



Maybe that's why this is a team ordeal and you aren't meant to out-damage a healer's heals all on your own. But I don't think many people understand that. And I suppose that's why AST is where it is now come 3.2.
Where did i say you were? I was just saying that Damage being too high compared to defense/healing was just not true, i didn't add anything to that.
The AST change was necessary as it wasn't balanced (no it wasn't insanely op, but it needed adjustment) won't go over this because there's load of threads on this already, for pvp to be good changes will and have to be made, so learn to deal with it.




Well to me it just looked like you were wording it in such a way where the current heal/dmg relationship was a problem, but I see your train of thought now. Nevermind.
I hardly think a 50% shield PvP-wide nerf was necessary though, Come Tuesday we'll see how useless/bearable Noct Asp. Benefic ends up being, but if you ask me, this should've been a change exclusively for 4 v 4 matches since I don't think the spell will be viable in many typical situations in 8 v 8 or Frontlines any longer.The AST change was necessary as it wasn't balanced (no it wasn't insanely op, but it needed adjustment) won't go over this because there's load of threads on this already, for pvp to be good changes will and have to be made, so learn to deal with it.
"learn to deal with it" is a bit much though, considering...
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