How does cutting DPS (through potency snips, like you said), nerfing Storm's Path, and removing the slashing debuff in any way relate to Holmgang/Hallowed Ground/Living Dead?
There are three things that Warriors have over other tanks:Of the three, only Storm's Path has any sort of competition from the other tanks (RoH = -10% eStr; Delerium = -10% eInt). But because of how it affects all types of damage, and because it stacks with those debuffs, and because it's more effective than either of them (and more effective alone than both combined), it is basically mandatory for raid composition.
- Overpowerful DPS
- Storm's Path debuff (-10% eDPS)
- Storm's Eye debuff (-10% enemy slashing resistance)
So if they target these three areas with strategic nerfs, and balanced it carefully, Warriors would no longer be essential for composition.
You also fail to recognize the difference between a job being essential for progression and a job being preferred. In a situation where it is essential, no group can succeed without it. If preferred, a group will simply have to operate in a different manner that will make their fights very slightly longer/more difficult. The biggest example of this that I can think is A1S-A4S, where almost no group could succeed in early months without a Warrior in the party; in this case, they were essential. The nerfs that WAR needs should be aimed at making it so that they are no longer essential for group composition to succeed. I suggest nerfs, because WAR simply brings too much to the table right now to be considered for non-inclusion. You are literally shooting yourself in the foot right now if you don't bring a WAR to a raid, and that is not okay.
EDIT: Proof I needed to change my wording slightly: http://forum.square-enix.com/ffxiv/t...=1#post3582394