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  1. #31
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Syzygian View Post
    WAR has been nearly guaranteed a raid slot for the past 2 patches (not counting pre-3.0 since there were only 2 tanks). DRK/PLD comps that do well enough to be notable are nearly unheard of.
    Quit blaming WAR for everything wrong with tanks. Pre-3.0, WAR+PLD was the best choice because they played differently, offered different options and worked well together. Then 3.0 came along with DRK, which is in my opinion the worst designed job in the game. It's way too similar to PLD: they play similarly (DRK just has a few more off-GCDs), they have similar mitigation abilities, they have similar utility. There's no reason to take both because they overlap a lot, you should just take the one that has the advantage in current content (no matter how small that is). DRK should have been like AST, having a skillset able to replace either PLD or WAR (or even have its own entirely unique skillset), but instead we got a PLD clone and that's where I think the majority of the problems come from. DRK should have got a rework instead of just buffing it and PLD, because there's not much buffing can do to make a PLD/DRK party good.
    (3)

  2. #32
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I definitely agree with the Paladin clone bit. DRK just feels like the magic mitigation version in the end. Should have called it Mystic Knight or some crap.
    (0)

  3. #33
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,147
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Oh, sure - Like Sheltron, one of the most wasted ability from all tanks to be gained on the 50+ class quests?
    (0)

  4. #34
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Launched View Post
    A practically Jurassic tirade dug up from the fossil record of 3.0's launch about PLD/DRK being clones of eachother
    I didn't cast blame on anybody for anything, certainly not in what you quoted (which was simply me stating a pair of facts), and Shadowskin being a clone of Rampart doesn't make DRK a clone of PLD. If no amount of buffs will make a PLD/DRK party good then why were you QQing about Defiance?

    I could write an essay about how they are meaningfully different in DPS, utility, playstyle, rotation, mechanics, and their own MT vs. OT playstyle. But I don't think anyone wants that.

    Quote Originally Posted by SpookyGhost View Post
    e: I think you think there's a bigger disparity between WAR and PLD, and WAR and DRK especially, than there actually is. They could give PLD/DRK Eye and that would immediately solve a lot of issues and allow them to work together. It's not as complicated as it seems and they could super duper easily overshoot it. I hope they don't, but y'know, could happen. Regardless, though, they'll do what they do and there's nothing we can change about that until after the patch comes out and we're free to complain to our hearts content. Or praise. Hopefully praise.
    I certainly am not complaining about the patch, I apologize if I sounded as though I was. But when I saw a WAR complaining? Come now. Like I said, this is what people wanted. I frankly don't think anyone should be complaining, at least not before the patch notes.

    That being said, I don't think DRK and WAR are far off in terms of DPS but the gap is huge elsewhere IMO. I can't speak for PLD's discrepancies because while I have it at 60 I rarely play it because I just do not find it satisfying for reasons I share with a lot of folks and a few that are probably more personal.

    If they gave DRK Eye it would not solve:

    1. The fact that making a DRK OT instead of MT is like throwing a brick through a stained glass window.

    2. The fact that DRK has no way of slowing TP consumption in its tank stance, or independently of stance.

    3. The fact that its tank stance is a plague upon humanity and there is no mechanical incentive to use it outside of DASE heals which are taken into account by healers probably no more than Parry is.

    4. Its slight lack of physical mitigation. If they even so much as tacked on a Shadeshift effect to DD this could be fixed.

    5. Piggy-backing off #1 and #3, and a bit off what you said as well, DRK can deal WAR numbers, but has to make some pretty large demands on itself and the party to do so. You CAN'T hit the job's DPS ceiling while OTing which is just silly. You have to be tanking and you have to be doing it out of tank stance. Not saying that that is not intensely satisfying and fun to do, because it is, but it still puts some big demands on yourself and your healers. And its frustrating too. Think about it. While OTing, you're doing suboptimal DPS for your job, no matter what. Its silly.

    6. Has zero unique, party-based raid utility as an OT to make up for the loss of Reprisal, which by design does not make sense in the OT role.

    I'd like to point out that everything I just said in that list has literally nothing to do with WAR and everything to do with buffs to DRK/PLD. I'm simply pointing out that the gap is still pretty wide in some areas and quite a few changes could be made without throwing WAR off of the see-saw.


    If SE gives it all these things, it would put it on par with WAR, IMO. And WAR would still edge it out because of its self-heals and the fact that it can gobble up huge amounts of incoming damage with those heals without even touching any of its 4 core defensive CDs (IB, ToB, Vengeance, RI).
    (1)
    Last edited by Syzygian; 02-19-2016 at 09:38 AM.

  5. #35
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Syzygian View Post
    3. The fact that its tank stance is a plague upon humanity and there is no incentive to use it outside of DASE heals which are taken into account by healers probably no more than Parry is.
    A3S.
    A4S.
    A2S.
    Generally times when you gotta take damage.
    (0)

  6. #36
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Violette View Post
    A3S.
    A4S.
    A2S.
    Generally times when you gotta take damage.
    This applies to all tank stances, and wasn't the point of what I said.

