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  1. #1
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80

    Why Avoid Parry?

    I don't get it. In 3.x, outside of shields (which are an oddity to themselves), Parry is literally the only pure mitigation stat that we can stack. I understand that Parry isn't "reliable" because it's based on RNG, and that right now, with fights so focused on DPS output, putting any stats into mitigation is a waste.

    But in general, don't tanks want to do whatever they can to take less damage? Sure, you can't rely on Parry to save you, but won't it help to smooth out incoming damage when there are a lot of hits coming in? And to that end, isn't Parry then the best stat a tank can get?

    So why should tanks avoid Parry, and why is the advice to new players to avoid it?

    Edit: Killing a mob faster is only viable as mitigation if the damage prevented is greater than the damage that would have been prevented by instead passively mitigating it. Killing a mob faster to save .3% damage by stacking Crit is not viable as mitigation if a full Parry build would have saved you .5% incoming damage. Is the scaling on Parry really so poor that the DPS gained by using other stats instead makes tank DPS a more viable source of mitigation?
    (0)
    Last edited by Jpec07; 11-21-2015 at 04:07 AM.
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  2. #2
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    - Parry is only possible against physical attacks.
    - The parry stat scales very VERY poorly, you have to get a LOT of it in order to see a tiny difference. And by doing that, you're wasting a LOT of good DPS secondaries.
    - Unreliable form of mitigation. When big physical damage are incoming, you and your healers can never assume that you will parry. You have to prepare for it with your tanking stance and appropriate cooldown usage. If RNG decides that you parry on top of that, it's unneeded and unexpected mitigation which leads to overhealing most of the time.
    - Only useful when actually tanking something, while DPS secondaries are useful 100% of the time.
    (20)

  3. #3
    Player
    Jamillion's Avatar
    Join Date
    Sep 2014
    Location
    Uldah
    Posts
    612
    Character
    Calypso Celeste
    World
    Lamia
    Main Class
    Archer Lv 60
    Because it scales terribly, is completely unreliable, and is capped at how much it can mitigate. Even if DPS wasn't the current meta it would be more efficient to mitigate through dpsing than stacking parry
    (2)

  4. #4
    Player
    Tagihi's Avatar
    Join Date
    Dec 2011
    Posts
    372
    Character
    Lhei Fox
    World
    Phoenix
    Main Class
    Dark Knight Lv 70
    its nothing wrong with parry " IF "you parry.
    Rate of parry is to low scaled its basicly to low so its more less waste of stats. Why not use another stats to increase ur dmg insdead?
    Parry dosen't happen often even with super high parry.
    (1)

  5. #5
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jpec07 View Post
    So why should tanks avoid Parry, and why is the advice to new players to avoid it?
    Because SE screwed up tanks in 3.X. In the interests of scaling (apparently) both Parry and blocking were treated to huge nerfs in effectiveness and more or less capped in terms of what they can do. The impact of Parry was scaled down so much that it's of extremely limited use now, despite all our tank gear dripping with it.

    Thinking about the PLD for a moment, PLD is supposed to be the mitigation tank, and yet not only did they screw up Parry, they screwed up blocking, and now further compromised the usility of blocking with the changes to Shield Swipe. So, almost all the extra mitigation PLD has, has been seriously nerfed.
    (2)

