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  1. #9
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ibi View Post
    That's weird.

    I did all mine on paladin, usually forgetting I even had a chocobo, because I was more-or-less impossible to kill, and I never had any issues with killing stuff in a timely manner.
    Yeah, this is exactly what I'm talking about when I mention players who act like they are awesome in unrealistic ways.

    The Rock giant with bomb minions is impossible to solo as a PLD as it requires the ability to either burn down the adds or kite them while DPS; neither of which a PLD is equipped to do. I don't even want to hear this crap that you were impossible to kill. You might be able to endure the Malboro or the Cyclops if you were over-geared and popping potions, but the same encounter done by any other class is x1,000 easier.

    Quote Originally Posted by CosmicKirby View Post
    Yea-no.

    Wow overcomes the obvious problem to this (If tanks do just as much DPS, why bring DPS?) By adding very specific party-wide buffs for each class. So even if tanks were doing similar dps, (which they only are if they're tanking and getting vengeance) they aren't bringing the diversity of buffs. FF14 basically only has the LB building system, and a moderate STR buff.

    Much less, what's the point of rolling a DPS class if you're not better at DPS than a class that takes way more damage? Maybe you're ranged, or maybe your casting spells... But what if you're just a melee? What's the point? Thematically or mechanically?
    Seems the solution is clear; add more unique utility to DPS classes. Why is this so complex to understand?

    The main reason players roll a DPS class is to have less responsibility than tanking or healing. It's not to do the most damage in the game. I'd further say the class a player chooses as their main usually has more to do with their own psychology -- the image they want to project about themselves -- than it does any game mechanical reason. Thus why the majority of modern MMOs have long since abandoned a harsh adoption of the holy triad, in favor of a more relaxed model.

    WoW is one example where tank DPS is on par with a pure DPS class while in a party, but there are also games as old as Ragnarok Online that have always allowed tank characters to deal high damage while tanking. Because the non-tank classes have other utility that tanks do not have, the game is still balanced.

    FFXIV focusing just on how much damage, healing or defense a character has as the sole basis for determining what is "balance" is why there is a shortage of tanks.
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    Last edited by therpgfanatic; 02-19-2016 at 01:32 PM.