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  1. #1
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by SpookyGhost View Post
    Doing less DPS doesn't mean you can't DPS.
    Aye. Tank DPS (especially warrior) was a bit on the insane side, and it did need to be brought down a notch given how strong they were.

    Paladins, though, needed to be brought up and not down. Here's to hoping Shield and Sword Oath are taken off the GCD (so they can actually stance swap reasonably) and that paladins get some AoE love.
    (6)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  2. #2
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Powercow View Post
    Aye. Tank DPS (especially warrior) was a bit on the insane side, and it did need to be brought down a notch given how strong they were.

    Paladins, though, needed to be brought up and not down. Here's to hoping Shield and Sword Oath are taken off the GCD (so they can actually stance swap reasonably) and that paladins get some AoE love.
    Quote Originally Posted by SecretCrowds View Post
    Tanks: Leveling the playing field between tanks when switching between stances. Upward adjustments to jobs that did not reach assumed numerical values. No nerfs to any tanks, not even Fell Cleave.
    It seems the answer was given before^^
    (0)

  3. #3
    Player
    Katana190's Avatar
    Join Date
    Nov 2013
    Posts
    299
    Character
    Katana Azurite
    World
    Phantom
    Main Class
    Warrior Lv 90
    Quote Originally Posted by LadyVal View Post
    I'm not even a tank and this feels like a slap in the face. So essentially they switched strength to vitality so tanks have to have more hp AND less DPS? So they are pretty much telling tanks that they can't DPS anymore because they weren't supposed to in the first place? ... Wow. o_o
    Was a bad design choice and their simple fixing it, we wont be as strong as a full str tank at the start of 3.2 but by the time we're max ilvl we'll definitely be more powerful then 3.2 full str. As a tank main since 2.0 this is a welcome change to me. Just have to shrug off we wont be doing as much dps as we use to for a few weeks.
    (7)

  4. #4
    Player
    DSaint's Avatar
    Join Date
    Oct 2014
    Posts
    107
    Character
    Tonsan Blue
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by LadyVal View Post
    I'm not even a tank and this feels like a slap in the face. So essentially they switched strength to vitality so tanks have to have more hp AND less DPS? So they are pretty much telling tanks that they can't DPS anymore because they weren't supposed to in the first place? ... Wow. o_o
    I played GLA/PLD since day 1, and now I have a DRK 60 and WAR 58, and I tell you: Tanks are OPs right now and I think lower Tank dps is a fair thing.

    Solo content (fates/side quests/main quests/job quests/leves): Tanks can kill things almost as fast as dpss, plus survive a lot longer and deal with 2 or 3 enemies at once. Dpss can't.

    Party content (primals, dgns, raids): Outside dps checks, we don't have ANY reason to bring a dps to party content. You can go with 6tanks and 2healers and clear any content ( again, outside dps checks). If you do a party with 6 dps and 2 healers, everyone will die eventually. 0 chances to clear any content.

    Now, with tank dps Nerf, tanks survivability will suffer in solo content (will take longer to kill something, so: Taking more damage and OOR (out of resource) pretty fast).
    For group play, OOR resources too, for both healers and Tanks.

    Yeah, I do agree it would be better to raise dps survivability than lower tank dps, but, for the sake of classes balance, this nerf will be a real balance.

    #IMO
    (1)
    I must say english is not my primary language, so if you find some grammatical or syntax error, please tell me and I will edit my post. Thank you!!

  5. #5
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by DSaint View Post

    Yeah, I do agree it would be better to raise dps survivability than lower tank dps, but, for the sake of classes balance, this nerf will be a real balance.

    #IMO
    Honestly though, the burden of meeting dps checks should fall entirely on the dps roles, not looking to the healers/tanks (which is what we see in gordias) to pump out the extra damage. The damage that a DD job can bring isn't that much higher than what warrior or healers are capable of in a ideal setting, and devalues the DD's role all that more.
    (7)
    ____________________

  6. #6
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by DSaint View Post
    I played GLA/PLD since day 1, and now I have a DRK 60 and WAR 58, and I tell you: Tanks are OPs right now and I think lower Tank dps is a fair thing.

    Solo content (fates/side quests/main quests/job quests/leves): Tanks can kill things almost as fast as dpss, plus survive a lot longer and deal with 2 or 3 enemies at once. Dpss can't.
    Bullcrap. PLD / GLD is one of the weakest soloing classes in the game, especially during story mode battles. Back when I did my relic quest, all the map farming for alexandrite had to be done on my SMN because I couldn't solo any of the encounters involving more than 3 mobs on my PLD, even with my chocobo specced out for healing.

    The whole idea that solo tanks will outlast mobs of enemies in a MMO is extremely antiquated game design thinking. Wars of attrition result in the one under attack to be defeated, not the other way around.

    The lack of AoE for PLDs is a real killer. And don't nobody even suggest Circle of Scorn is an AoE attack; go pop into Satasha NORMAL unsynched on a 60 PLD and try to kill a mob with Scorn, it won't even half their health bars. It's auto-attack without the bonus from Sword Oath. On lv 15-18 mobs, and being max level, Circle of Scorn won't even kill trash many levels below a PLD, let alone put a meaningful dent into enemies the same lv as the PLD.

    Players need to set aside the "holier than thou" attitudes and use every opportunity someone legit complaints about bad game design as an golden chance to talk about how awesome of a gamer they are to do things in spite of the bad design. It doesn't send any united feedback that gets the issues addressed when you bury your head in the sand like that.

    The devs want more tanks to run in DF pugs, but they don't want to do the one key thing that would make a difference; put tank DPS on par with DPS classes if the tank is in a party. It works like this in most MMOs, namely the most popular one (WoW, where tanks tend to top the parsers) and the world doesn't end.

