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  1. #71
    Player
    SpiritMuse's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    1,012
    Character
    Lelane Lavellan
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by bass9020 View Post
    That's the whole point. They are suppose to slow you down and make you think.

    Seriously when did games stop being about the journey and just about getting to the cap?
    Oh I don't mind the journey. I just don't like running around blindly into walls for half an hour before I can progress in my journey.
    (0)

  2. #72
    Player
    CyrilLucifer's Avatar
    Join Date
    Aug 2013
    Posts
    1,393
    Character
    Holy Emmerololth
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SpiritMuse View Post
    Oh I don't mind the journey. I just don't like running around blindly into walls for half an hour before I can progress in my journey.
    But having a map automatically unlocked has nothing to do with walls. You can see the walls without the map (unless they're invisible, in which case that's on SE and the map actually lies to you).
    (6)

  3. #73
    Player
    SpiritMuse's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    1,012
    Character
    Lelane Lavellan
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by CyrilLucifer View Post
    But having a map automatically unlocked has nothing to do with walls. You can see the walls without the map (unless they're invisible, in which case that's on SE and the map actually lies to you).
    Can you? I may be remembering it wrong, because it's been a while, but doesn't an undiscovered map display absolutely no terrain info at all? And even then, the map is not very useful in figuring out where you can get past terrain obstacles, especially in the HW areas.
    (1)

  4. #74
    Player
    chrishanner's Avatar
    Join Date
    Dec 2014
    Location
    Limsa
    Posts
    62
    Character
    Gemma Serafina
    World
    Exodus
    Main Class
    Lancer Lv 90
    Ah man, I just started an alt character today, I enjoy going round uncovering the maps, even though I've done it once before already!
    (2)

  5. #75
    Player
    Murakami7's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    39
    Character
    Ezra Altair
    World
    Tonberry
    Main Class
    Arcanist Lv 60
    The details are still kinda vague about this but I can see it being an interesting idea if done right. For example, you unlock a grey/shaded map of a zone, then as you explore the different parts of the map they light up and you receive the exp bonus for discovering that area. Entering a zone and receiving a huge chunk of exp immediately seems kinda lazy and doesn't encourage exploration at all.
    (0)

  6. #76
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    As if there's really anything to explore to begin with.
    (1)

  7. #77
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by MilesSaintboroguh View Post
    As if there's really anything to explore to begin with.
    They could easily go back and add interesting stuff to some of the older zones to breathe fresh life into them and encourage players to explore. Environmental hazards, hidden treasure chests that pop up in random places much like Hunt mobs do. Heck, there's a place in Western La Noscea where you can do an unmarked quest to get a minion. I stumbled upon that accidentally and it was pretty cool. I'd like more of that.

    This isn't unusual for the genre. Most mainstream MMO's have this sort of thing in spades - even those that are now very 'casual' orientated. Tie them to achievements and it's a great way to keep people happy.
    (2)

  8. #78
    Player
    Mael-bess's Avatar
    Join Date
    Feb 2016
    Posts
    85
    Character
    Mael Bess
    World
    Odin
    Main Class
    Dark Knight Lv 63
    I'm a new player and this change is just plain retarded. I don't even understand it, map clearing is part of exploration in any (MMO)RPG, it adds a bit of sense of wonder to what lies in other areas.
    I don't even have half of those areas fully explored and many times i wonder what's further in them, now i can just check "ah that big thing i saw in the distance is that, i'll go here to go there, blah blah, okay done". What does this (small but significant) change improve anyway?because i see no reason to do it.
    (3)

  9. #79
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Quote Originally Posted by Theodric View Post
    They need to be careful not to discourage exploration altogether. Whenever I head into a new zone in pretty much any game part of the excitement for me is gradually pressing deeper and deeper into it to see what awaits me.

    If they plan to ruin the surprise - especially with the lack of any real unexpected environmental hazards - then it simply makes things feel that much more clinical. At the end of the day it's a Final Fantasy game. It's part of a franchise that has almost always encouraged and rewarded exploration.
    Emphasis on the almost
    Wanting to see what the next cutscene was trekking down XIII's long hallways with maybe one treasure sphere thing here and there was exciting.
    Will the next corridor have a curve? will it curve to the left? will it maybe curve left and then right?! Holy shit.
    (2)

  10. #80
    Player
    TheUltimateSeph's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    226
    Character
    Adolf Weismann
    World
    Gilgamesh
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Yasuhiro View Post
    Emphasis on the almost
    Wanting to see what the next cutscene was trekking down XIII's long hallways with maybe one treasure sphere thing here and there was exciting.
    Will the next corridor have a curve? will it curve to the left? will it maybe curve left and then right?! Holy shit.
    I wouldn't call the great hallway sim a FF game to be honest x_x Or Lightning Returns for that matter.
    (1)

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