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  1. #1
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,483
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Pibz View Post
    Where did i say you were? I was just saying that Damage being too high compared to defense/healing was just not true, i didn't add anything to that.
    Well to me it just looked like you were wording it in such a way where the current heal/dmg relationship was a problem, but I see your train of thought now. Nevermind.

    The AST change was necessary as it wasn't balanced (no it wasn't insanely op, but it needed adjustment) won't go over this because there's load of threads on this already, for pvp to be good changes will and have to be made, so learn to deal with it.
    I hardly think a 50% shield PvP-wide nerf was necessary though, Come Tuesday we'll see how useless/bearable Noct Asp. Benefic ends up being, but if you ask me, this should've been a change exclusively for 4 v 4 matches since I don't think the spell will be viable in many typical situations in 8 v 8 or Frontlines any longer.

    "learn to deal with it" is a bit much though, considering...
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  2. #2
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Quote Originally Posted by Cidel View Post

    "learn to deal with it" is a bit much though, considering...
    I wasn't trying to offend or anything, it's legit advice, if the devs really want to get into balancing classes more often and more seriously, expect every now and then to have adjustments you might not like
    (0)