
Originally Posted by
Februs
Well ... I'm not going to say that the changes are bad (they are definitely good), but they are not enough.
I'm very happy that Oaths do not cancel combos anymore (though they really should have also been made oGCD to boost total potency), but SwO is still next to useless. As things are now, the biggest benefit to being in SwO is not having the dmg reduction from ShO. They way things will be after the patch, the biggest benefit to SwO is still not being in ShO. Pld's get that benefit by simply dropping ShO. There's no real incentive actually activate SwO (+50 potency on auto attacks... yay....) over just dropping ShO. Regardless, I can live with it it.
My bigger concern is with Tp management. Reducing the Tp cost of a couple of Pld moves is not going to save their TP from flat-lining in longer fights, especially with constantly increasing skill speeds. They've done this before, and it did not work. Pld's just do not have enough oGCD's to sustain their Tp. I'm gonna give this the benefit of the doubt, but I have a feeling that Pld's will still be red-lining their Tp, especially by the end of the 3.0's life cycle.
I'm also a little off put by the ability adjustments (more by which moves they picked, rather than what they changed). Clemency is fine. 2 seconds is a nice change. Divine Veil is a fix, because it should really have always been like that ... Cover? Tempered Will? If anything, I would say that those two moves were in much greater need for adjustments for FAR longer than Clem and DV. TW is almost NEVER used in any fights in the entire game. When SE said they were making move adjustments, I thought that TW would, at the very least, have made the list.