Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 42

Hybrid View

  1. #1
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80

    Translation of 3.2 Notes by BG

    https://www.bluegartr.com/threads/12...su-Translation

    Didn't see a thread about this but it discusses the tank changes a bit. Sounds like while damage won't be getting nerfed on any of the tank jobs, they will be addressing stance swapping. Being honest it sounds like Defiance is gonna be put on GCD to be like the other two stances, based on the part where it says they want to "return the advantages and disadvantages of switching between stances on the three jobs to level the playing field", which I'm pretty sure a lot of people here wouldn't like that much (me included, even though I main DRK).

    It also mentions upward balancing so I guess other than that possible change to stance swapping, it's going to be only buffs for the jobs to reach WAR's level and not nerfs overall.
    (0)
    Last edited by InfiniDragon; 02-18-2016 at 04:05 PM.

  2. #2
    Player
    Fue's Avatar
    Join Date
    Jan 2014
    Posts
    160
    Character
    Washed Up
    World
    Phoenix
    Main Class
    Monk Lv 80
    More like stances are all going off gcd
    (1)

  3. #3
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Fue View Post
    More like stances are all going off gcd
    I'd prefer that very much to the alternative. The way it's said indicates they want to return disadvantages to turning off tank stance though, and if Grit and Shield Oath had no GCD...I don't see any "disadvantage" to that at all, only "advantages" as it would be the same situation for DRK and PLD but better since they can use the tank stance on command. Whereas if a WAR has to use a GCD for Defiance, that would be a definite disadvantage, with the "advantage" being the bigger HP pool and access to IB, forcing WAR to think about it beforehand like DRK and PLD do currently instead of "whoop better switch for my Equilibrium or IB right quick".

    I hope you're correct though and it's all stances off GCD.

    EDIT: Slycer, the kind person at BG translating this also mentioned this:

    "I took a quick look at Dengeki and it looks mostly the same as this one. The one major point that was in there that wasn't addressed in here was the change of main stat for tanks from STR to VIT. He says explicitly that a full VIT tank in 3.2 is going to do less damage than a full STR tank at the same item level from 3.15, but they are intentionally doing this to somewhat reduce a tank's maximum damage output relative to DPS jobs. He also implied that STR's effect will be nerfed to the point where full VIT will out-damage STR/VIT hybrid with the 3.2 specs. The interviewer asks how that will affect enmity where tanks already had some difficulty holding hate against high DPS and Yoshida said they were planning to do enmity adjustments to the defensive stances."


    So basically, it seems like full VIT will be stronger than melded STR/VIT gear or the 3/2 split between VIT and STR gear, but less than pure STR gear, which is about what I expected. So while full STR tanks will see a damage nerf, folks that used melded gear, VIT gear or 3 to 2 on STR and VIT gear may actually see an increase in damage from full VIT.
    (2)
    Last edited by InfiniDragon; 02-18-2016 at 05:03 PM.

  4. #4
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    That's incredibly confusing and seems like a mistranslation?

    If full STR > full VIT then each piece of STR would therefore be stronger, DPS-wise, than each piece of VIT. That would mean that the current problem we have wherein STR is optimal once you reach a certain HP threshold remains. Also, at lower ilvls, I imagine that would still make melded stronger...

    Unless they're just upping the damage output of bosses in general.

    I dunno... seems dicey.
    (1)

  5. #5
    Player
    Seyb's Avatar
    Join Date
    May 2015
    Posts
    572
    Character
    Blain Adamant
    World
    Twintania
    Main Class
    Samurai Lv 80
    Quote Originally Posted by SpookyGhost View Post
    If full STR > full VIT then each piece of STR would therefore be stronger, DPS-wise, than each piece of VIT. That would mean that the current problem we have wherein STR is optimal once you reach a certain HP threshold remains. Also, at lower ilvls, I imagine that would still make melded stronger...
    I think you misunderstand.

    Full STR tank as of 3.15 is stronger than a full VIT tank as of 3.20.

    Full VIT tank as of 3.20 is stronger than a hybrid VIT/STR tank as of 3.20.

    This means:

    Full VIT tank as of 3.20 is stronger than a full STR tank as of 3.20.
    (8)

  6. #6
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Seyb View Post
    I think you misunderstand.

    Full STR tank as of 3.15 is stronger than a full VIT tank as of 3.20.

    Full VIT tank as of 3.20 is stronger than a hybrid VIT/STR tank as of 3.20.

    This means:

    Full VIT tank as of 3.20 is stronger than a full STR tank as of 3.20.
    Ahhh... herp derp, I did. Just woke up. Forgive me! ; _ ;
    (0)

  7. #7
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    In patch 3.2, will the tank adjustments be carried out individually?

    Yoshida: No, it's different from that. Each of the three tank jobs has attacking and defensive stances, and the main adjustment will be to return the advantages and disadvantages of switching between stances on the three jobs to level the playing field. In patch 3.2 we changed a number of calculations and made upward adjustments for the jobs that did not reach the assumed numerical values. We did not reduce the numbers for any particular job to balance the tank role jobs.

    So it's upward adjustments across the board?

    Yoshida: No. Because warrior was originally strong, it's been left alone. It seems there were some rumors and people were sure Fell Cleave would be adjusted, but we didn't make any changes to that.

    I've seen those rumors.

    Yoshida: Fell Cleave is certainly quite strong, but I don't think it needs to be adjusted for job balance. To even out the jobs this time, our basic policy for the adjustments was that the gaps would be addressed by making upward adjustments.
    So no nerf but rather an improvement to classes that weren't up to par, notably the PLD. Looks like WAR isn't getting any changes which I approve of since the class is basically perfect and its just the other classes not reaching their potential. Looking forward to what PLD and DRk will get.
    (7)

  8. #8
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    All I read was warrior is the tanking base line now so WE ALL GETTING FELL CLEAVE BOYS
    (2)

  9. #9
    Player
    Ciri_Wolf's Avatar
    Join Date
    Jan 2016
    Posts
    168
    Character
    Cat Mommy
    World
    Sargatanas
    Main Class
    Bard Lv 90
    Yay, DRK buffs and VIT. Sounds like a good patch.
    (1)

  10. #10
    Player
    Pinkie_Pie's Avatar
    Join Date
    Aug 2013
    Location
    555-None of your business
    Posts
    701
    Character
    Brynhilda Skyforge
    World
    Malboro
    Main Class
    Warrior Lv 90
    For people who don't want to read.

    BRD: Warden's Paean gains the effect of Esuna in addition to its current effect. Casting Warden's Paean will cleanse a debuff on the target as well as prevent the next one from applying.

    BLM: When casting Flare, astral fire stacks will be given at the end of the cast instead of when the damage is dealt. (Judging from footage from last live letter, this probably applies to all fire/ice spells)

    Tanks: Buffs to job(s) that didn't meet the desired numbers for 3.2. No nerfs to any particular job's numbers.

    WAR: Fell Cleave is definitely strong but it's NOT going to be nerfed.

    Via http://blog.livedoor.jp/umadori0726/.../47847776.html

    Tank adjustments will involve making stance-switching equally convenient for all tank jobs
    https://www.reddit.com/r/ffxiv/comme..._esuna_effect/
    (0)
    When you see someones glamour with non matching boots

Page 1 of 4 1 2 3 ... LastLast