    When players of tanks feel like they are helpless to clear encounters because of bad DPS players, it makes them not want to run PUGs at all. No matter what bonus they get, no matter what special mount can be obtained. None of that is worth a dungeon run taking over half an hour because some idiot BLM / BRD doesn't want to use their AoE to kill trash and melee DPS who ignore their rotations to spam one skill for the entire dungeon run, or wipes caused because even when the tank tries they can't kill mechanic-crucial adds the DPS are utterly ignoring in favor of just focusing on the boss.

    I get so tired of dealing with morons in PF that I just plain abandon the party these days rather than try to argue with people who either want to be jerks or just don't care about learning the basics of their class. I'd rather eat a half hour wait time penalty as my character sits AFK than spend that time wiping because there's nothing I can do to compensate for players who won't do their proper rotations or purposely ignore boss mechanics requiring them to do anything more complicated than attack the boss from the rear.

    Party content (primals, dgns, raids): Outside dps checks, we don't have ANY reason to bring a dps to party content. You can go with 6tanks and 2healers and clear any content ( again, outside dps checks). If you do a party with 6 dps and 2 healers, everyone will die eventually. 0 chances to clear any content.
    Not true, several DPS have party buffs or enemy debuffs that are very helpful to an encounter. Whether specific players actually use these abilities or not is another issue, but all DPS have some kind of added utility beyond just dealing damage. That's usually how DPS are balanced in party mechanics in MMOs. The tank by themselves can't solo the same DPS as a pure DPS class, but in a party the tank can if the DPS employ their utility skills. This is how most MMOs work these days to avoid the issue FFXIV has with few people wanting to tank because it usually results in the tank at the complete mercy of the DPSers and healers to be good in order for a dungeon clear to occur, and given tanking is a role with the most responsibility it's something a lot of people don't want to do by its very nature. Intentionally making tank DPS the lowest in the game sends the message to players that if they tank, no matter how good they are, they are at the total mercy of other randomly selected people being good at their classes to clear even normal dungeons and cannot compensate for their shortcomings in any meaningful way.

    You want to see more tanks in the Duty Finder, then make tanking in Duty Finder less frustrating. The only way to do that is allow the tank to have enough DPS to take down those adds during a boss fight that cause party wipes if the DPS don't take them down. It's not that complex to understand. Sure, in a perfect world the DPS would do their jobs perfectly every time but this is reality and she is a harsh mistress. A significant portion of the playerbase chooses to not play their class in an even semi-optimal way that makes these perfectly designed encounters unbreakable walls to overcome, and tanks generally would not care as much if the DPS were loons if we could overcome some of these mechanics ourselves during a PF run.

    People -- especially the devs -- need to stop thinking of "highest defensive ability" as some kind of special advantage that tanks have. It's not. The only reason tanks need high defensive ability is because you made PvE enemy difficulty centered around stronger enemies dealing tons of damage at scheduled intervals. As can be seen in PvP, high defensive ability amounts to zilch in the face of continuous high damage output which DPS classes can deal.

    It's probably not ironic that in the new PVP event, the devs don't intend tanks to meaningfully contribute to their group beyond picking up medals.
    (5)
    Last edited by therpgfanatic; 02-19-2016 at 04:47 AM.

  7. #7
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by therpgfanatic View Post
    Bullcrap. PLD / GLD is one of the weakest soloing classes in the game, especially during story mode battles. Back when I did my relic quest, all the map farming for alexandrite had to be done on my SMN because I couldn't solo any of the encounters involving more than 3 mobs on my PLD, even with my chocobo specced out for healing.
    That's weird.

    I did all mine on paladin, usually forgetting I even had a chocobo, because I was more-or-less impossible to kill, and I never had any issues with killing stuff in a timely manner.
    (4)

  8. #8
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by therpgfanatic View Post
    The devs want more tanks to run in DF pugs, but they don't want to do the one key thing that would make a difference; put tank DPS on par with DPS classes if the tank is in a party. It works like this in most MMOs, namely the most popular one (WoW, where tanks tend to top the parsers) and the world doesn't end. .
    Yea-no.

    Wow overcomes the obvious problem to this (If tanks do just as much DPS, why bring DPS?) By adding very specific party-wide buffs for each class. So even if tanks were doing similar dps, (which they only are if they're tanking and getting vengeance) they aren't bringing the diversity of buffs. FF14 basically only has the LB building system, and a moderate STR buff.

    Much less, what's the point of rolling a DPS class if you're not better at DPS than a class that takes way more damage? Maybe you're ranged, or maybe your casting spells... But what if you're just a melee? What's the point? Thematically or mechanically?
    (1)

  9. #9
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by LadyVal View Post
    I'm not even a tank and this feels like a slap in the face. So essentially they switched strength to vitality so tanks have to have more hp AND less DPS? So they are pretty much telling tanks that they can't DPS anymore because they weren't supposed to in the first place? ... Wow. o_o
    I'm not sure how you made these connections? Please explain. Tanks are going to be able to use their primary stat now for damage, it's win win.
    (3)

  10. #10
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by LadyVal View Post
    I'm not even a tank and this feels like a slap in the face. So essentially they switched strength to vitality so tanks have to have more hp AND less DPS? So they are pretty much telling tanks that they can't DPS anymore because they weren't supposed to in the first place? ... Wow. o_o
    It's not a big deal. They obviously didn't want higher end guilds cheesing hard content with tank dps anymore. I'm okay with the burden being back on the dps characters. It was a weird meta.
    (3)

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