  6. #6
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Freyyy View Post
    - Parry is only possible against physical attacks.
    Not sure how accurate this is. I've seen parry come up on a number of magical attacks, and based on what I've seen from other posters, it seems to affect both physical AND magic. Evidence is purely anecdotal, though.
    Quote Originally Posted by Freyyy View Post
    - The parry stat scales very VERY poorly, you have to get a LOT of it in order to see a tiny difference. And by doing that, you're wasting a LOT of good DPS secondaries.
    Even so, isn't it still more valuable for a tank to stack anything that will reduce incoming damage? Even if only by a little bit? Sure, encounters right now don't really make mitigation valuable (because of how little damage is going out), but as a general rule, isn't anything you can do to even have a chance of slightly reducing incoming damage worthwhile?
    Quote Originally Posted by Freyyy View Post
    - Unreliable form of mitigation. When big physical damage are incoming, you and your healers can never assume that you will parry. You have to prepare for it with your tanking stance and appropriate cooldown usage. If RNG decides that you parry on top of that, it's unneeded and unexpected mitigation which leads to overhealing most of the time.
    But what about trash pulls, or bosses that have frequent auto-attacks? You're listing one example, but that example is why cooldowns exist. Parry seems more to exist for helping to just reduce incoming damage in general; as a tank, isn't any little bit of help we can give to our healers worthwhile?
    Quote Originally Posted by Freyyy View Post
    - Only useful when actually tanking something, while DPS secondaries are useful 100% of the time.
    This is the only point I can kind of understand--but even so, wouldn't it still make sense for the MT to equip Parry to smooth incoming white damage? Especially when DPS is only an incidental goal of tanking, doesn't it make more sense for a Main Tank to do whatever is within their power to have the greatest chance at reducing incoming damage as possible? DPS secondaries are also not useful for period of outgoing damage where the boss cannot be attacked, while Parry is/might be.

    Not trying to argue, just really trying to wrap my head around this, because it seems completely backwards to me.
    (1)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  7. #7
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Basically... let's say you go all parry. If you can get a piece for a slot with parry, you get it, wear it, use it.

    To notice the difference, you have to do some hard core stat crunching. Recording encounter after encounter until you have a ton of data points to compare against your previous build. Only then will you notice a very slight difference.

    Without the help of said programs/crunching, you'll never notice any gain from stacking the parry stat. Your healers won't notice. That's why people call it a terrible stat.

    Same applies to block for PLDs.
    (1)
    Last edited by Risvertasashi; 11-21-2015 at 02:27 AM.

  8. #8
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    The cap on parry is better than what foresight offers lol. That said, parry isn't all that great outside of Raw Intuition.
    (0)

  9. #9
    Player
    Merkava's Avatar
    Join Date
    Sep 2015
    Posts
    43
    Character
    Merkava Zero
    World
    Brynhildr
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Jpec07 View Post
    Not sure how accurate this is. I've seen parry come up on a number of magical attacks, and based on what I've seen from other posters, it seems to affect both physical AND magic. Evidence is purely anecdotal, though.
    What you think are magical attacks are actually physical, the game is weird like that at times but Parry only works on Physical attacks. I know what you mean but trust me when I say you haven't parried a single magical attack.

    Quote Originally Posted by Jpec07 View Post
    Even so, isn't it still more valuable for a tank to stack anything that will reduce incoming damage? Even if only by a little bit? Sure, encounters right now don't really make mitigation valuable (because of how little damage is going out), but as a general rule, isn't anything you can do to even have a chance of slightly reducing incoming damage worthwhile?
    The problem is that it's RNG based and extremely unreliable. The scaling is so bad it's best to rely on skills that boost Parry chance rather than the parry stat itself. Parry is negated by Critical hits and you have to wrap your head around the idea that one of the best ways to mitigate damage in this game is to kill whatever is hurting you faster. Giving a boost to a stat that gives you a more sizeable boost to damage is more useful than a stat that MIGHT give you a small boost to your defense. On top of that most big fights are scripted so big reliable mitigitations are far more important than RNG mitigation.
    (7)

  10. #10
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Twilite View Post
    The cap on parry is better than what foresight offers lol. That said, parry isn't all that great outside of Raw Intuition.
    Actually no, Foresight is better. Foresight offers a 20% boost to p.defense, which translates to about 8% p.damage mitigated for its duration. This is not really useful for tankbusters and yeah it's a weak CD, but it helps smooth incoming damage just a bit.

    Parry (the stat)... it's difficult to even get to a 1% difference for the encounter and it's active full time.

    Now obviously the CDs that give very high boosts to parry/block are good, but the stat... well, see my post above.
    (4)

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