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  1. #1
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60

    With the Nerf to AST, AA's should no longer interrupt casting

    With not only the recent nerfs to AST nocturnal sect aspected benefic shields, but also the buff to TP-user sprint and nerf to caster-sprint, attacks should no longer auto-interrupt spell casts.

    Why? Well, it's just way too damn easy to stick on your target now. The "OPness" of AST only highlights a much bigger issue with PVP. Damage is too high compared to defense/healing. You may say "Oh well the feast will be different". I don't believe it will be. In fact, it will be worse, is my assumption.

    I'll be a bit more blunt. Healing in PvP SUCKS in it's current form. It seems ridiculous that I, as a healer, should get HARD LOCKED on casting because I'm being attacked. Should I get stunned? Silenced? Knockedback? Sure! Because those counters to casting/healing require active decision making. Passive auto attacking and combo spamming does not.

    My proposed change is to have attacked do a "push back" to spell casting instead. So the cast time increases by a small amount each time you are attacked, as opposed to being interrupted. This would give healers more room to breath without the absolutely necessary help of your team, while not alienating the importance and value of proper mitigation, CC, and coordination.
    (15)

  2. #2
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    The fact that this is only cited as needing investigating now that the AST nerf has been confirmed makes me a little sad for the other healers (lol) but yeah, I would like them to look at the automatic interruption too. Maybe they have already and it's just not in the preliminary patch notes, but I'd prefer pushback to getting slaughtered for making a single mistake.
    (0)

  3. #3
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Quote Originally Posted by Renault View Post

    Damage is too high compared to defense/healing.
    This is just nonsense and not true, if a healer is allowed to cast uninterrupted you can't match the raw output of it with any dps class damage.

    As for removing the whole 1 hit 100% interrupt thing i'd be all for it, but a significant reduction in healing and damage output for caster classes (both healers and dps) would be absolutely necessary. If it was done right though, it would even possibly rebalance the game enough to allow for the removal of at least some of the role restrictions for the arena we have now (The 1 ranged 1 melee 1 healer 1 tank restriction). I don't expect this any time soon if ever.
    (1)

  4. #4
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,483
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Pibz View Post
    This is just nonsense and not true, if a healer is allowed to cast uninterrupted you can't match the raw output of it with any dps class damage.
    Maybe that's why this is a team ordeal and you aren't meant to out-damage a healer's heals all on your own. But I don't think many people understand that. And I suppose that's why AST is where it is now come 3.2.
    (2)

  5. #5
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Quote Originally Posted by Cidel View Post
    you aren't meant to out-damage a healer's heals all on your own..
    Where did i say you were? I was just saying that Damage being too high compared to defense/healing was just not true, i didn't add anything to that.

    The AST change was necessary as it wasn't balanced (no it wasn't insanely op, but it needed adjustment) won't go over this because there's load of threads on this already, for pvp to be good changes will and have to be made, so learn to deal with it.
    (1)

  6. #6
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,483
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Pibz View Post
    Where did i say you were? I was just saying that Damage being too high compared to defense/healing was just not true, i didn't add anything to that.
    Well to me it just looked like you were wording it in such a way where the current heal/dmg relationship was a problem, but I see your train of thought now. Nevermind.

    The AST change was necessary as it wasn't balanced (no it wasn't insanely op, but it needed adjustment) won't go over this because there's load of threads on this already, for pvp to be good changes will and have to be made, so learn to deal with it.
    I hardly think a 50% shield PvP-wide nerf was necessary though, Come Tuesday we'll see how useless/bearable Noct Asp. Benefic ends up being, but if you ask me, this should've been a change exclusively for 4 v 4 matches since I don't think the spell will be viable in many typical situations in 8 v 8 or Frontlines any longer.

    "learn to deal with it" is a bit much though, considering...
    (0)

  7. #7
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Quote Originally Posted by Cidel View Post

    "learn to deal with it" is a bit much though, considering...
    I wasn't trying to offend or anything, it's legit advice, if the devs really want to get into balancing classes more often and more seriously, expect every now and then to have adjustments you might not like
    (0)

  8. #8
    Player JzBen's Avatar
    Join Date
    Sep 2014
    Posts
    42
    Character
    Jz Ben
    World
    Ragnarok
    Main Class
    Miner Lv 61
    Oh look, the Astros who might need to hardcast heals to keep their party alive now instead of lol spamming insta shields are asking for interrupt nerfs.
    (4)

  9. #9
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I wouldn't mind if casters (I mean all jobs that have cast bars) can build a temporary immunity to being interrupted after being hit a set # of times. To prevent it from being too OP, maybe make it last a few seconds.
    (1)

  10. #10
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    Quote Originally Posted by myahele View Post
    I wouldn't mind if casters (I mean all jobs that have cast bars) can build a temporary immunity to being interrupted after being hit a set # of times. To prevent it from being too OP, maybe make it last a few seconds.
    It's called Surecast.
    (1)

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