Page 4 of 20 FirstFirst ... 2 3 4 5 6 14 ... LastLast
Results 31 to 40 of 197
  1. #31
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shurrikhan View Post
    But... Goring Blade was already plenty powerful?...
    Considering what Goring Blade "costs" compared to the other two "500+ potency skills", it's not THAT poweful.
    Fell Cleave is a one time 500 potency skill, while Goring Blade need its full duration to be only slightly higher.
    Scourge is a a DoT that you can put on multiple targets successively, while Goring Blade requires a full combo.

    Regarding this, I think it's fair that the potency is now clearly higher.
    (2)

  2. #32
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by BadRNG View Post
    Not breaking combo is great but I am disappointed Grit/Oaths are still on GCD. (The new skill countdown UI picture shows Grit with a GCD still)
    I don't expect this will change any time soon. It seems like the oGCD stance changing is something that is simply to be unique to WAR.
    (0)

  3. #33
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,895
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Reynhart View Post
    Considering what Goring Blade "costs" compared to the other two "500+ potency skills", it's not THAT poweful.
    Fell Cleave is a one time 500 potency skill, while Goring Blade need its full duration to be only slightly higher.
    Scourge is a a DoT that you can put on multiple targets successively, while Goring Blade requires a full combo.

    Regarding this, I think it's fair that the potency is now clearly higher.
    Especially when you consider that mass-GBing is the only thing we have close to "AoE". Just expected that the dps buffs would come in a different form that this flat ShO change and GB. Like... maybe... an AoE? Or the highly-requested RoH buffs?

    It's kind of like how I don't understand why DRK, which has very few TP problems if able to Blood Weapon (and can Unmend at the worst), now has nearly the TP consumption of a Monk if he doesn't use his enmity combos. It just seems strange and unnecessary. (Or why NIN, which consumes less TP than a Monk, was given further TP reductions while Monk was not.)

    (Delirium/Souleater combo = total 170 TP. Monk combos will equal 160/170. Same as Goring Blade, but without a DoT holding it back to every third combo.)
    (0)
    Last edited by Shurrikhan; 02-19-2016 at 11:06 PM.

  4. #34
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Shurrikhan View Post
    also: Monk needed more dps?
    MNK/PLD/WAR should be a pretty interesting combo. Trade Reprisal for 10% STR down and DV, essentially. Can't wait to see how group comps in progression play out.
    (0)

  5. #35
    Player
    Torunya's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    361
    Character
    Lindis Hrafnvandrar
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Khemorex View Post
    me to , PLD will be always my main class in FFXIV ^^
    Ditto. Even through the dark times, I'll always be faithful to Paladin! This does indeed make me very happy and excited. ^____^/
    (3)
    Quote Originally Posted by Iagainsti View Post
    Where's my daily baked deliciousness, Toruyna?

  6. #36
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,895
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SpookyGhost View Post
    MNK/PLD/WAR should be a pretty interesting combo. Trade Reprisal for 10% STR down and DV, essentially. Can't wait to see how group comps in progression play out.
    Monk's already a well-requested DPS, though, especially if it has an especially high (skill-gap or ilvl) lead over the other DPS. The redundancy of the INT down debuff between Del and DK was usually too small of an issue to forgo their individually high dps. (Though at the same time, I wonder why they still haven't changed Delirium to allow it to at least be present at the same time as Dragon Kick, without stacking.)

    Monk still gets no TP adjustments, relying on between-phase Purification, or QoL changes. Same to DRG, which at 2.4 GCD, is a substantial TP hog itself.

    So many of these changes (see: AST) just seem really half-assed. A lot of them I'm grateful for, but just, as a whole... kind of sketchy.
    (0)

  7. #37
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    By "MNK/PLD/WAR should be a pretty interesting combo", I mean because of the PLD buffs and the supposed change to a more defensive meta, we'd see an interesting tradeoff with Reprisal vs RoH + DV + Shield + Cover(? Maybe?). MNK's DPS increase just makes it a stronger pick on top of bringing Mantra and the possibility of soaking hard hits w/ Fist of the Earth.
    (0)

  8. #38
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Good changes. We'll have to see how it stacks up with the new damage formulas.
    (0)

  9. #39
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    791
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Is no one concerned that they chose to not consider helping in the form of magic resistance, TP management, and AoE damage? The main thing that DRK offered over PLD for the MT position this patch was a better toolkit for magic damage. If Midas is magic heavy this could repeat. Reducing TP costs by 10 isn't going to solve their longevity problem over very long fights. Nothing was changed about their abysmal AoE or any kind of synergy between Flash and Circle of Scorn? Yes a few 10-20 increases to potency are nice but the class has more fundamental issues that permit them from getting raid spots and desirable groups besides their damage output.
    (0)

  10. #40
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Raim View Post
    Is no one concerned that they chose to not consider helping in the form of magic resistance, TP management, and AoE damage?
    AoE damage will probably still be an issue.
    Reducing the TP cost of Fast Blade is a huge improvement over TP management, and we'll probably replenish more of it now that stance dancing and self healing is eased.

    As for magic damage, it's more a flaw in the raid design than in the end, probably intended to put the brand new DRK in a better spotlight. I suppose Midas and the next raid will be much more balanced around Physical vs Magical.
    (0)

Page 4 of 20 FirstFirst ... 2 3 4 5 6 14 ... LastLast