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  1. #11
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kuwagami View Post
    All of the nerfs proposed to WAR's gameplay so far are utter garbage, that's why we are against it. The only nerf I could get behind is a slight nerf in skill potencies (like fell cleave).
    Because the gameplay of war is so good right now, any changes proposed to it (so far) are just destroying the balance for the sake of it. How would you like to lose your "nope I'm cheating the game for 10 seconds" Hallowed Ground to make it fairer for WARs who have to deal with Holmgang ? because if you remove WAR's gameplay, we should as well remove PLD's gameplay, amirite ?
    How does cutting DPS (through potency snips, like you said), nerfing Storm's Path, and removing the slashing debuff in any way relate to Holmgang/Hallowed Ground/Living Dead?

    There are three things that Warriors have over other tanks:
    • Overpowerful DPS
    • Storm's Path debuff (-10% eDPS)
    • Storm's Eye debuff (-10% enemy slashing resistance)
    Of the three, only Storm's Path has any sort of competition from the other tanks (RoH = -10% eStr; Delerium = -10% eInt). But because of how it affects all types of damage, and because it stacks with those debuffs, and because it's more effective than either of them (and more effective alone than both combined), it is basically mandatory for raid composition.

    So if they target these three areas with strategic nerfs, and balanced it carefully, Warriors would no longer be essential for composition.

    You also fail to recognize the difference between a job being essential for progression and a job being preferred. In a situation where it is essential, no group can succeed without it. If preferred, a group will simply have to operate in a different manner that will make their fights very slightly longer/more difficult. The biggest example of this that I can think is A1S-A4S, where almost no group could succeed in early months without a Warrior in the party; in this case, they were essential. The nerfs that WAR needs should be aimed at making it so that they are no longer essential for group composition to succeed. I suggest nerfs, because WAR simply brings too much to the table right now to be considered for non-inclusion. You are literally shooting yourself in the foot right now if you don't bring a WAR to a raid, and that is not okay.

    EDIT: Proof I needed to change my wording slightly: http://forum.square-enix.com/ffxiv/t...=1#post3582394
    (5)
    Last edited by Jpec07; 02-23-2016 at 01:59 PM.
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