and as a BLM, I'm not expected to pay out gil every time I hit the Fire IV button (ca-ching!). Yet, with deliniations, that is precisely what is expected from a "specialist". That definitely needs the heave-ho.
if you have all your battle classes levelled - there's little chance you're going to have them all fully geared before yet another patch rolls around. That's why there's no need to "specialise" in any of them. Same with crafting, the gear eye-dropper means you're always going to have to pick the one or two to gear up first, the rest have to go without anyway. The obvious fix is just to allow purchasing more stones, so in theory you can have all of them specialists (but lets face it, in practice, just like the battle classes, it's not going to happen).
They say this is better for the player,the system was made to help those that are not omnicrafters(casual players lets say), but is doing all the oposite,i have a friend he works 6 days a week, play about 1 to max 2 hrs a day ,1-3 days a week, he is married so he don't got much time, this friend of mine really wanted the new gear for catch up faster bcuz he really wanted to do end game content this round, his best bet was crafted gear an overmeld, he got me, I will be happy to craft it for him at a free price as long as I can be self sufficient, but now thats not the case anymore since I got to expend millions of gil I can't afford to help him out bcuz I need others to do it, dont tell me about fc help,I been in the same fc since1.0 but im the only heavy crafter an I cant see myself somewere else, I post in pf looking for ppl with same interest, trade for trade an never got a response, an those who looking for jobs charge 600k plus materials to craft it.
Now he say can't keep up an I understand him, this system is not working out for everybody, I don\\'t see the health here besides super high prices til patch runs out..





The specialist system makes no sense in a game where you can be every combat class on one character. If they want to maintain it, then lift the restriction on souls so players can work toward gaining them all. As for the social aspect, I'm in an active FC and I am one of the main FC crafters. But my FC mates have had to go outside our FC and pay ridiculous amounts of gil for things they want or need because our crafters can't provide for them the way we used to.


I just wanted to add my name to the "I don't like the crafter specialist system". I also love crafting things and knowing I'm going to be limited later (I have one lv 50 crafter and six in the 40s) is vexing to say the least.


All but the top end, content pushing, 99.9th percentile players are limited to one-two jobs with the best gear available while its relevant.
Granted they don't get locked out of a dungeon for not having it, but pretending you're going to make every single recipe regularly is kind of ridiculous.
Last edited by Kabooa; 03-01-2016 at 01:24 AM.

A character with all the combat classes maxed, isn't "self sufficient". They can only fill one role at a time, and need teammates to play the games highest level of content. This how it should be. This allows people with all the free time in the world to level up all the combat classes they want, without giving them any real advantage over the player who only has time to level one combat class and do it justice.
This kind of balance is lost with crafting when players can level all the different classes, and god forbid, the gathering classes. Once a crafter is "self sufficient", they are at an insurmountable advantage over a player who can only level one or two. This is bad, IMO. It discourages people who may to try there hand at it, because they latterly have no hope of competing with an Omni crafter other then to be one themselves.

And yes, before you say it, people with more time to play should see advantages, since they are playing more, I agree, but they can't be insurmountable. In combat, the people with more time to play tend to gear up faster. Tend to be more skilled. And tend to be able to fill any team role need. This give them an advantage for the time they play, but it isn't one that over negatively effects the man who can only fill one role. He'll gear slower. And he'll be locked to his role, but he can still do everything and reasonable compete.
The same, IMO, is now somewhat true of crafting. The people with more time can be the best at 3 crafting classes at time. But not all of them. This gives casuals some hope of finding a nitch at the end game. Granted, IMO, they need to go further then this alone, as even with specialist only recipes, Omni crafters are at a massive advances still, but it's a start. It's a step in the right direction IMO.
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