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  1. #1
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Shurrikhan View Post
    To be honest, the auto-attack bonus is pretty hefty to overall single-target dps. Larger even than Deliverance at full stacks. It just feels like crap.
    You just outlined the problem with it right there. The fact is that it is only a Dps gain on single targets. In any circumstance in which there is more than one, your auto-attack is essentially useless. Personally, I was hoping to see it adjusted for TP management. Something along the lines of swapping to SwO grants additional Tp for each auto attack, while increasing overall skill speed.

    Quote Originally Posted by Shurrikhan View Post
    That middle part is why Skill Speed without changing the TP tick rate to 50 per GCD has always seemed an oversight to me. Granted, with so many TP cost reductions across the board, I don't even feel like I'd have to Paeon anymore. I'd just have the NIN goad the Monk and call it a day. Maybe make the PLD Clemency for his TP. /shrug.
    That's the same problem that we have now. The only way for a Pld to actually sustain their TP over the course of a fight is to actively sabotage their own Dps by not maintaining their attack. That's garbage. Clemency is great and all, but Pld's should not have to use it when they don't have to use it. It should be used for utility, not as a stop-gap in our TP draw.

    Quote Originally Posted by Shurrikhan View Post
    Agreed completely on Cover and Tempered Will. Even just the ability to toggle/cancel the link or properly mitigate the transferred damage or interrupt-proofing on TW would be a godsend.
    I would have even taken an esuna effect. ANYTHING would have been better than the way it is now.
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    Last edited by Februs; 02-20-2016 at 04:07 AM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Februs View Post
    You just outlined the problem with it right there. The fact is that it is only a Dps gain on single targets. In any circumstance in which there is more than one, your auto-attack is essentially useless. Personally, I was hoping to see it adjusted for TP management. Something along the lines of swapping to SwO grants additional Tp for each auto attack, while increasing overall skill speed.
    Adjustments in this regard would be pretty great, but would do nothing for Shield Oath, and would make PLD even more dependent on high attack rate swords. Partly why I'd be fine with it being changed to a plain damage increase, as boring as that'd be. At least then it'd do everything every other tank stance does, rather than perpetuating their lack of enmity margin/sustain, with zero effect on multi-target situations.

    That's the same problem that we have now. The only way for a Pld to actually sustain their TP over the course of a fight is to actively sabotage their own Dps by not maintaining their attack. That's garbage. Clemency is great and all, but Pld's should not have to use it when they don't have to use it. It should be used for utility, not as a stop-gap in our TP draw.
    Merely (half) joking. If only because I have survived so much with seemingly disconnected healers on the virtue of Clemency alone, (e.g. soloing Thordan's cleave, stomp, cleave just with Foresight, Shelltron, and two prepped Clems, in i200 pure Str) I've gotten used to telling PLDs to use it if they're at 0 TP and everyone else is over 400. Since the TP changes have been so broad, it just seems like PLD and Monk alone are ever going to need TP help. If the AST can cover them, by Bard can just keep Foeing / shooting.

    I would have even taken an esuna effect. ANYTHING would have been better than the way it is now.
    Esuna would be damn nice, or at least have it remove and prevent ALL enfeeblements but stun/petrify (bind, heavy, slow, paralysis, draw-ins, knockbacks, on-action damage taken). Would also just be great if Cover were more often able to prevent any status effects from being applied to the target (without being transferred to yourself) by nature of 0 damage being taken.
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