That's weird.Bullcrap. PLD / GLD is one of the weakest soloing classes in the game, especially during story mode battles. Back when I did my relic quest, all the map farming for alexandrite had to be done on my SMN because I couldn't solo any of the encounters involving more than 3 mobs on my PLD, even with my chocobo specced out for healing.
I did all mine on paladin, usually forgetting I even had a chocobo, because I was more-or-less impossible to kill, and I never had any issues with killing stuff in a timely manner.
I'm not happy with "Tanks" being thrown around in this thread as meaning all 3 of the classes. When talking about War DPS yes, it's too freaking insane and high. My main is a PLD since day 1 and I've always felt like the weakest link in the DPS chain... however I'm not angry about that one bit. I chose to be a tank because I want to be a tank, not a DPS. I've always cringed when seeing tanks stack Str gear, and curse SE for allowing this to be an option. War DPS should be nerfed so people aren't running around just using War's all the time and being as proficient as DPS, however please keep them separate from PLD when discussing how high tank DPS is.
Since glamour is the end game looks like I am maining nin instead of mnk. Serpent armor beats w/e u call that for Ifrit armor in my book.
Windows 10 also has a similar feature.
TBH, I had pretty low expectations of the mentor and SSS systems, but each new thing I learn about them makes it even worse. There should at least be a way in PF to restrict to someone having cleared it or not. Linking screenshots is ridic and makes the whole thing fairly worthless. Mentor program requires the mentor to add newbies to the chat channel? I am all for helping, but I'm not going to log on and sprint around the starting cities to add newbies to the channel to help them.
Last edited by Kaurie; 02-19-2016 at 07:10 AM.
DRK DPS is close to WAR. In fact, DRK do more DPS than WAR in A4S normally.I'm not happy with "Tanks" being thrown around in this thread as meaning all 3 of the classes. When talking about War DPS yes, it's too freaking insane and high. My main is a PLD since day 1 and I've always felt like the weakest link in the DPS chain... however I'm not angry about that one bit. I chose to be a tank because I want to be a tank, not a DPS. I've always cringed when seeing tanks stack Str gear, and curse SE for allowing this to be an option. War DPS should be nerfed so people aren't running around just using War's all the time and being as proficient as DPS, however please keep them separate from PLD when discussing how high tank DPS is.
Its only PLD that lag behind in that manor, which is why they're getting buffed...
Well yea, if you ignore the fact that WAR is usually the one that sacrifices himself to do Royal Pentacle whereas DRK maintains the most uptime.


It's always going to be a game of whack-a-mole.Anyone else think that there is a good possibility that tanks will still be able to push as much DPS, if not more, due to having more VIT which equals more HP allowing tanks to "stance dance" more and spend more time in "DPS" stance rather than tank stance. Personally, I'm a bit disappointed that Yoshi P has straight up said that tank dps will be lower (flame me if you will), however I look forward to the opportunity to try out spending more time in DPS stance to see if I can still push out as much, if not more, DPS as Drk.
More Blood Weapon, more Dark Arts, faster attack speed, more mp...sounds like there is still a high amount of potential to push out good DPS as DRK.
If tanks wear all strength accessories in the past, then healers are having to pull more weight than they were originally intended. Now healers are pretty used to dealing with squishy tanks and now that tanks will wear all vit, people now will fret if a tank keeps their "tank stance" up. Tanks will lose threat all the time now.... lol I mean, many won't have any trouble, since they understand how enmity works. What I mean is the normal player, most players, the one we see most of in most random duty finder content. Those people are going to be coerced and bullied into doing what the "good tanks" do and they are going to get frustrated because it won't work for them. Let the ping pong aggro in duty finder dungeons begin.... lol
Vitality doesn't make tanks any less squisher or tankier though. They already mentioned that a full vit tank will be stronger than a vit/str hybrid in 3.2, and that overall tank damage will be lower in 3.2 compared to now (regardless of stats, 3.2 vit tanks will do less than 3.15 str tanks). The matter of fact is, with how it is now, vitality doesn't help with tanking, while str helps with enmity generation and indirect mitigation through self-heals and well, killing things faster. Of course the game doesn't imply any of this and instead encourage all fending prefix accessories to be tank prioirty, slaying to be dps prioirty.It's always going to be a game of whack-a-mole.
If tanks wear all strength accessories, then healers are having to pull more weight than they were originally intended. Now healers are pretty used to dealing with squishy tanks and people now will fret if a tank keeps their "tank stance" up. Tanks will lose threat all the time now.... lol I mean, many won't have any trouble, since they understand how enmity works.
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WAR also go through two quarantines (or all three). But it is still a good example of a job playing mechanics instead of ignoring them for the sake of DPS (I mean, you *could* sacrifice a DPS or healer instead of the WAR, but really...that's just hurting your group)
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