try to be friends with them to get a better price etc. I just want to craft items, make gil, give out random high level gear to new players.
    (1)

  3. #3
    Player
    Bien's Avatar
    Join Date
    Nov 2013
    Posts
    11
    Character
    Major Rager
    World
    Tonberry
    Main Class
    Botanist Lv 60
    People won't understand. I hate specialist recipe restrictions because I take pride in wearing gear I crafted myself. I want my name signed on the bottom of the info window, no one else's. For a game which lets you do "everything" with one character, specialists don't make sense. And for those who keep bringing up the "socialize" argument, I don't want to hold other people accountable for failing a synth. I prefer to do it myself. If I fail, it's on me, not anyone else. Before 3.0 I had no problems socializing, I would meet total strangers and offer to craft anything I can afford for them. The addition of the specialist system did not help that aspect.

    The biggest sign that this specialist system is garbage is the fact that 99% of crafters didn't use the specialist skills for their important crafts.
    (6)

  4. #4
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Just found out no matter what you specilize, as a leatherworker you will always be short one intermediate specialized good in order to make all their recipies. Since they require BSM, WVR and GSM.
    (1)
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  5. #5
    Player
    MrWarMachine's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Hatorade Black
    World
    Leviathan
    Main Class
    Warrior Lv 68
    I'm not in favor of the specialist locked recipes at all. The specialist system, providing advantages to a crafting class is fine, especially when it helps people without the cross-class skills make HQ goods for their chosen profession.

    I don't even see why it's necessary to have recipes "specialist locked" at the three-star-recipe level because the stat requirements for these recipes are huge. If you don't have the entire class specific red-scrip or two-star-class-specific-set (with melds) then you won't achieve the minimum stats.

    (broke into two posts, due to reply length restrictions)
    (2)

  6. #6
    Player
    MrWarMachine's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Hatorade Black
    World
    Leviathan
    Main Class
    Warrior Lv 68
    (part 2)

    In my humble opinion, if someone has been able to gear up 4+ of their crafters to have the stat requirements to craft 3 star recipes on all of them, which is a very time-consuming and impressive feat, then they should be allowed to reap the rewards for their efforts. That's what many people loved about the crafting prior to the specialist crap; you were rewarded for your efforts. The more effort you put in, the better rewarded you were. Now we're just being handicapped on purpose to "make a level playing field? /sarcasm". The number of people with four or more 3-star capable crafters is probably very very tiny, so specialist locking the high end recipes is completely unnecessary and serves no purpose other than to show to people that "here is the line from which you will progress no further with crafting". I just ask why? It's completely unnecessary.
    (3)

  7. #7
    Player
    MrWarMachine's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Hatorade Black
    World
    Leviathan
    Main Class
    Warrior Lv 68
    (part 3: TLDR)

    TLDR: the gear requirements alone prevent people from being omnicrafters and having recipes specialist locked is ruining the crafting end-game because it is removing the potential for you to grow and develop your character.
    (3)

  8. #8
    Player
    vio_p's Avatar
    Join Date
    Mar 2015
    Posts
    76
    Character
    Shizuno Urushibaa
    World
    Cerberus
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by MrWarMachine View Post
    the gear requirements alone prevent people from being omnicrafters and having recipes specialist locked is ruining the crafting end-game because it is removing the potential for you to grow and develop your character.
    MrWarMachine you are wrong to a point. The only thing that is stopping people from being Omni crafters are the specialist recipes. you can easily become a 2 star crafter with the ilvl150 HQ white left side, red scripts MH, ilvl170 HQ OH and bit of melding (795 crafting, 748 control w/o soul stone). It's even possible with HQ ilvl150 MH and ilvl140 OH too with stats around 718 craft and 695 control. We are just limited to 2 star crafts at this time unless we went further to get more than one gear set to become 3 star crafters.

    This is one thing I dislike myself, as I don't like the idea of holding more than one set of gear for building because I think its BS. The specialist system I'm not fond off cos I like building my own stuff too but I live with it and move on.
    (1)
    Last edited by vio_p; 03-02-2016 at 12:58 PM.

  9. #9
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    and as a BLM, I'm not expected to pay out gil every time I hit the Fire IV button (ca-ching!). Yet, with deliniations, that is precisely what is expected from a "specialist". That definitely needs the heave-ho.
    if you have all your battle classes levelled - there's little chance you're going to have them all fully geared before yet another patch rolls around. That's why there's no need to "specialise" in any of them. Same with crafting, the gear eye-dropper means you're always going to have to pick the one or two to gear up first, the rest have to go without anyway. The obvious fix is just to allow purchasing more stones, so in theory you can have all of them specialists (but lets face it, in practice, just like the battle classes, it's not going to happen).
    (1)

  10. #10
    Player
    vigioX-Sun's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Vigiox Sun
    World
    Balmung
    Main Class
    Miner Lv 90
    They say this is better for the player,the system was made to help those that are not omnicrafters(casual players lets say), but is doing all the oposite,i have a friend he works 6 days a week, play about 1 to max 2 hrs a day ,1-3 days a week, he is married so he don't got much time, this friend of mine really wanted the new gear for catch up faster bcuz he really wanted to do end game content this round, his best bet was crafted gear an overmeld, he got me, I will be happy to craft it for him at a free price as long as I can be self sufficient, but now thats not the case anymore since I got to expend millions of gil I can't afford to help him out bcuz I need others to do it, dont tell me about fc help,I been in the same fc since1.0 but im the only heavy crafter an I cant see myself somewere else, I post in pf looking for ppl with same interest, trade for trade an never got a response, an those who looking for jobs charge 600k plus materials to craft it.
    (2)

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