    What I meant is that there is nothing special gained by Grit, but out of Grit, you get literally everything and more (if you're tanking). There is nothing locked behind Grit. While satisfying, its a punishing design. As a DRK, you get candy from doing two things: 1. getting hit and 2. being out of Grit. There is nothing to alleviate the loss of having to turn Grit on or anything meaningful that you get access to by doing so.

    Sure, it doesn't matter now, we're at the end of a progression cycle/raid tier. But a new one is about to start and once again Xeno's words will ring true: "Every second your DRK spends in Grit, you're putting the clear at risk."

    PLD has this same problem, but, the difference is there is nothing special unlocked by SwO either, mechanically anyway. In all ways the two stances play identically, you're just passively dealing/taking more/less damage.
    (0)
    Last edited by Syzygian; 02-19-2016 at 09:36 AM.

  7. #37
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Syzygian View Post
    This applies to all tank stances, and wasn't the point of what I said.

    What I meant is that there is nothing special gained by Grit, but out of Grit, you get literally everything and more (if you're tanking). There is nothing locked behind Grit. While satisfying, its a punishing design. As a DRK, you get candy from doing two things: 1. getting hit and 2. being out of Grit. There is nothing to alleviate the loss of having to turn Grit on or anything meaningful that you get access to by doing so.

    PLD has this same problem, but, the difference is there is nothing special unlocked by SwO either, mechanically anyway. In all ways the two stances play identically, you're just passively dealing/taking more/less damage.
    So?
    Why does it have to?

    Game's not like WoW where every tank.....hold on.

    -Googles-

    Oh yeah, even in WoW only one stance (Brewmasters) empowers their abilities. The rest are just straight up defensive buffs, some don't even buff enmity.

    AND THIS IS 100%, TOTALLY FINE.

    (I.E. adding complication for the sake of complication is in fact, complicating. Some people like that it's simple. Turn on take less damage woo woo quit with thy bitching).
    (0)

  8. #38
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Violette View Post
    So?
    It doesn't. But its an area of discrepancy where buffs to DRK (or even PLD) to bring it up to WAR levels (what this thread is all about at its core) could be seen.

    And because the gains from having it off outweigh the gains from having it on in 90% of scenarios we've seen so far, tanking without it is the default playstyle. Shit, I didn't come up with it, people in world first progression did. People who were at minimum item level were finding every excuse to avoid Grit like the plague. Having it on literally keeps you from pushing the job's performance. If Blood Weapon was simply a DPS increase and not also a TP and MP increase, that'd be one thing. If they locked Reprisal and Low Blow procs behind Grit instead of behind simply being hit, that'd be another thing entirely. Not that I want that... >_>
    (0)
    Last edited by Syzygian; 02-19-2016 at 09:49 AM.

  9. #39
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Syzygian View Post
    But its an area of discrepancy where buffs to DRK (or even PLD) to bring it up to WAR levels (what this thread is all about at its core) could be seen.

    And because the gains from having it off outweigh the gains from having it on in 90% of scenarios we've seen so far, tanking without it is the default playstyle. Shit, I didn't come up with it, people in world first progression did. People who were at minimum item level were finding every excuse to avoid Grit like the plague. Having it on literally keeps you from pushing the job's performance. If Blood Weapon was simply a DPS increase and not also a TP and MP increase, that'd be one thing. If they locked Reprisal and Low Blow procs behind Grit instead of behind simply being hit, that'd be another thing entirely. Not that I want that... >_>
    Compare to T1-5 where having it on all the time was required for the MT.
    Compare to T6-9 where having it on all the time was required for the MT.
    Compare to T10-13 where (you can guess where it's going).
    Compare to Thordan EX where having it on 99.95% of the time was required for MT.

    The reason grit, ShO and Defiance ain't used isn't because they're bad abilities. It was because damage was king in AS due to strict DPS checks and the fights were so scripted you knew when you could safely turn it off for 8+seconds.
    And turning off tank stance isn't pushing your jobs performance. Stance dancing correctly to eek out every little bit of damage while not putting undue pressure on your healers is pushing the performance of a tank.


    Quote Originally Posted by Syzygian View Post
    It doesn't.
    Exactly.
    (0)
    Last edited by Violette; 02-19-2016 at 09:58 AM.

  10. #40
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Violette View Post
    Compare to T1-5 where having it on all the time was required for the MT.
    Compare to T6-9 where having it on all the time was required for the MT.
    Compare to T10-13 where (you can guess where it's going).
    Compare to Thordan EX where having it on 99.95% of the time was required for MT.
    Having it on all the time for most of these was definitely not required of the MT. And with the exception of Thordan, DRK wasn't even there.

    You're still missing my point. You gain too much from being out of Grit in proportion to what you gain from being in it. Its not just a DPS loss but a TP and MP loss as well, and that MP in particular can have far-reaching implications for DRK. From what we've seen in content where DRK was present for progression, Grit is the most inefficient tank stance in relation to what is gained from turning it off, and I hope that is one of the things they change in the patch. That's really all I'm saying.

    Oh, one other thing:

    Quote Originally Posted by Violette View Post
    Some people like that it's simple.
    DRK is pretty blatantly designed for people that enjoy complexity. Which by the way, ≠ complication.
    (4)
    Last edited by Syzygian; 02-19-2016 at 12:38 PM.

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