

I 100% agree, melee should have full GCD cast times for their attacks, that are interrupted by taking any damage at all.I always felt that the interrupting was one of the better mechanics of the game. It made pressure so important, whereas bad players only focused on kills. However, this was before PvP is about to become sprint city. I thought it was fine the way it's always been. I played all melee's in League of Legends and practically any fantasy PvP game..and one thing I never understood was ranged players being upset that they're being punished cause a melee is on top of them. PLD and WAR don't even have gap closers. You should 100% be punished by someone applying pressure to you.
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